Refactor: Add proper support for modifying and querying base P/T (#9409)

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Alex Vasile 2022-09-01 19:57:30 -04:00 committed by GitHub
parent d83eb41073
commit 07a142c9e8
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415 changed files with 1844 additions and 2095 deletions

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@ -882,7 +882,7 @@ public class NewTournamentDialog extends MageDialog {
// this.spnNumPlayers.setModel(new SpinnerNumberModel(gameType.getMinPlayers(), gameType.getMinPlayers(), gameType.getMaxPlayers(), 1)); // this.spnNumPlayers.setModel(new SpinnerNumberModel(gameType.getMinPlayers(), gameType.getMinPlayers(), gameType.getMaxPlayers(), 1));
// this.spnNumPlayers.setEnabled(gameType.getMinPlayers() != gameType.getMaxPlayers()); // this.spnNumPlayers.setEnabled(gameType.getMinPlayers() != gameType.getMaxPlayers());
// if (oldValue >= gameType.getMinPlayers() && oldValue <= gameType.getMaxPlayers()){ // if (oldValue >= gameType.getMinPlayers() && oldValue <= gameType.getMaxPlayers()){
// this.spnNumPlayers.setValue(oldValue); // this.spnNumPlayers.setBoostedValue(oldValue);
// } // }
// this.cbAttackOption.setEnabled(gameType.isUseAttackOption()); // this.cbAttackOption.setEnabled(gameType.isUseAttackOption());
// this.cbRange.setEnabled(gameType.isUseRange()); // this.cbRange.setEnabled(gameType.isUseRange());

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@ -110,7 +110,7 @@ public class TestCardRenderDialog extends MageDialog {
this.removeDialog(); this.removeDialog();
} }
private PermanentView createPermanentCard(Game game, UUID controllerId, String code, String cardNumber, int power, int toughness, int damage, boolean tapped, boolean transform, List<Ability> extraAbilities) { private PermanentView createPermanentCard(Game game, UUID controllerId, String code, String cardNumber, int powerBoosted, int toughnessBoosted, int damage, boolean tapped, boolean transform, List<Ability> extraAbilities) {
CardInfo cardInfo = CardRepository.instance.findCard(code, cardNumber); CardInfo cardInfo = CardRepository.instance.findCard(code, cardNumber);
ExpansionInfo setInfo = ExpansionRepository.instance.getSetByCode(code); ExpansionInfo setInfo = ExpansionRepository.instance.getSetByCode(code);
CardSetInfo testSet = new CardSetInfo(cardInfo.getName(), setInfo.getCode(), cardNumber, cardInfo.getRarity(), CardSetInfo testSet = new CardSetInfo(cardInfo.getName(), setInfo.getCode(), cardNumber, cardInfo.getRarity(),
@ -133,8 +133,8 @@ public class TestCardRenderDialog extends MageDialog {
} }
if (damage > 0) perm.damage(damage, controllerId, null, game); if (damage > 0) perm.damage(damage, controllerId, null, game);
if (power > 0) perm.getPower().setValue(power); if (powerBoosted > 0) perm.getPower().setBoostedValue(powerBoosted);
if (toughness > 0) perm.getToughness().setValue(toughness); if (toughnessBoosted > 0) perm.getToughness().setBoostedValue(toughnessBoosted);
perm.removeSummoningSickness(); perm.removeSummoningSickness();
perm.setTapped(tapped); perm.setTapped(tapped);
PermanentView cardView = new PermanentView(perm, permCard, controllerId, game); PermanentView cardView = new PermanentView(perm, permCard, controllerId, game);

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@ -244,7 +244,7 @@ public final class CardRendererUtils {
// boost colorizing // boost colorizing
if (value != null) { if (value != null) {
int current = value.getValue(); int current = value.getValue();
int origin = value.getBaseValueModified(); int origin = value.getModifiedBaseValue();
if (origin != 0) { if (origin != 0) {
if (current < origin) { if (current < origin) {
return textLight ? CARD_TEXT_COLOR_BAD_LIGHT : CARD_TEXT_COLOR_BAD_DARK; return textLight ? CARD_TEXT_COLOR_BAD_LIGHT : CARD_TEXT_COLOR_BAD_DARK;

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@ -8,7 +8,7 @@ import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect; import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
import mage.abilities.effects.common.TapTargetEffect; import mage.abilities.effects.common.TapTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -45,7 +45,7 @@ public final class AbominableTreefolk extends CardImpl {
// Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. // Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame) Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue, Duration.EndOfGame)
)); ));
// When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. // When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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@ -6,7 +6,7 @@ import mage.abilities.dynamicvalue.AdditiveDynamicValue;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.MenaceAbility; import mage.abilities.keyword.MenaceAbility;
import mage.abilities.keyword.VigilanceAbility; import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -54,7 +54,7 @@ public final class AbominationOfLlanowar extends CardImpl {
// Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. // Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame) Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue, Duration.EndOfGame)
)); ));
} }

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@ -6,7 +6,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -29,7 +29,7 @@ public final class AdamaroFirstToDesire extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. // Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new MostCardsInOpponentsHandCount(), Duration.WhileOnBattlefield))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new MostCardsInOpponentsHandCount(), Duration.EndOfGame)));
} }
private AdamaroFirstToDesire(final AdamaroFirstToDesire card) { private AdamaroFirstToDesire(final AdamaroFirstToDesire card) {

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@ -7,7 +7,7 @@ import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CreaturesYouControlCount; import mage.abilities.dynamicvalue.common.CreaturesYouControlCount;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.hint.common.CreaturesYouControlHint; import mage.abilities.hint.common.CreaturesYouControlHint;
import mage.constants.*; import mage.constants.*;
import mage.abilities.keyword.VigilanceAbility; import mage.abilities.keyword.VigilanceAbility;
@ -35,7 +35,7 @@ public final class AdelineResplendentCathar extends CardImpl {
this.addAbility(VigilanceAbility.getInstance()); this.addAbility(VigilanceAbility.getInstance());
// Adeline, Resplendent Cathar's power is equal to the number of creatures you control. // Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect( this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(
CreaturesYouControlCount.instance, Duration.EndOfGame)).addHint(CreaturesYouControlHint.instance) CreaturesYouControlCount.instance, Duration.EndOfGame)).addHint(CreaturesYouControlHint.instance)
); );

