Merge pull request #1560 from djbrez/patch-5

Create BlockadeRunner.java
This commit is contained in:
LevelX2 2016-02-25 11:27:59 +01:00
commit 075f2fdfaf

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.mercadianmasques;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.combat.CantBeBlockedSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author djbrez
*/
public class BlockadeRunner extends CardImpl {
public BlockadeRunner(UUID ownerId) {
super(ownerId, 60, "Blockade Runner", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{U}");
this.expansionSetCode = "MMQ";
this.subtype.add("Merfolk");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {U}: Blockade Runner is unblockable this turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
new CantBeBlockedSourceEffect(Duration.EndOfTurn),
new ManaCostsImpl("{U}")));
}
public BlockadeRunner(final BlockadeRunner card) {
super(card);
}
@Override
public BlockadeRunner copy() {
return new BlockadeRunner(this);
}
}