mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
Add red and white Soldier token with haste and use it for existing cards. Kill unnecessary custom effect from Assemble the Legion.
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parent
66a341e1a2
commit
06440fd606
5 changed files with 76 additions and 102 deletions
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@ -31,22 +31,20 @@ package mage.sets.dragonsmaze;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.SoldierTokenWithHaste;
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import mage.game.stack.StackObject;
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/**
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@ -82,12 +80,13 @@ public class BlazeCommando extends CardImpl {
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}
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}
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class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
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private final List<UUID> handledStackObjects = new ArrayList<>();
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public BlazeCommandoTriggeredAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new BlazeCommandoSoldierToken(), 2), false);
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierTokenWithHaste(), 2), false);
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}
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public BlazeCommandoTriggeredAbility(final BlazeCommandoTriggeredAbility ability) {
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@ -138,17 +137,3 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
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return new StringBuilder("Whenever an instant or sorcery spell you control deals damage, ").append(super.getRule()).toString();
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}
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}
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class BlazeCommandoSoldierToken extends Token {
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public BlazeCommandoSoldierToken() {
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super("Soldier", "1/1 red and white Soldier creature tokens with haste");
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cardType.add(CardType.CREATURE);
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color.setRed(true);
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color.setWhite(true);
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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this.addAbility(HasteAbility.getInstance());
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}
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}
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@ -28,20 +28,17 @@
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package mage.sets.gatecrash;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.dynamicvalue.common.CountersCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.counters.Counter;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.game.permanent.token.SoldierTokenWithHaste;
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/**
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*
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@ -55,7 +52,9 @@ public class AssembleTheLegion extends CardImpl {
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// At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssembleTheLegionEffect(), TargetController.YOU, false));
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(CounterType.MUSTER.createInstance()), TargetController.YOU, false);
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ability.addEffect(new CreateTokenEffect(new SoldierTokenWithHaste(), new CountersCount(CounterType.MUSTER)));
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this.addAbility(ability);
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}
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public AssembleTheLegion(final AssembleTheLegion card) {
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@ -67,46 +66,3 @@ public class AssembleTheLegion extends CardImpl {
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return new AssembleTheLegion(this);
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}
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}
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class AssembleTheLegionEffect extends OneShotEffect {
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private static final String MUSTER_COUNTER_NAME = "Muster";
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public AssembleTheLegionEffect() {
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super(Outcome.Copy);
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this.staticText = "put a muster counter on {this}. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on {this}";
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}
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public AssembleTheLegionEffect(final AssembleTheLegionEffect effect) {
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super(effect);
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}
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@Override
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public AssembleTheLegionEffect copy() {
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return new AssembleTheLegionEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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/* 1/24/2013: If Assemble the Legion isn’t on the battlefield when its ability resolves,
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* use the number of muster counters it had when it was last on the battlefield to
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* determine how many Soldier tokens to put onto the battlefield.
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*/
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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int amountCounters = 0;
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if (sourcePermanent == null) {
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Permanent lki = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
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if (lki != null) {
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amountCounters = lki.getCounters().getCount(MUSTER_COUNTER_NAME);
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}
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} else {
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new AddCountersSourceEffect(new Counter(MUSTER_COUNTER_NAME),false).apply(game, source);
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amountCounters = sourcePermanent.getCounters().getCount(MUSTER_COUNTER_NAME);
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}
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if (amountCounters > 0) {
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return new CreateTokenEffect(new SoldierToken(), amountCounters).apply(game, source);
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}
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return false;
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}
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}
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@ -34,13 +34,12 @@ import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.SoldierTokenWithHaste;
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/**
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*
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@ -54,17 +53,14 @@ public class SunhomeGuildmage extends CardImpl {
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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//{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{1}{R}{W}")));
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//{2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierToken()), new ManaCostsImpl("{2}{R}{W}")));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierTokenWithHaste()), new ManaCostsImpl("{2}{R}{W}")));
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}
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public SunhomeGuildmage(final SunhomeGuildmage card) {
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@ -76,20 +72,3 @@ public class SunhomeGuildmage extends CardImpl {
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return new SunhomeGuildmage(this);
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}
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}
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class SoldierToken extends Token {
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public SoldierToken() {
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super("Soldier", "1/1 red and white Soldier creature token with haste");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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color.setRed(true);
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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this.addAbility(HasteAbility.getInstance());
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}
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}
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@ -71,6 +71,7 @@ public enum CounterType {
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M1M1(new BoostCounter(-1, -1).name),
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M2M2(new BoostCounter(-2, -2).name),
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MINING("mining"),
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MUSTER("muster"),
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P1P0(new BoostCounter(1, 0).name),
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P1P1(new BoostCounter(1, 1).name),
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P2P2(new BoostCounter(2, 2).name),
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@ -0,0 +1,53 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.permanent.token;
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import java.util.Arrays;
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import mage.constants.CardType;
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import mage.MageInt;
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import mage.abilities.keyword.HasteAbility;
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/**
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*
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* @author LoneFox
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*/
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public class SoldierTokenWithHaste extends Token {
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public SoldierTokenWithHaste() {
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super("Soldier", "1/1 red and white Soldier creature token with haste");
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cardType.add(CardType.CREATURE);
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color.setWhite(true);
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color.setRed(true);
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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addAbility(HasteAbility.getInstance());
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setOriginalExpansionSetCode("GTC");
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}
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}
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