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@ -9,7 +9,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount; import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.SuspendAbility; import mage.abilities.keyword.SuspendAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -20,7 +20,6 @@ import mage.constants.Zone;
import mage.counters.CounterType; import mage.counters.CounterType;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/** /**
* *
@ -36,7 +35,7 @@ public final class AeonChronicler extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. // Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(CardsInControllerHandCount.instance, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(CardsInControllerHandCount.instance, Duration.EndOfGame)));
// Suspend X-{X}{3}{U}. X can't be 0. // Suspend X-{X}{3}{U}. X can't be 0.
this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{3}{U}"), this, true)); this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{3}{U}"), this, true));

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@ -10,7 +10,7 @@ import mage.abilities.costs.common.ExileFromHandCost;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.IntPlusDynamicValue; import mage.abilities.dynamicvalue.IntPlusDynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -47,7 +47,7 @@ public final class AllosaurusRider extends CardImpl {
// Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. // Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
DynamicValue onePlusControlledLands = new IntPlusDynamicValue(1, new PermanentsOnBattlefieldCount(new FilterControlledLandPermanent("lands you control"))); DynamicValue onePlusControlledLands = new IntPlusDynamicValue(1, new PermanentsOnBattlefieldCount(new FilterControlledLandPermanent("lands you control")));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(onePlusControlledLands, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(onePlusControlledLands, Duration.EndOfGame)));
} }

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@ -9,7 +9,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.CantBeCounteredControlledEffect; import mage.abilities.effects.common.CantBeCounteredControlledEffect;
import mage.abilities.effects.common.continuous.CreaturesBecomeOtherTypeEffect; import mage.abilities.effects.common.continuous.CreaturesBecomeOtherTypeEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessAllEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessAllEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -48,7 +48,7 @@ public class AllosaurusShepherd extends CardImpl {
//4GG: Until end of turn, each Elf creature you control has base power and toughness 5/5 //4GG: Until end of turn, each Elf creature you control has base power and toughness 5/5
// and becomes a Dinosaur in addition to its other creature types. // and becomes a Dinosaur in addition to its other creature types.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new SetPowerToughnessAllEffect(5, 5, Duration.EndOfTurn, elvesFilter, true) new SetBasePowerToughnessAllEffect(5, 5, Duration.EndOfTurn, elvesFilter, true)
.setText("Until end of turn, each Elf creature you control has base power and toughness 5/5"), .setText("Until end of turn, each Elf creature you control has base power and toughness 5/5"),
new ManaCostsImpl<>("{4}{G}{G}")); new ManaCostsImpl<>("{4}{G}{G}"));
ability.addEffect(new CreaturesBecomeOtherTypeEffect(elvesFilter, SubType.DINOSAUR, Duration.EndOfTurn) ability.addEffect(new CreaturesBecomeOtherTypeEffect(elvesFilter, SubType.DINOSAUR, Duration.EndOfTurn)

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@ -10,7 +10,7 @@ import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.DontUntapInControllersUntapStepSourceEffect; import mage.abilities.effects.common.DontUntapInControllersUntapStepSourceEffect;
import mage.abilities.effects.common.UntapSourceEffect; import mage.abilities.effects.common.UntapSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -48,7 +48,7 @@ public final class AltarGolem extends CardImpl {
// Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. // Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
DynamicValue amount = new PermanentsOnBattlefieldCount(new FilterCreaturePermanent("creatures on the battlefield")); DynamicValue amount = new PermanentsOnBattlefieldCount(new FilterCreaturePermanent("creatures on the battlefield"));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(amount, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(amount, Duration.EndOfGame)));
// Altar Golem doesn't untap during your untap step. // Altar Golem doesn't untap during your untap step.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontUntapInControllersUntapStepSourceEffect())); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DontUntapInControllersUntapStepSourceEffect()));

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@ -4,7 +4,7 @@ import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.*; import mage.cards.*;
import mage.constants.*; import mage.constants.*;
import mage.game.Game; import mage.game.Game;
@ -24,7 +24,9 @@ public final class Amplifire extends CardImpl {
this.power = new MageInt(1); this.power = new MageInt(1);
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. // At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card.
// Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness.
// Put the revealed cards on the bottom of your library in a random order.
this.addAbility(new BeginningOfUpkeepTriggeredAbility( this.addAbility(new BeginningOfUpkeepTriggeredAbility(
new AmplifireEffect(), TargetController.YOU, false new AmplifireEffect(), TargetController.YOU, false
)); ));
@ -78,11 +80,14 @@ class AmplifireEffect extends OneShotEffect {
} }
player.revealCards(source, cards, game); player.revealCards(source, cards, game);
if (lastCard != null) { if (lastCard != null) {
game.addEffect(new SetPowerToughnessSourceEffect( SetBasePowerToughnessSourceEffect setBasePowerToughnessSourceEffect = new SetBasePowerToughnessSourceEffect(
2*lastCard.getPower().getValue(), 2*lastCard.getPower().getValue(),
2*lastCard.getToughness().getValue(), 2*lastCard.getToughness().getValue(),
Duration.UntilYourNextTurn, SubLayer.SetPT_7b Duration.UntilYourNextTurn,
), source); SubLayer.SetPT_7b,
true
);
game.addEffect(setBasePowerToughnessSourceEffect, source);
} }
player.putCardsOnBottomOfLibrary(cards, game, source, false); player.putCardsOnBottomOfLibrary(cards, game, source, false);
return true; return true;

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@ -70,7 +70,7 @@ class AnHavvaConstableEffect extends ContinuousEffectImpl {
filter.add(new ColorPredicate(ObjectColor.GREEN)); filter.add(new ColorPredicate(ObjectColor.GREEN));
int numberOfGreenCreatures = game.getBattlefield().count(filter, source.getSourceId(), source, game); int numberOfGreenCreatures = game.getBattlefield().count(filter, source.getSourceId(), source, game);
mageObject.getToughness().setValue(1 + numberOfGreenCreatures); mageObject.getToughness().setModifiedBaseValue(1 + numberOfGreenCreatures);
return true; return true;
} }

