mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
Add red and white Soldier token with haste and use it for existing cards. Kill unnecessary custom effect from Assemble the Legion.
This commit is contained in:
parent
66a341e1a2
commit
06440fd606
5 changed files with 76 additions and 102 deletions
|
@ -31,22 +31,20 @@ package mage.sets.dragonsmaze;
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.MageInt;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
import mage.abilities.effects.common.CreateTokenEffect;
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.events.GameEvent.EventType;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.token.Token;
|
||||
import mage.game.permanent.token.SoldierTokenWithHaste;
|
||||
import mage.game.stack.StackObject;
|
||||
|
||||
/**
|
||||
|
@ -82,12 +80,13 @@ public class BlazeCommando extends CardImpl {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
|
||||
|
||||
private final List<UUID> handledStackObjects = new ArrayList<>();
|
||||
|
||||
public BlazeCommandoTriggeredAbility() {
|
||||
super(Zone.BATTLEFIELD, new CreateTokenEffect(new BlazeCommandoSoldierToken(), 2), false);
|
||||
super(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierTokenWithHaste(), 2), false);
|
||||
}
|
||||
|
||||
public BlazeCommandoTriggeredAbility(final BlazeCommandoTriggeredAbility ability) {
|
||||
|
@ -103,10 +102,10 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
|
|||
public void reset(Game game) {
|
||||
/**
|
||||
* Blaze Commando's ability triggers each time an instant or sorcery spell you control
|
||||
* deals damage (or, put another way, the number of times the word “deals” appears in
|
||||
* deals damage (or, put another way, the number of times the word “deals” appears in
|
||||
* its instructions), no matter how much damage is dealt or how many players or permanents
|
||||
* are dealt damage. For example, if you cast Punish the Enemy and it “deals 3 damage to
|
||||
* target player and 3 damage to target creature,” Blaze Commando's ability will trigger
|
||||
* are dealt damage. For example, if you cast Punish the Enemy and it “deals 3 damage to
|
||||
* target player and 3 damage to target creature,” Blaze Commando's ability will trigger
|
||||
* once and you'll get two Soldier tokens.
|
||||
*/
|
||||
handledStackObjects.clear();
|
||||
|
@ -138,17 +137,3 @@ class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
|
|||
return new StringBuilder("Whenever an instant or sorcery spell you control deals damage, ").append(super.getRule()).toString();
|
||||
}
|
||||
}
|
||||
|
||||
class BlazeCommandoSoldierToken extends Token {
|
||||
|
||||
public BlazeCommandoSoldierToken() {
|
||||
super("Soldier", "1/1 red and white Soldier creature tokens with haste");
|
||||
cardType.add(CardType.CREATURE);
|
||||
color.setRed(true);
|
||||
color.setWhite(true);
|
||||
subtype.add("Soldier");
|
||||
power = new MageInt(1);
|
||||
toughness = new MageInt(1);
|
||||
this.addAbility(HasteAbility.getInstance());
|
||||
}
|
||||
}
|
|
@ -28,20 +28,17 @@
|
|||
package mage.sets.gatecrash;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.TargetController;
|
||||
import mage.constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.dynamicvalue.common.CountersCount;
|
||||
import mage.abilities.effects.common.CreateTokenEffect;
|
||||
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.counters.Counter;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.TargetController;
|
||||
import mage.counters.CounterType;
|
||||
import mage.game.permanent.token.SoldierTokenWithHaste;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -55,7 +52,9 @@ public class AssembleTheLegion extends CardImpl {
|
|||
|
||||
|
||||
// At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
|
||||
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AssembleTheLegionEffect(), TargetController.YOU, false));
|
||||
Ability ability = new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(CounterType.MUSTER.createInstance()), TargetController.YOU, false);
|
||||
ability.addEffect(new CreateTokenEffect(new SoldierTokenWithHaste(), new CountersCount(CounterType.MUSTER)));
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
public AssembleTheLegion(final AssembleTheLegion card) {
|
||||
|
@ -67,46 +66,3 @@ public class AssembleTheLegion extends CardImpl {
|
|||
return new AssembleTheLegion(this);
|
||||
}
|
||||
}
|
||||
|
||||
class AssembleTheLegionEffect extends OneShotEffect {
|
||||
private static final String MUSTER_COUNTER_NAME = "Muster";
|
||||
|
||||
public AssembleTheLegionEffect() {
|
||||
super(Outcome.Copy);
|
||||
this.staticText = "put a muster counter on {this}. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on {this}";
|
||||
}
|
||||
|
||||
public AssembleTheLegionEffect(final AssembleTheLegionEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AssembleTheLegionEffect copy() {
|
||||
return new AssembleTheLegionEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
/* 1/24/2013: If Assemble the Legion isn’t on the battlefield when its ability resolves,
|
||||
* use the number of muster counters it had when it was last on the battlefield to
|
||||
* determine how many Soldier tokens to put onto the battlefield.
