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* Compost - Fixed that it triggered for all cards going to opponents graveyard (instead of only black cards).
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parent
b95d7ca705
commit
0680560225
3 changed files with 78 additions and 11 deletions
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@ -32,9 +32,7 @@ import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersOrLeavesTheBattlefieldSourceTriggeredAbility;
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import mage.abilities.common.EntersOrLeavesTheBattlefieldSourceTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -98,19 +96,18 @@ class SunderingTitanDestroyLandEffect extends OneShotEffect {
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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Set<UUID> lands = new HashSet<>();
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Set<UUID> lands = new HashSet<>();
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if (controller != null && sourcePermanent != null) {
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if (controller != null && sourcePermanent != null) {
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for (String landName : new String[] {"Forest","Island","Mountain","Plains","Swamp"}) {
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for (String landName : new String[]{"Forest", "Island", "Mountain", "Plains", "Swamp"}) {
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FilterLandPermanent filter = new FilterLandPermanent(new StringBuilder(landName).append(" to destroy").toString());
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FilterLandPermanent filter = new FilterLandPermanent(landName + " to destroy");
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filter.add(new SubtypePredicate(landName));
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filter.add(new SubtypePredicate(landName));
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Target target = new TargetLandPermanent(1,1, filter, true);
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Target target = new TargetLandPermanent(1, 1, filter, true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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controller.chooseTarget(outcome, target, source, game);
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controller.chooseTarget(outcome, target, source, game);
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lands.add(target.getFirstTarget());
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lands.add(target.getFirstTarget());
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}
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}
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}
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}
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if (!lands.isEmpty()) {
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if (!lands.isEmpty()) {
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int destroyedLands = 0;
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int destroyedLands = 0;
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for (UUID landId: lands) {
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for (UUID landId : lands) {
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Permanent land = game.getPermanent(landId);
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Permanent land = game.getPermanent(landId);
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if (land != null) {
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if (land != null) {
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if (land.destroy(source.getSourceId(), game, false)) {
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if (land.destroy(source.getSourceId(), game, false)) {
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@ -118,9 +115,9 @@ class SunderingTitanDestroyLandEffect extends OneShotEffect {
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}
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}
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}
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}
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}
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}
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game.informPlayers(new StringBuilder(sourcePermanent.getName()).append(": ").append(destroyedLands).append(destroyedLands > 1 ? " lands were destroyed":"land was destroyed").toString());
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game.informPlayers(sourcePermanent.getLogName() + ": " + destroyedLands + (destroyedLands > 1 ? " lands were" : "land was") + " destroyed");
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}
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}
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -54,10 +54,9 @@ public class Compost extends CardImpl {
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super(ownerId, 235, "Compost", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
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super(ownerId, 235, "Compost", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
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this.expansionSetCode = "7ED";
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this.expansionSetCode = "7ED";
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// Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
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// Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
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this.addAbility(new PutCardIntoGraveFromAnywhereAllTriggeredAbility(
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this.addAbility(new PutCardIntoGraveFromAnywhereAllTriggeredAbility(
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new DrawCardSourceControllerEffect(1), true, TargetController.OPPONENT));
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new DrawCardSourceControllerEffect(1), true, filter, TargetController.OPPONENT));
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}
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}
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public Compost(final Compost card) {
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public Compost(final Compost card) {
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@ -0,0 +1,71 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SunderingTitanTest extends CardTestPlayerBase {
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/**
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* the card Sundering Titan doesn't trigger for the aposing player
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*
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*/
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@Test
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public void testComesIntoTriggeredAbility() {
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// // When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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addCard(Zone.HAND, playerA, "Sundering Titan"); // {8}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sundering Titan");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Sundering Titan", 1);
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assertGraveyardCount(playerA, "Swamp", 1);
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assertGraveyardCount(playerA, "Forest", 1);
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assertGraveyardCount(playerA, "Island", 1);
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assertGraveyardCount(playerB, "Mountain", 1);
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assertGraveyardCount(playerB, "Plains", 1);
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}
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}
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