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@ -4,7 +4,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.DevotionCount; import mage.abilities.dynamicvalue.common.DevotionCount;
import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -42,7 +42,7 @@ public final class AnaxHardenedInTheForge extends CardImpl {
// Anax's power is equal to your devotion to red. // Anax's power is equal to your devotion to red.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, Zone.ALL,
new SetPowerSourceEffect(DevotionCount.R, Duration.EndOfGame) new SetBasePowerSourceEffect(DevotionCount.R, Duration.EndOfGame)
.setText("{this}'s power is equal to your devotion to red") .setText("{this}'s power is equal to your devotion to red")
).addHint(DevotionCount.R.getHint())); ).addHint(DevotionCount.R.getHint()));

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@ -6,7 +6,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -32,7 +32,7 @@ public final class AncientOoze extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. // Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new AncientOozePowerToughnessValue(), Duration.EndOfGame) this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new AncientOozePowerToughnessValue(), Duration.EndOfGame)
.setText("{this}'s power and toughness are each equal to the total mana value of other creatures you control.") .setText("{this}'s power and toughness are each equal to the total mana value of other creatures you control.")
)); ));
} }

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@ -6,7 +6,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.ControllerLifeCount; import mage.abilities.dynamicvalue.common.ControllerLifeCount;
import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.GainAbilityControllerEffect; import mage.abilities.effects.common.continuous.GainAbilityControllerEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HexproofAbility; import mage.abilities.keyword.HexproofAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -39,7 +39,7 @@ public final class AngelicEnforcer extends CardImpl {
this.addAbility(new SimpleStaticAbility(new GainAbilityControllerEffect(HexproofAbility.getInstance()))); this.addAbility(new SimpleStaticAbility(new GainAbilityControllerEffect(HexproofAbility.getInstance())));
// Angelic Enforcer's power and toughness are each equal to your life total. // Angelic Enforcer's power and toughness are each equal to your life total.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect( this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(
ControllerLifeCount.instance, Duration.EndOfGame ControllerLifeCount.instance, Duration.EndOfGame
).setText("{this}'s power and toughness are each equal to your life total"))); ).setText("{this}'s power and toughness are each equal to your life total")));

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@ -75,19 +75,21 @@ class AnimateArtifactContinuousEffect extends ContinuousEffectImpl {
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
// Not sure, if this is layerwise handled absolutely correctly // Not sure, if this is layerwise handled absolutely correctly
Permanent enchantment = game.getPermanent(source.getSourceId()); Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null) { if (enchantment == null) {
return false;
}
Permanent permanent = game.getPermanent(enchantment.getAttachedTo()); Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
if (permanent != null && !permanent.isCreature(game)) { if (permanent == null || permanent.isCreature(game)) {
if (sublayer == SubLayer.NA) { return false;
permanent.addCardType(game, CardType.CREATURE);
permanent.getPower().setValue(permanent.getManaValue());
permanent.getToughness().setValue(permanent.getManaValue());
} }
} if (sublayer != SubLayer.NA) {
return true; return false;
} }
return false; permanent.addCardType(game, CardType.CREATURE);
permanent.getPower().setModifiedBaseValue(permanent.getManaValue());
permanent.getToughness().setModifiedBaseValue(permanent.getManaValue());
return true;
} }
@Override @Override

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@ -2,7 +2,7 @@ package mage.cards.a;
import mage.MageInt; import mage.MageInt;
import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect; import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect; import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.AdventureCard; import mage.cards.AdventureCard;
@ -45,7 +45,7 @@ public final class AnimatingFaerie extends AdventureCard {
this.getSpellCard().getSpellAbility().addEffect(new AddCardTypeTargetEffect( this.getSpellCard().getSpellAbility().addEffect(new AddCardTypeTargetEffect(
Duration.EndOfGame, CardType.ARTIFACT, CardType.CREATURE Duration.EndOfGame, CardType.ARTIFACT, CardType.CREATURE
).setText("Target noncreature artifact you control becomes a 0/0 artifact creature")); ).setText("Target noncreature artifact you control becomes a 0/0 artifact creature"));
this.getSpellCard().getSpellAbility().addEffect(new SetPowerToughnessTargetEffect( this.getSpellCard().getSpellAbility().addEffect(new SetBasePowerToughnessTargetEffect(
0, 0, Duration.EndOfGame 0, 0, Duration.EndOfGame
).setText("Put four +1/+1 counters on it.")); ).setText("Put four +1/+1 counters on it."));
this.getSpellCard().getSpellAbility().addEffect(new AddCountersTargetEffect( this.getSpellCard().getSpellAbility().addEffect(new AddCountersTargetEffect(

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@ -7,7 +7,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.TapSourceUnlessPaysEffect; import mage.abilities.effects.common.TapSourceUnlessPaysEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -36,7 +36,7 @@ public final class ApocalypseDemon extends CardImpl {
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. // Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInControllerGraveyardCount(), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new CardsInControllerGraveyardCount(), Duration.EndOfGame)));
// At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. // At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
TapSourceUnlessPaysEffect tapEffect = new TapSourceUnlessPaysEffect(new SacrificeTargetCost(new TargetControlledPermanent(filter))); TapSourceUnlessPaysEffect tapEffect = new TapSourceUnlessPaysEffect(new SacrificeTargetCost(new TargetControlledPermanent(filter)));

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@ -6,7 +6,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.MorphAbility; import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -126,7 +126,7 @@ class AquamorphEntityReplacementEffect extends ReplacementEffectImpl {
toughness = 5; toughness = 5;
break; break;
} }
game.addEffect(new SetPowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b), source); game.addEffect(new SetBasePowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield, true), source);
return false; return false;
} }

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@ -9,7 +9,7 @@ import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.dynamicvalue.common.PartyCount; import mage.abilities.dynamicvalue.common.PartyCount;
import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.hint.common.PartyCountHint; import mage.abilities.hint.common.PartyCountHint;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -35,7 +35,7 @@ public final class ArchpriestOfIona extends CardImpl {
// Archpriest of Iona's power is equal to the number of creatures in your party. // Archpriest of Iona's power is equal to the number of creatures in your party.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, Zone.ALL,
new SetPowerSourceEffect( new SetBasePowerSourceEffect(
PartyCount.instance, Duration.EndOfGame PartyCount.instance, Duration.EndOfGame
).setText("{this}'s power is equal to the number of creatures in your party. " + PartyCount.getReminder()) ).setText("{this}'s power is equal to the number of creatures in your party. " + PartyCount.getReminder())
).addHint(PartyCountHint.instance)); ).addHint(PartyCountHint.instance));