|
||||
*/
|
||||
|
||||
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
|
||||
int amountCounters = 0;
|
||||
if (sourcePermanent == null) {
|
||||
Permanent lki = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
|
||||
if (lki != null) {
|
||||
amountCounters = lki.getCounters().getCount(MUSTER_COUNTER_NAME);
|
||||
}
|
||||
} else {
|
||||
new AddCountersSourceEffect(new Counter(MUSTER_COUNTER_NAME),false).apply(game, source);
|
||||
amountCounters = sourcePermanent.getCounters().getCount(MUSTER_COUNTER_NAME);
|
||||
|
||||
}
|
||||
if (amountCounters > 0) {
|
||||
return new CreateTokenEffect(new SoldierToken(), amountCounters).apply(game, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,13 +34,12 @@ import mage.abilities.common.SimpleActivatedAbility;
|
|||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.common.CreateTokenEffect;
|
||||
import mage.abilities.effects.common.continuous.BoostControlledEffect;
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.permanent.token.Token;
|
||||
import mage.game.permanent.token.SoldierTokenWithHaste;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -54,17 +53,14 @@ public class SunhomeGuildmage extends CardImpl {
|
|||
this.subtype.add("Human");
|
||||
this.subtype.add("Wizard");
|
||||
|
||||
|
||||
this.power = new MageInt(2);
|
||||
this.toughness = new MageInt(2);
|
||||
|
||||
|
||||
//{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{1}{R}{W}")));
|
||||
|
||||
|
||||
//{2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierToken()), new ManaCostsImpl("{2}{R}{W}")));
|
||||
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierTokenWithHaste()), new ManaCostsImpl("{2}{R}{W}")));
|
||||
}
|
||||
|
||||
public SunhomeGuildmage(final SunhomeGuildmage card) {
|
||||
|
@ -76,20 +72,3 @@ public class SunhomeGuildmage extends CardImpl {
|
|||
return new SunhomeGuildmage(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class SoldierToken extends Token {
|
||||
|
||||
public SoldierToken() {
|
||||
super("Soldier", "1/1 red and white Soldier creature token with haste");
|
||||
cardType.add(CardType.CREATURE);
|
||||
color.setWhite(true);
|
||||
color.setRed(true);
|
||||
subtype.add("Soldier");
|
||||
power = new MageInt(1);
|
||||
toughness = new MageInt(1);
|
||||
|
||||
this.addAbility(HasteAbility.getInstance());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -71,6 +71,7 @@ public enum CounterType {
|
|||
M1M1(new BoostCounter(-1, -1).name),
|
||||
M2M2(new BoostCounter(-2, -2).name),
|
||||
MINING("mining"),
|
||||
MUSTER("muster"),
|
||||
P1P0(new BoostCounter(1, 0).name),
|
||||
P1P1(new BoostCounter(1, 1).name),
|
||||
P2P2(new BoostCounter(2, 2).name),
|
||||
|
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.game.permanent.token;
|
||||
|
||||
import java.util.Arrays;
|
||||
import mage.constants.CardType;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LoneFox
|
||||
*/
|
||||
public class SoldierTokenWithHaste extends Token {
|
||||
|
||||
public SoldierTokenWithHaste() {
|
||||
super("Soldier", "1/1 red and white Soldier creature token with haste");
|
||||
cardType.add(CardType.CREATURE);
|
||||
color.setWhite(true);
|
||||
color.setRed(true);
|
||||
subtype.add("Soldier");
|
||||
power = new MageInt(1);
|
||||
toughness = new MageInt(1);
|
||||
addAbility(HasteAbility.getInstance());
|
||||
setOriginalExpansionSetCode("GTC");
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue