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* Ascend ability - added card hint with permanents count;
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parent
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commit
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7 changed files with 81 additions and 9 deletions
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@ -1,10 +1,10 @@
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package mage.cards.e;
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package mage.cards.e;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.PermanentsYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -16,8 +16,9 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.common.TargetNonlandPermanent;
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import mage.target.common.TargetNonlandPermanent;
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import java.util.UUID;
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/**
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/**
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*
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* @author LevelX2
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* @author LevelX2
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*/
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*/
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public final class ExpelFromOrazca extends CardImpl {
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public final class ExpelFromOrazca extends CardImpl {
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@ -25,8 +26,10 @@ public final class ExpelFromOrazca extends CardImpl {
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public ExpelFromOrazca(UUID ownerId, CardSetInfo setInfo) {
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public ExpelFromOrazca(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
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// Ascend
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// Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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this.getSpellAbility().addHint(PermanentsYouControlHint.instance);
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// Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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// Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
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this.getSpellAbility().addEffect(new ExpelFromOrazcaEffect());
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this.getSpellAbility().addEffect(new ExpelFromOrazcaEffect());
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@ -5,6 +5,7 @@ import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.PermanentsYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -23,8 +24,10 @@ public final class GoldenDemise extends CardImpl {
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public GoldenDemise(UUID ownerId, CardSetInfo setInfo) {
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public GoldenDemise(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{B}");
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// Ascend
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// Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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this.getSpellAbility().addHint(PermanentsYouControlHint.instance);
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// All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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// All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures your opponents control");
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures your opponents control");
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@ -35,7 +38,6 @@ public final class GoldenDemise extends CardImpl {
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CitysBlessingCondition.instance,
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CitysBlessingCondition.instance,
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"All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn"
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"All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn"
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));
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));
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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}
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}
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public GoldenDemise(final GoldenDemise card) {
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public GoldenDemise(final GoldenDemise card) {
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@ -5,6 +5,7 @@ import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.PermanentsYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -22,12 +23,13 @@ public final class PrideOfConquerors extends CardImpl {
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// Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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// Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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this.getSpellAbility().addHint(PermanentsYouControlHint.instance);
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// Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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// Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostControlledEffect(2, 2, Duration.EndOfTurn),
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostControlledEffect(2, 2, Duration.EndOfTurn),
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new BoostControlledEffect(1, 1, Duration.EndOfTurn), CitysBlessingCondition.instance,
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new BoostControlledEffect(1, 1, Duration.EndOfTurn), CitysBlessingCondition.instance,
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"Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead"));
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"Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead"));
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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}
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}
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public PrideOfConquerors(final PrideOfConquerors card) {
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public PrideOfConquerors(final PrideOfConquerors card) {
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@ -5,6 +5,7 @@ import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.PermanentsYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -21,6 +22,8 @@ public final class SecretsOfTheGoldenCity extends CardImpl {
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// Ascend
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// Ascend
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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this.getSpellAbility().addHint(PermanentsYouControlHint.instance);
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// Draw two cards. If you have the city's blessing, draw three cards instead.
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// Draw two cards. If you have the city's blessing, draw three cards instead.
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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@ -28,7 +31,6 @@ public final class SecretsOfTheGoldenCity extends CardImpl {
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new DrawCardSourceControllerEffect(2),
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new DrawCardSourceControllerEffect(2),
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CitysBlessingCondition.instance,
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CitysBlessingCondition.instance,
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"Draw two cards. If you have the city's blessing, draw three cards instead"));
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"Draw two cards. If you have the city's blessing, draw three cards instead"));
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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}
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}
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public SecretsOfTheGoldenCity(final SecretsOfTheGoldenCity card) {
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public SecretsOfTheGoldenCity(final SecretsOfTheGoldenCity card) {
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@ -8,6 +8,7 @@ import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeOpponentsEffect;
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import mage.abilities.effects.common.SacrificeOpponentsEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.effects.keyword.AscendEffect;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.CitysBlessingHint;
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import mage.abilities.hint.common.PermanentsYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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@ -32,6 +33,8 @@ public final class VonasHunger extends CardImpl {
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// Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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// Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addEffect(new AscendEffect());
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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this.getSpellAbility().addHint(PermanentsYouControlHint.instance);
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// Each opponent sacrifices a creature.
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// Each opponent sacrifices a creature.
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
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new VonasHungerEffect(),
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new VonasHungerEffect(),
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CitysBlessingCondition.instance,
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CitysBlessingCondition.instance,
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"If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up"));
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"If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up"));
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this.getSpellAbility().addHint(CitysBlessingHint.instance);
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}
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}
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public VonasHunger(final VonasHunger card) {
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public VonasHunger(final VonasHunger card) {
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@ -0,0 +1,35 @@
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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/**
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* @author JayDi85
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*/
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public enum PermanentsYouControlCount implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return game.getBattlefield().count(StaticFilters.FILTER_CONTROLLED_PERMANENT, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
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}
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@Override
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public PermanentsYouControlCount copy() {
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return instance;
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}
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@Override
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public String toString() {
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return "X";
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}
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@Override
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public String getMessage() {
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return "permanents you control";
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}
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}
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@ -0,0 +1,26 @@
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package mage.abilities.hint.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.common.PermanentsYouControlCount;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.game.Game;
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/**
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* @author JayDi85
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*/
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public enum PermanentsYouControlHint implements Hint {
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instance;
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private static final Hint hint = new ValueHint("Permanents you control", PermanentsYouControlCount.instance);
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@Override
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public String getText(Game game, Ability ability) {
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return hint.getText(game, ability);
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}
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@Override
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public Hint copy() {
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return instance;
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}
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}
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