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@ -91,8 +91,8 @@ class ArlinnTheMoonsFuryEffect extends ContinuousEffectImpl {
return true; return true;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(5); permanent.getPower().setModifiedBaseValue(5);
permanent.getToughness().setValue(5); permanent.getToughness().setModifiedBaseValue(5);
return true; return true;
} }
} }

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@ -6,7 +6,7 @@ import mage.abilities.Ability;
import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.BoastAbility; import mage.abilities.keyword.BoastAbility;
import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -88,7 +88,7 @@ class ArniBrokenbrowEffect extends OneShotEffect {
if (controller.chooseUse(outcome, "Change base power of " + mageObject.getLogName() + " to " if (controller.chooseUse(outcome, "Change base power of " + mageObject.getLogName() + " to "
+ power + " until end of turn?", source, game + power + " until end of turn?", source, game
)) { )) {
game.addEffect(new SetPowerSourceEffect(StaticValue.get(power), Duration.EndOfTurn), source); game.addEffect(new SetBasePowerToughnessSourceEffect(StaticValue.get(power), null, Duration.EndOfTurn, SubLayer.SetPT_7b, true), source);
return true; return true;
} }
return false; return false;

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@ -9,7 +9,7 @@ import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.AddCardSubTypeSourceEffect; import mage.abilities.effects.common.continuous.AddCardSubTypeSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -36,8 +36,12 @@ public final class AscendantSpirit extends CardImpl {
Ability ability = new SimpleActivatedAbility(new AddCardSubTypeSourceEffect( Ability ability = new SimpleActivatedAbility(new AddCardSubTypeSourceEffect(
Duration.Custom, SubType.SPIRIT, SubType.WARRIOR Duration.Custom, SubType.SPIRIT, SubType.WARRIOR
).setText("{this} becomes a Spirit Warrior"), new ManaCostsImpl<>("{S}{S}")); ).setText("{this} becomes a Spirit Warrior"), new ManaCostsImpl<>("{S}{S}"));
ability.addEffect(new SetPowerToughnessSourceEffect( ability.addEffect(new SetBasePowerToughnessSourceEffect(
2, 3, Duration.Custom, SubLayer.SetPT_7b 2,
3,
Duration.WhileOnBattlefield,
SubLayer.SetPT_7b,
true
).setText("with base power and toughness 2/3")); ).setText("with base power and toughness 2/3"));
this.addAbility(ability); this.addAbility(ability);
@ -89,8 +93,8 @@ class AscendantSpiritWarriorEffect extends OneShotEffect {
game.addEffect(new AddCardSubTypeSourceEffect( game.addEffect(new AddCardSubTypeSourceEffect(
Duration.Custom, SubType.SPIRIT, SubType.WARRIOR, SubType.ANGEL Duration.Custom, SubType.SPIRIT, SubType.WARRIOR, SubType.ANGEL
), source); ), source);
game.addEffect(new SetPowerToughnessSourceEffect( game.addEffect(new SetBasePowerToughnessSourceEffect(
4, 4, Duration.Custom, SubLayer.SetPT_7b 4, 4, Duration.Custom, SubLayer.SetPT_7b, true
), source); ), source);
return true; return true;
} }

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@ -5,7 +5,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.LandsYouControlCount; import mage.abilities.dynamicvalue.common.LandsYouControlCount;
import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.mana.GreenManaAbility; import mage.abilities.mana.GreenManaAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -33,7 +33,7 @@ public final class AshayaSoulOfTheWild extends CardImpl {
// Ashaya, Soul of the Wilds power and toughness are each equal to the number of lands you control. // Ashaya, Soul of the Wilds power and toughness are each equal to the number of lands you control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerToughnessSourceEffect(LandsYouControlCount.instance, Duration.EndOfGame) Zone.ALL, new SetBasePowerToughnessSourceEffect(LandsYouControlCount.instance, Duration.EndOfGame)
)); ));
// Nontoken creatures you control are Forest lands in addition to their other types. (Theyre still affected by summoning sickness.) // Nontoken creatures you control are Forest lands in addition to their other types. (Theyre still affected by summoning sickness.)

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@ -28,8 +28,6 @@ public final class AvenMimeomancer extends CardImpl {
this.subtype.add(SubType.BIRD); this.subtype.add(SubType.BIRD);
this.subtype.add(SubType.WIZARD); this.subtype.add(SubType.WIZARD);
this.power = new MageInt(3); this.power = new MageInt(3);
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
@ -58,6 +56,7 @@ class AvenEffect extends ContinuousEffectImpl {
public AvenEffect() { public AvenEffect() {
super(Duration.Custom, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature); super(Duration.Custom, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.staticText = "If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it";
} }
public AvenEffect(final AvenEffect effect) { public AvenEffect(final AvenEffect effect) {
@ -72,13 +71,13 @@ class AvenEffect extends ContinuousEffectImpl {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source)); Permanent target = game.getPermanent(getTargetPointer().getFirst(game, source));
if (target != null) { if (target == null) {
target.getPower().setValue(3);
target.getToughness().setValue(1);
return true;
}
return false; return false;
} }
target.getPower().setModifiedBaseValue(3);
target.getToughness().setModifiedBaseValue(1);
return true;
}
@Override @Override
public boolean isInactive(Ability source, Game game) { public boolean isInactive(Ability source, Game game) {
@ -88,11 +87,6 @@ class AvenEffect extends ContinuousEffectImpl {
} }
return false; return false;
} }
@Override
public String getText(Mode mode) {
return "If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it";
}
} }
class AvenEffect2 extends ContinuousEffectImpl { class AvenEffect2 extends ContinuousEffectImpl {

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@ -3,7 +3,7 @@ package mage.cards.a;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.DomainValue; import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.common.continuous.SetToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBaseToughnessSourceEffect;
import mage.abilities.hint.common.DomainHint; import mage.abilities.hint.common.DomainHint;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -30,7 +30,7 @@ public final class AvenTrailblazer extends CardImpl {
// Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. // Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetToughnessSourceEffect(DomainValue.REGULAR, Duration.EndOfGame) Zone.ALL, new SetBaseToughnessSourceEffect(DomainValue.REGULAR, Duration.EndOfGame)
.setText("{this}'s toughness is equal to the number of basic land types among lands you control") .setText("{this}'s toughness is equal to the number of basic land types among lands you control")
).addHint(DomainHint.instance).setAbilityWord(AbilityWord.DOMAIN)); ).addHint(DomainHint.instance).setAbilityWord(AbilityWord.DOMAIN));
} }

