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* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect (fixes #6571).
This commit is contained in:
parent
f65f4a4344
commit
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6 changed files with 316 additions and 7 deletions
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@ -46,10 +46,12 @@ public final class MairsilThePretender extends CardImpl {
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this.power = new MageInt(4);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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this.toughness = new MageInt(4);
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// When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
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// When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand
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// or graveyard and put a cage counter on it.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new MairsilThePretenderExileEffect(), true));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new MairsilThePretenderExileEffect(), true));
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// Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
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// Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them.
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// You may activate each of those abilities only once each turn.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new MairsilThePretenderGainAbilitiesEffect());
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new MairsilThePretenderGainAbilitiesEffect());
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -71,12 +71,12 @@ public final class ShiftingShadow extends CardImpl {
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class ShiftingShadowEffect extends OneShotEffect {
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class ShiftingShadowEffect extends OneShotEffect {
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private UUID auraId;
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private final UUID auraId;
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public ShiftingShadowEffect(UUID auraId) {
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public ShiftingShadowEffect(UUID auraId) {
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super(Outcome.PutCreatureInPlay);
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super(Outcome.PutCreatureInPlay);
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this.staticText = "destroy this creature. Reveal cards from the top of your library until you reveal a creature card. "
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this.staticText = "destroy this creature. Reveal cards from the top of your library until you reveal a creature card. "
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+ "Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order";
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+ "Put that card onto the battlefield and attach {this} to it, then put all other cards revealed this way on the bottom of your library in a random order";
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this.auraId = auraId;
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this.auraId = auraId;
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}
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}
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@ -107,6 +107,11 @@ class ShiftingShadowEffect extends OneShotEffect {
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}
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}
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if (aura != null) {
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if (aura != null) {
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enchanted.destroy(source.getSourceId(), game, false);
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enchanted.destroy(source.getSourceId(), game, false);
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// Because this effect has two steps, we have to call the processAction method here, so that triggered effects of the target going to graveyard go to the stack
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// If we don't do it here, gained triggered effects to the target will be removed from the following moveCards method and the applyEffcts done there.
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// Example: {@link org.mage.test.commander.duel.MairsilThePretenderTest#MairsilThePretenderTest Test}
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game.getState().processAction(game);
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Cards revealed = new CardsImpl();
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Cards revealed = new CardsImpl();
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Cards otherCards = new CardsImpl();
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Cards otherCards = new CardsImpl();
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for (Card card : controller.getLibrary().getCards(game)) {
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for (Card card : controller.getLibrary().getCards(game)) {
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90
Mage.Tests/CommanderDuel_Mairisil_UBR.dck
Normal file
90
Mage.Tests/CommanderDuel_Mairisil_UBR.dck
Normal file
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@ -0,0 +1,90 @@
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1 [DGM:11] Aetherling
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1 [JUD:77] Anger
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1 [10E:66] Arcanis the Omnipotent
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1 [SOM:28] Argent Sphinx
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1 [CHK:52] Azami, Lady of Scrolls
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1 [AVR:47] Deadeye Navigator
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1 [DRK:44] Eater of the Dead
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1 [EXO:33] Ertai, Wizard Adept
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1 [ALA:43] Fatestitcher
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1 [SOM:64] Geth, Lord of the Vault
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1 [EVE:55] Hateflayer
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1 [DKA:139] Havengul Lich
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1 [10E:87] Horseshoe Crab
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1 [ICE:136] Infernal Denizen
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1 [M12:59] Jace's Archivist
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1 [SHM:42] Knacksaw Clique
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1 [OGW:4] Kozilek, the Great Distortion
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1 [PLC:43] Magus of the Bazaar
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1 [ICE:150] Minion of Leshrac
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1 [SOM:72] Necrotic Ooze
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1 [SHM:258] Pili-Pala
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1 [MRD:47] Quicksilver Elemental
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1 [SOK:53] Sakashima the Impostor
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1 [MIR:142] Shauku, Endbringer
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1 [M15:231] Soul of New Phyrexia