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@ -9,7 +9,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -34,7 +34,7 @@ public final class AwakenedAmalgam extends CardImpl {
// Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. // Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
DynamicValue value = (new AwakenedAmalgamLandNamesCount()); DynamicValue value = (new AwakenedAmalgamLandNamesCount());
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(value, Duration.EndOfGame)));
} }
private AwakenedAmalgam(final AwakenedAmalgam card) { private AwakenedAmalgam(final AwakenedAmalgam card) {

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@ -74,14 +74,17 @@ class AwakenedAwarenessEffect extends ContinuousEffectImpl {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Permanent enchantment = source.getSourcePermanentIfItStillExists(game); Permanent enchantment = source.getSourcePermanentIfItStillExists(game);
if (enchantment != null) { if (enchantment == null) {
return false;
}
Permanent creature = game.getPermanent(enchantment.getAttachedTo()); Permanent creature = game.getPermanent(enchantment.getAttachedTo());
if (creature != null && creature.isCreature(game)) { if (creature == null || !creature.isCreature(game)) {
creature.getPower().setValue(1); return false;
creature.getToughness().setValue(1); }
creature.getPower().setModifiedBaseValue(1);
creature.getToughness().setModifiedBaseValue(1);
return true; return true;
} }
} }
return false;
}
}

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@ -7,7 +7,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.IntPlusDynamicValue; import mage.abilities.dynamicvalue.IntPlusDynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.constants.SubType; import mage.constants.SubType;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -44,7 +44,7 @@ public final class AysenCrusader extends CardImpl {
// Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. // Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
DynamicValue value = new IntPlusDynamicValue(2, new PermanentsOnBattlefieldCount(filter)); DynamicValue value = new IntPlusDynamicValue(2, new PermanentsOnBattlefieldCount(filter));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(value, Duration.EndOfGame)));
} }
private AysenCrusader(final AysenCrusader card) { private AysenCrusader(final AysenCrusader card) {

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@ -3,7 +3,7 @@ package mage.cards.b;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CreaturesYouControlCount; import mage.abilities.dynamicvalue.common.CreaturesYouControlCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.hint.common.CreaturesYouControlHint; import mage.abilities.hint.common.CreaturesYouControlHint;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -30,7 +30,7 @@ public final class BattleSquadron extends CardImpl {
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Battle Squadron's power and toughness are each equal to the number of creatures you control. // Battle Squadron's power and toughness are each equal to the number of creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(CreaturesYouControlCount.instance, Duration.EndOfGame)) this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(CreaturesYouControlCount.instance, Duration.EndOfGame))
.addHint(CreaturesYouControlHint.instance)); .addHint(CreaturesYouControlHint.instance));
} }

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@ -7,7 +7,7 @@ import mage.ObjectColor;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility; import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FirstStrikeAbility; import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -41,7 +41,8 @@ public final class BattlegateMimic extends CardImpl {
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 and gains first strike until end of turn. // Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 and gains first strike until end of turn.
Ability ability = new SpellCastControllerTriggeredAbility(new SetPowerToughnessSourceEffect(4, 2, Duration.EndOfTurn, SubLayer.SetPT_7b), filter, false, rule); SetBasePowerToughnessSourceEffect baseToughnessSourceEffect = new SetBasePowerToughnessSourceEffect(4, 2, Duration.EndOfTurn, SubLayer.SetPT_7b, true);
Ability ability = new SpellCastControllerTriggeredAbility(baseToughnessSourceEffect, filter, false, rule);
ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, false, true)); ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, false, true));
this.addAbility(ability); this.addAbility(ability);

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@ -4,7 +4,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.AdventureCard; import mage.cards.AdventureCard;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -33,7 +33,7 @@ public final class BeanstalkGiant extends AdventureCard {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Beanstalk Giant's power and toughness are each equal to the number of lands you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue, Duration.EndOfGame)));
// Fertile Footsteps // Fertile Footsteps
// Search your library for a basic land card, put it onto the battlefield, then shuffle your library. // Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

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@ -5,7 +5,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -28,7 +28,7 @@ public final class BeastOfBurden extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. // Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(new FilterCreaturePermanent("creatures on the battlefield")), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(new FilterCreaturePermanent("creatures on the battlefield")), Duration.EndOfGame)));
} }

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@ -10,7 +10,7 @@ import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ExileTopXMayPlayUntilEndOfTurnEffect; import mage.abilities.effects.common.ExileTopXMayPlayUntilEndOfTurnEffect;
import mage.abilities.effects.common.InfoEffect; import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -46,7 +46,7 @@ public final class BellBorcaSpectralSergeant extends CardImpl {
this.addAbility(BellBorcaSpectralSergeantAbility.getInstance()); this.addAbility(BellBorcaSpectralSergeantAbility.getInstance());
// Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. // Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect( this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(
BellBorcaSpectralSergeantValue.instance, Duration.EndOfGame BellBorcaSpectralSergeantValue.instance, Duration.EndOfGame
).setText("{this}'s power is equal to the greatest number noted for it this turn"))); ).setText("{this}'s power is equal to the greatest number noted for it this turn")));

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@ -3,7 +3,7 @@ package mage.cards.b;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.CostAdjuster; import mage.abilities.costs.CostAdjuster;
import mage.abilities.effects.common.continuous.SetPowerToughnessEnchantedEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessEnchantedEffect;
import mage.abilities.keyword.EquipAbility; import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -29,7 +29,7 @@ public final class BeltOfGiantStrength extends CardImpl {
this.subtype.add(SubType.EQUIPMENT); this.subtype.add(SubType.EQUIPMENT);
// Equipped creature has base power and toughness 10/10. // Equipped creature has base power and toughness 10/10.
this.addAbility(new SimpleStaticAbility(new SetPowerToughnessEnchantedEffect(10, 10) this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessEnchantedEffect(10, 10)
.setText("equipped creature has base power and toughness 10/10"))); .setText("equipped creature has base power and toughness 10/10")));
// Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets. // Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets.

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@ -8,7 +8,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.SuspendAbility; import mage.abilities.keyword.SuspendAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -20,7 +20,6 @@ import mage.counters.CounterType;
import mage.filter.common.FilterControlledPermanent; import mage.filter.common.FilterControlledPermanent;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.token.SoldierToken; import mage.game.permanent.token.SoldierToken;
/** /**
@ -43,7 +42,7 @@ public final class BenalishCommander extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Benalish Commander's power and toughness are each equal to the number of Soldiers you control. // Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
// Suspend X-{X}{W}{W}. X can't be 0. // Suspend X-{X}{W}{W}. X can't be 0.
this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{W}{W}"), this, true)); this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{W}{W}"), this, true));

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@ -4,7 +4,7 @@ package mage.cards.b;
import java.util.UUID; import java.util.UUID;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue; import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.common.continuous.SetPowerToughnessAllEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessAllEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -23,7 +23,7 @@ public final class BiomassMutation extends CardImpl {
// Creatures you control have base power and toughness X/X until end of turn. // Creatures you control have base power and toughness X/X until end of turn.
DynamicValue variableMana = ManacostVariableValue.REGULAR; DynamicValue variableMana = ManacostVariableValue.REGULAR;
this.getSpellAbility().addEffect(new SetPowerToughnessAllEffect(variableMana, variableMana, Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURES, true)); this.getSpellAbility().addEffect(new SetBasePowerToughnessAllEffect(variableMana, variableMana, Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURES, true));
} }
private BiomassMutation(final BiomassMutation card) { private BiomassMutation(final BiomassMutation card) {

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@ -88,8 +88,8 @@ class BladeOfTheOniEffect extends ContinuousEffectImpl {
if (sublayer != SubLayer.SetPT_7b) { if (sublayer != SubLayer.SetPT_7b) {
return false; return false;
} }
permanent.getPower().setValue(5); permanent.getPower().setModifiedBaseValue(5);
permanent.getToughness().setValue(5); permanent.getToughness().setModifiedBaseValue(5);
return true; return true;
} }
return false; return false;

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@ -10,13 +10,14 @@ import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.TapSourceEffect; import mage.abilities.effects.common.TapSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.IndestructibleAbility; import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.SubType; import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.StaticFilters; import mage.filter.StaticFilters;
import java.util.UUID; import java.util.UUID;
@ -41,7 +42,7 @@ public final class BloodswornKnight extends CardImpl {
this.nightCard = true; this.nightCard = true;
// Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. // Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
this.addAbility(new SimpleStaticAbility(new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue, Duration.EndOfGame)));
// {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. // {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
Ability ability = new SimpleActivatedAbility( Ability ability = new SimpleActivatedAbility(

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@ -7,7 +7,7 @@ import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.dynamicvalue.common.SavedDamageValue; import mage.abilities.dynamicvalue.common.SavedDamageValue;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.MaximumHandSizeControllerEffect; import mage.abilities.effects.common.continuous.MaximumHandSizeControllerEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -32,7 +32,7 @@ public final class BodyOfKnowledge extends CardImpl {
// Body of Knowledge's power and toughness are each equal to the number of cards in your hand. // Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, Zone.ALL,
new SetPowerToughnessSourceEffect( new SetBasePowerToughnessSourceEffect(
CardsInControllerHandCount.instance, Duration.EndOfGame CardsInControllerHandCount.instance, Duration.EndOfGame
) )
)); ));

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@ -5,7 +5,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.ScavengeAbility; import mage.abilities.keyword.ScavengeAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -40,7 +40,7 @@ public final class BoneyardMycodrax extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. // Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(xValue, Duration.EndOfGame)));
// Scavenge {4}{B} // Scavenge {4}{B}
this.addAbility(new ScavengeAbility(new ManaCostsImpl<>("{4}{B}"))); this.addAbility(new ScavengeAbility(new ManaCostsImpl<>("{4}{B}")));

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@ -4,7 +4,7 @@ import java.util.UUID;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -24,7 +24,7 @@ public final class BoneyardWurm extends CardImpl {
// Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. // Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
DynamicValue value = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_CREATURE); DynamicValue value = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_CREATURE);
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(value, Duration.EndOfGame)));
} }
private BoneyardWurm(final BoneyardWurm card) { private BoneyardWurm(final BoneyardWurm card) {

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@ -5,7 +5,7 @@ import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.condition.Condition; import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition; import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -31,9 +31,13 @@ public final class BramblefortFink extends CardImpl {
this.toughness = new MageInt(2); this.toughness = new MageInt(2);
// {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. // {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
this.addAbility(new ActivateIfConditionActivatedAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect( this.addAbility(new ActivateIfConditionActivatedAbility(
10, 10, Duration.EndOfTurn, SubLayer.SetPT_7b Zone.BATTLEFIELD,
).setText("{this} has base power and toughness 10/10 until end of turn"), new GenericManaCost(8), condition)); new SetBasePowerToughnessSourceEffect(
10, 10, Duration.EndOfTurn, SubLayer.SetPT_7b, true
).setText("{this} has base power and toughness 10/10 until end of turn"),
new GenericManaCost(8),
condition));
} }
private BramblefortFink(final BramblefortFink card) { private BramblefortFink(final BramblefortFink card) {

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@ -9,7 +9,7 @@ import mage.MageObjectReference;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.DiesSourceTriggeredAbility; import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessAllEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessAllEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -68,15 +68,21 @@ class BrineHagEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller == null) { return false; } if (controller == null) {
return false;
}
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourcePermanent == null) { return false; } if (sourcePermanent == null) {
return false;
}
List<Permanent> list = new ArrayList<>(); List<Permanent> list = new ArrayList<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId); Player player = game.getPlayer(playerId);
if (player == null) { continue; } if (player == null) {
continue;
}
for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) { for (Permanent creature : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, playerId, game)) {
if (sourcePermanent.getDealtDamageByThisTurn().contains(new MageObjectReference(creature.getId(), game))) { if (sourcePermanent.getDealtDamageByThisTurn().contains(new MageObjectReference(creature.getId(), game))) {
@ -87,7 +93,7 @@ class BrineHagEffect extends OneShotEffect {
if (!list.isEmpty()) { if (!list.isEmpty()) {
FilterCreaturePermanent filter = new FilterCreaturePermanent(); FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new PermanentInListPredicate(list)); filter.add(new PermanentInListPredicate(list));
game.addEffect(new SetPowerToughnessAllEffect(0, 2, Duration.Custom, filter, true), source); game.addEffect(new SetBasePowerToughnessAllEffect(0, 2, Duration.Custom, filter, true), source);
} }
return true; return true;
} }