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1 [PLC:110] Torchling
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1 [EMN:109] Tree of Perdition
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1 [M20:64] Leyline of Anticipation
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1 [9ED:152] Phyrexian Arena
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1 [PCY:45] Rhystic Study
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1 [RNA:245] Blood Crypt
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1 [KTK:230] Bloodstained Mire
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1 [WWK:132] Bojuka Bog
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1 [ELD:333] Command Tower
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1 [ALA:222] Crumbling Necropolis
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1 [RAV:276] Dimir Aqueduct
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1 [CON:142] Exotic Orchard
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1 [CHK:277] Hall of the Bandit Lord
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8 [IKO:263] Island
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1 [GPT:159] Izzet Boilerworks
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1 [CHK:279] Minamo, School at Water's Edge
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3 [IKO:269] Mountain
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1 [C20:298] Path of Ancestry
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1 [KTK:239] Polluted Delta
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1 [M19:254] Reliquary Tower
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1 [ONS:322] Riptide Laboratory
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1 [ORI:251] Shivan Reef
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1 [GRN:257] Steam Vents
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1 [10E:359] Sulfurous Springs
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1 [BFZ:249] Sunken Hollow
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4 [IKO:266] Swamp
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1 [10E:362] Underground River
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1 [GRN:259] Watery Grave
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1 [ODY:118] Buried Alive
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1 [3ED:105] Demonic Tutor
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1 [USG:188] Gamble
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1 [AVR:151] Reforge the Soul
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1 [EMA:108] Toxic Deluge
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1 [MB1:1603] Mana Crypt
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1 [5ED:388] Mana Vault
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1 [HOU:165] Mirage Mirror
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1 [5ED:391] Nevinyrral's Disk
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1 [CHK:268] Sensei's Divining Top
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1 [3ED:274] Sol Ring
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1 [5DN:156] Staff of Domination
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1 [LRW:263] Thousand-Year Elixir
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1 [UDS:139] Thran Dynamo
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1 [5DN:163] Vedalken Orrery
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1 [TMP:55] Capsize
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1 [C20:146] Chaos Warp
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1 [RTR:35] Cyclonic Rift
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1 [ODY:132] Entomb
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1 [INV:57] Fact or Fiction
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1 [TMP:70] Intuition
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1 [THS:65] Swan Song
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1 [RTR:111] Vandalblast
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1 [3ED:185] Wheel of Fortune
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1 [GTC:207] Whispering Madness
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1 [USG:111] Windfall
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1 [SHM:248] Cauldron of Souls
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1 [RAV:260] Dimir Signet
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1 [9ED:297] Fellwar Stone
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1 [DOM:215] Gilded Lotus
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1 [ULG:126] Grim Monolith
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1 [GTC:231] Illusionist's Bracers
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1 [GPT:152] Izzet Signet
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1 [MRD:199] Lightning Greaves
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SB: 1 [C17:41] Mairsil, the Pretender
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LAYOUT MAIN:(1,7)(CARD_TYPE,false,50)|([SHM:258],[M15:231])([SHM:248],[RAV:260],[9ED:297],[DOM:215],[ULG:126],[GTC:231],[GPT:152],[MRD:199],[MB1:1603],[5ED:388],[HOU:165],[5ED:391],[CHK:268],[3ED:274],[5DN:156],[LRW:263],[UDS:139],[5DN:163])([DGM:11],[JUD:77],[10E:66],[SOM:28],[CHK:52],[AVR:47],[DRK:44],[EXO:33],[ALA:43],[SOM:64],[EVE:55],[DKA:139],[10E:87],[ICE:136],[M12:59],[SHM:42],[OGW:4],[PLC:43],[ICE:150],[SOM:72],[MRD:47],[SOK:53],[MIR:142],[PLC:110],[EMN:109])([M20:64],[9ED:152],[PCY:45])([TMP:55],[C20:146],[RTR:35],[ODY:132],[INV:57],[TMP:70],[THS:65])([RNA:245],[KTK:230],[WWK:132],[ELD:333],[ALA:222],[RAV:276],[CON:142],[CHK:277],[IKO:263],[IKO:263],[IKO:263],[IKO:263],[IKO:263],[IKO:263],[IKO:263],[IKO:263],[GPT:159],[CHK:279],[IKO:269],[IKO:269],[IKO:269],[C20:298],[KTK:239],[M19:254],[ONS:322],[ORI:251],[GRN:257],[10E:359],[BFZ:249],[IKO:266],[IKO:266],[IKO:266],[IKO:266],[10E:362],[GRN:259])([ODY:118],[3ED:105],[USG:188],[AVR:151],[EMA:108],[RTR:111],[3ED:185],[GTC:207],[USG:111])
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LAYOUT SIDEBOARD:(1,1)(NONE,false,50)|([C17:41])
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@ -0,0 +1,203 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.commander.duel;
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import java.io.FileNotFoundException;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.GameException;
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import org.junit.Test;
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import static org.mage.test.player.TestPlayer.NO_TARGET;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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/**
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*
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* @author LevelX2
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*/
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public class MairsilThePretenderTest extends CardTestCommanderDuelBase {
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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// When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand
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// or graveyard and put a cage counter on it.
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// Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them.
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// You may activate each of those abilities only once each turn.