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@ -3,7 +3,7 @@ package mage.cards.b;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -27,9 +27,10 @@ public final class BrokersInitiate extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
// {4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn. // {4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.
this.addAbility(new SimpleActivatedAbility(new SetPowerToughnessSourceEffect( this.addAbility(new SimpleActivatedAbility(
5, 5, Duration.EndOfTurn, SubLayer.SetPT_7b new SetBasePowerToughnessSourceEffect(5, 5, Duration.EndOfTurn, SubLayer.SetPT_7b, true),
), new ManaCostsImpl<>("{4}{G/U}"))); new ManaCostsImpl<>("{4}{G/U}")
));
} }
private BrokersInitiate(final BrokersInitiate card) { private BrokersInitiate(final BrokersInitiate card) {

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@ -6,7 +6,7 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.ArtifactYouControlCount; import mage.abilities.dynamicvalue.common.ArtifactYouControlCount;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.keyword.DoubleStrikeAbility; import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.WardAbility; import mage.abilities.keyword.WardAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -44,7 +44,7 @@ public final class BronzeGuardian extends CardImpl {
))); )));
// Bronze Guardian's power is equal to the number of artifacts you control. // Bronze Guardian's power is equal to the number of artifacts you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect( this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(
ArtifactYouControlCount.instance, Duration.EndOfGame ArtifactYouControlCount.instance, Duration.EndOfGame
))); )));
} }

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@ -5,7 +5,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.AffinityForArtifactsAbility; import mage.abilities.keyword.AffinityForArtifactsAbility;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -38,7 +38,7 @@ public final class Broodstar extends CardImpl {
this.addAbility(new AffinityForArtifactsAbility()); this.addAbility(new AffinityForArtifactsAbility());
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Broodstar's power and toughness are each equal to the number of artifacts you control. // Broodstar's power and toughness are each equal to the number of artifacts you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
} }
private Broodstar(final Broodstar card) { private Broodstar(final Broodstar card) {

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@ -5,7 +5,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.DevotionCount; import mage.abilities.dynamicvalue.common.DevotionCount;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.effects.common.cost.SpellsCostModificationThatTargetSourceEffect; import mage.abilities.effects.common.cost.SpellsCostModificationThatTargetSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -41,7 +41,7 @@ public final class CallapheBelovedOfTheSea extends CardImpl {
// Callaphe's power is equal to your to devotion to blue. // Callaphe's power is equal to your to devotion to blue.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerSourceEffect(DevotionCount.U, Duration.EndOfGame) Zone.ALL, new SetBasePowerSourceEffect(DevotionCount.U, Duration.EndOfGame)
.setText("{this}'s power is equal to your devotion to blue") .setText("{this}'s power is equal to your devotion to blue")
).addHint(DevotionCount.U.getHint())); ).addHint(DevotionCount.U.getHint()));

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@ -10,7 +10,7 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.InfoEffect; import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.choices.Choice; import mage.choices.Choice;
@ -114,7 +114,7 @@ enum CallerOfTheHuntAdjuster implements CostAdjuster {
// apply boost // apply boost
FilterCreaturePermanent filter = new FilterCreaturePermanent("chosen creature type"); FilterCreaturePermanent filter = new FilterCreaturePermanent("chosen creature type");
filter.add(typeChoice.getPredicate()); filter.add(typeChoice.getPredicate());
ContinuousEffect effectPowerToughness = new SetPowerToughnessSourceEffect( ContinuousEffect effectPowerToughness = new SetBasePowerToughnessSourceEffect(
new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame); new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame);
effectPowerToughness.setText(""); effectPowerToughness.setText("");
SimpleStaticAbility setPT = new SimpleStaticAbility(Zone.ALL, effectPowerToughness); SimpleStaticAbility setPT = new SimpleStaticAbility(Zone.ALL, effectPowerToughness);

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@ -3,7 +3,7 @@ package mage.cards.c;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerToughnessAllEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessAllEffect;
import mage.abilities.hint.Hint; import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint; import mage.abilities.hint.ValueHint;
import mage.cards.AdventureCard; import mage.cards.AdventureCard;
@ -32,7 +32,7 @@ public final class CandlekeepInspiration extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{U}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{U}");
// Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. // Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
this.getSpellAbility().addEffect(new SetPowerToughnessAllEffect( this.getSpellAbility().addEffect(new SetBasePowerToughnessAllEffect(
CandlekeepInspirationValue.instance, CandlekeepInspirationValue.instance, CandlekeepInspirationValue.instance, CandlekeepInspirationValue.instance,
Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURE, true Duration.EndOfTurn, StaticFilters.FILTER_CONTROLLED_CREATURE, true
).setText("until end of turn, creatures you control have base power and toughness X/X, " + ).setText("until end of turn, creatures you control have base power and toughness X/X, " +

View file

@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount; import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.VigilanceAbility; import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -40,7 +40,7 @@ public final class Cantivore extends CardImpl {
this.addAbility(VigilanceAbility.getInstance()); this.addAbility(VigilanceAbility.getInstance());
// Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. // Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
DynamicValue value = (new CardsInAllGraveyardsCount(filter)); DynamicValue value = (new CardsInAllGraveyardsCount(filter));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value , Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(value , Duration.EndOfGame)));
} }
private Cantivore(final Cantivore card) { private Cantivore(final Cantivore card) {

View file

@ -58,8 +58,8 @@ class CephalidFacetakerEffect extends OneShotEffect {
private static final CopyApplier copyApplier = new CopyApplier() { private static final CopyApplier copyApplier = new CopyApplier() {
@Override @Override
public boolean apply(Game game, MageObject blueprint, Ability source, UUID targetObjectId) { public boolean apply(Game game, MageObject blueprint, Ability source, UUID targetObjectId) {
blueprint.getPower().modifyBaseValue(1); blueprint.getPower().setModifiedBaseValue(1);
blueprint.getToughness().modifyBaseValue(4); blueprint.getToughness().setModifiedBaseValue(4);
blueprint.getAbilities().add(new SimpleStaticAbility( blueprint.getAbilities().add(new SimpleStaticAbility(
new CantBeBlockedSourceEffect().setText("this creature can't be blocked") new CantBeBlockedSourceEffect().setText("this creature can't be blocked")
)); ));