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setDecknamePlayerA("CommanderDuel_Mairisil_UBR.dck"); // Commander = Mairsil, the Pretender {1}{U}{B}{R}
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return super.createNewGameAndPlayers();
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}
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/**
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* Basic Test
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*/
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@Test
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public void useShifitingShadowTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// Enchant creature
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// Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature.
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// Reveal cards from the top of your library until you reveal a creature card.
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// Put that card onto the battlefield and attach Shifting Shadow to it,
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// then put all other cards revealed this way on the bottom of your library in a random order.”
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addCard(Zone.HAND, playerA, "Shifting Shadow", 1); // {2}{R}
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// Tap: Draw three cards.
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// {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
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addCard(Zone.HAND, playerA, "Arcanis the Omnipotent", 1); // Creature {3}{U}{U}{U}
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setChoice(playerA, "Yes");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mairsil, the Pretender");
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setChoice(playerA, "Yes"); // Exile a card
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setChoice(playerA, "Arcanis the Omnipotent");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Shifting Shadow", "Mairsil, the Pretender");
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setChoice(playerA, "Yes"); // Move commander to command zone
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setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 40);
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assertLife(playerB, 40);
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assertExileCount("Arcanis the Omnipotent", 1);
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assertCommandZoneCount(playerA, "Mairsil, the Pretender", 1);
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assertPermanentCount(playerA, "Shifting Shadow", 1);
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}
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/**
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* I tried playing it in Mairsil the Pretender commander deck and found 2
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* cases where the creature is not properly destroyed:
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*
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* Using Arcanis the Omnipotent ability to return my commander to hand while
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* trigger is on the stack I got Mairsil to hand then got asked whether I
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* want to put him in gy so I answered yes assuming it cannot be destroyed
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* while in my hand. He got put in graveyard straight from my hand.
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* According to Oracle rules I should get a creature from top of the deck
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* and still have my commander in hand. After giving my commander undying
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* with shifting shadow trigger on the stack he got put in gy with undying
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* not triggering.
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*
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* All this points to the card being hardcoded to put the creature into
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* graveyard instead of simply destroying it
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*/
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@Test
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public void useShifitingShadowAndArcanisTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 3);
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skipInitShuffling();
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// Enchant creature
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// Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature.
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// Reveal cards from the top of your library until you reveal a creature card.
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// Put that card onto the battlefield and attach Shifting Shadow to it,
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// then put all other cards revealed this way on the bottom of your library in a random order.”
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addCard(Zone.HAND, playerA, "Shifting Shadow", 1); // {2}{R}
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// Tap: Draw three cards.
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// {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
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addCard(Zone.HAND, playerA, "Arcanis the Omnipotent", 1); // Creature {3}{U}{U}{U}
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setChoice(playerA, "Yes");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mairsil, the Pretender");
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setChoice(playerA, "Yes"); // Exile a card
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setChoice(playerA, "Arcanis the Omnipotent");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Shifting Shadow", "Mairsil, the Pretender");
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activateAbility(5, PhaseStep.UPKEEP, playerA, "{2}{U}{U}: Return", NO_TARGET, "At the beginning of your upkeep");
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setChoice(playerA, "No"); // Don't move commander to command zone because it goes to hand
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setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 40);
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assertLife(playerB, 40);
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assertExileCount("Arcanis the Omnipotent", 1);
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assertCommandZoneCount(playerA, "Mairsil, the Pretender", 0);
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assertHandCount(playerA, "Mairsil, the Pretender", 1);
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assertGraveyardCount(playerA, "Shifting Shadow", 1); // Goes to graveyard because commander left battlefield to hand from Arcanis ability
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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}
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@Test
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public void useShifitingShadowAndEndlingTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 3);
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skipInitShuffling();
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// Enchant creature
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// Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature.
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// Reveal cards from the top of your library until you reveal a creature card.
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// Put that card onto the battlefield and attach Shifting Shadow to it,
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// then put all other cards revealed this way on the bottom of your library in a random order.”
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addCard(Zone.HAND, playerA, "Shifting Shadow", 1); // {2}{R}
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// Tap: Draw three cards.
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// {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
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addCard(Zone.HAND, playerA, "Arcanis the Omnipotent", 1); // Creature {3}{U}{U}{U}
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// {B}: Endling gains menace until end of turn.
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// {B}: Endling gains deathtouch until end of turn.
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// {B}: Endling gains undying until end of turn.
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// {1}: Endling gets +1/-1 or -1/+1 until end of turn.
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addCard(Zone.HAND, playerA, "Endling", 1); // Creature {3}{U}{U}{U}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mairsil, the Pretender");
|
||||||
|
setChoice(playerA, "Yes"); // Exile a card
|
||||||
|
setChoice(playerA, "Yes"); // Exile from Hand
|
||||||
|
setChoice(playerA, "Endling");
|
||||||
|
|
||||||
|
|
||||||
|
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Shifting Shadow", "Mairsil, the Pretender");
|
||||||
|
|
||||||
|
activateAbility(5, PhaseStep.UPKEEP, playerA, "{B}: {this} gains Undying", NO_TARGET, "At the beginning of your upkeep");
|
||||||
|
setChoice(playerA, "No"); // Don't move commander to command zone because can come back by Undying
|
||||||
|
|
||||||
|
setChoice(playerA, "Yes"); // Exile a card (Mairsil comes back from Undying)
|
||||||
|
setChoice(playerA, "Yes"); // Exile from hand
|
||||||
|
setChoice(playerA, "Arcanis the Omnipotent");
|
||||||
|
|
||||||
|
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
|
||||||
|
|
||||||
|
setStrictChooseMode(true);
|
||||||
|
execute();
|
||||||
|
assertAllCommandsUsed();
|
||||||
|
|
||||||
|
assertLife(playerA, 40);
|
||||||
|
assertLife(playerB, 40);
|
||||||
|
|
||||||
|
assertExileCount("Endling", 1);
|
||||||
|
assertExileCount("Arcanis the Omnipotent", 1);
|
||||||
|
|
||||||
|
assertCommandZoneCount(playerA, "Mairsil, the Pretender", 0);
|
||||||
|
assertGraveyardCount(playerA, "Mairsil, the Pretender", 0);
|
||||||
|
assertPermanentCount(playerA, "Mairsil, the Pretender", 1); // Returns from Undying
|
||||||
|
assertPowerToughness(playerA, "Mairsil, the Pretender", 5, 5);
|
||||||
|
|
||||||
|
assertPermanentCount(playerA, "Shifting Shadow", 1); // Enchants Silvercoat Lion
|
||||||
|
assertPermanentCount(playerA, "Silvercoat Lion", 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -1600,6 +1600,15 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
|
||||||
player.addAction(turnNum, step, ACTIVATE_ABILITY + ability + "$target=" + String.join("^", targetNames));
|
player.addAction(turnNum, step, ACTIVATE_ABILITY + ability + "$target=" + String.join("^", targetNames));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param turnNum
|
||||||
|
* @param step
|
||||||
|
* @param player
|
||||||
|
* @param ability
|
||||||
|
* @param targetName use NO_TARGET if there is no target to set
|
||||||
|
* @param spellOnStack
|
||||||
|
*/
|
||||||
public void activateAbility(int turnNum, PhaseStep step, TestPlayer player, String ability, String targetName, String spellOnStack) {
|
public void activateAbility(int turnNum, PhaseStep step, TestPlayer player, String ability, String targetName, String spellOnStack) {
|
||||||
// TODO: it's uses computerPlayer to execute, only ability target will work, but choices and targets commands aren't
|
// TODO: it's uses computerPlayer to execute, only ability target will work, but choices and targets commands aren't
|
||||||
this.activateAbility(turnNum, step, player, ability, targetName, spellOnStack, StackClause.WHILE_ON_STACK);
|
this.activateAbility(turnNum, step, player, ability, targetName, spellOnStack, StackClause.WHILE_ON_STACK);
|
||||||
|
|
|
@ -91,9 +91,9 @@ public class CommanderReplacementEffect extends ReplacementEffectImpl {
|
||||||
public boolean applies(GameEvent event, Ability source, Game game) {
|
public boolean applies(GameEvent event, Ability source, Game game) {
|
||||||
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
|
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
|
||||||
|
|
||||||
if (!game.isSimulation() && commanderId.equals(zEvent.getTargetId())) {
|
// if (!game.isSimulation() && commanderId.equals(zEvent.getTargetId())) {
|
||||||
//System.out.println("applies " + game.getTurnNum() + ": " + game.getObject(event.getTargetId()).getName() + ": " + zEvent.getFromZone() + " -> " + zEvent.getToZone() + "; " + game.getObject(zEvent.getSourceId()));
|
// System.out.println("applies " + game.getTurnNum() + ": " + game.getObject(event.getTargetId()).getName() + ": " + zEvent.getFromZone() + " -> " + zEvent.getToZone() + "; " + game.getObject(zEvent.getSourceId()));
|
||||||
}
|
// }
|
||||||
|
|
||||||
if (zEvent.getToZone().equals(Zone.HAND) && !alsoHand) {
|
if (zEvent.getToZone().equals(Zone.HAND) && !alsoHand) {
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in a new issue