View file

@ -9,13 +9,10 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChooseColorEffect; import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.constants.SubType; import mage.constants.*;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.FilterPermanent; import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.ColorPredicate; import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game; import mage.game.Game;
@ -41,7 +38,8 @@ public final class ChameleonSpirit extends CardImpl {
// Chameleon Spirit's power and toughness are each equal to the number // Chameleon Spirit's power and toughness are each equal to the number
// of permanents of the chosen color your opponents control. // of permanents of the chosen color your opponents control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
new SetPowerToughnessSourceEffect( Zone.ALL,
new SetBasePowerToughnessSourceEffect(
PermanentsOfTheChosenColorOpponentsControlCount.instance, PermanentsOfTheChosenColorOpponentsControlCount.instance,
Duration.EndOfGame))); Duration.EndOfGame)));
} }

View file

@ -76,7 +76,7 @@ class ChariotOfTheSunEffect extends ContinuousEffectImpl {
this.discard(); this.discard();
return false; return false;
} }
permanent.getToughness().setValue(1); permanent.getToughness().setModifiedBaseValue(1);
return true; return true;
} }
} }

View file

@ -75,8 +75,8 @@ class ChimericCoilsEffect extends ContinuousEffectImpl {
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
int xValue = source.getManaCostsToPay().getX(); int xValue = source.getManaCostsToPay().getX();
permanent.getPower().setValue(xValue); permanent.getPower().setModifiedBaseValue(xValue);
permanent.getToughness().setValue(xValue); permanent.getToughness().setModifiedBaseValue(xValue);
} }
} }
return true; return true;

View file

@ -10,7 +10,7 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CountersSourceCount; import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect; import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect; import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -37,7 +37,7 @@ public final class ChimericMass extends CardImpl {
new CreatureToken(0, 0, "Construct artifact creature with \"This creature's power and toughness are each equal to the number of charge counters on it.\"") new CreatureToken(0, 0, "Construct artifact creature with \"This creature's power and toughness are each equal to the number of charge counters on it.\"")
.withType(CardType.ARTIFACT) .withType(CardType.ARTIFACT)
.withSubType(SubType.CONSTRUCT) .withSubType(SubType.CONSTRUCT)
.withAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(new CountersSourceCount(CounterType.CHARGE), Duration.WhileOnBattlefield))), .withAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new CountersSourceCount(CounterType.CHARGE), Duration.WhileOnBattlefield))),
"", Duration.EndOfTurn, false, true), new GenericManaCost(1))); "", Duration.EndOfTurn, false, true), new GenericManaCost(1)));
} }

View file

@ -70,8 +70,8 @@ class ChimericStaffEffect extends ContinuousEffectImpl {
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
int xValue = source.getManaCostsToPay().getX(); int xValue = source.getManaCostsToPay().getX();
permanent.getPower().setValue(xValue); permanent.getPower().setModifiedBaseValue(xValue);
permanent.getToughness().setValue(xValue); permanent.getToughness().setModifiedBaseValue(xValue);
} }
} }
return true; return true;

View file

@ -27,7 +27,7 @@ public final class CircleOfTheMoonDruid extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
// Bear Form As long as its your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. // Bear Form As long as its your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.
this.addAbility(new SimpleStaticAbility(new WerewolfPackLeaderEffect()).withFlavorWord("Bear Form")); this.addAbility(new SimpleStaticAbility(new CircleOfTheMoonDruidBearEffect()).withFlavorWord("Bear Form"));
} }
private CircleOfTheMoonDruid(final CircleOfTheMoonDruid card) { private CircleOfTheMoonDruid(final CircleOfTheMoonDruid card) {
@ -40,20 +40,20 @@ public final class CircleOfTheMoonDruid extends CardImpl {
} }
} }
class WerewolfPackLeaderEffect extends ContinuousEffectImpl { class CircleOfTheMoonDruidBearEffect extends ContinuousEffectImpl {
WerewolfPackLeaderEffect() { CircleOfTheMoonDruidBearEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit); super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "as long as it's your turn, {this} is a Bear with base power and toughness 4/2"; staticText = "as long as it's your turn, {this} is a Bear with base power and toughness 4/2";
} }
private WerewolfPackLeaderEffect(final WerewolfPackLeaderEffect effect) { private CircleOfTheMoonDruidBearEffect(final CircleOfTheMoonDruidBearEffect effect) {
super(effect); super(effect);
} }
@Override @Override
public WerewolfPackLeaderEffect copy() { public CircleOfTheMoonDruidBearEffect copy() {
return new WerewolfPackLeaderEffect(this); return new CircleOfTheMoonDruidBearEffect(this);
} }
@Override @Override
@ -69,8 +69,8 @@ class WerewolfPackLeaderEffect extends ContinuousEffectImpl {
return true; return true;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(4); permanent.getPower().setModifiedBaseValue(4);
permanent.getToughness().setValue(2); permanent.getToughness().setModifiedBaseValue(2);
return true; return true;
} }
} }

View file

@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount; import mage.abilities.dynamicvalue.common.CardsInAllGraveyardsCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -38,7 +38,7 @@ public final class Cognivore extends CardImpl {
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. // Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
DynamicValue value = (new CardsInAllGraveyardsCount(filter)); DynamicValue value = (new CardsInAllGraveyardsCount(filter));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(value, Duration.EndOfGame)));
} }
private Cognivore(final Cognivore card) { private Cognivore(final Cognivore card) {

View file

@ -5,7 +5,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -34,7 +34,7 @@ public final class CoilingWoodworm extends CardImpl {
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// Coiling Woodworm's power is equal to the number of Forests on the battlefield. // Coiling Woodworm's power is equal to the number of Forests on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect(count, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(count, Duration.EndOfGame)));
} }
private CoilingWoodworm(final CoilingWoodworm card) { private CoilingWoodworm(final CoilingWoodworm card) {

View file

@ -9,7 +9,7 @@ import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.*; import mage.cards.*;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
@ -34,7 +34,7 @@ public final class ConsumingAberration extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
//Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. //Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInOpponentsGraveyardsCount(), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new CardsInOpponentsGraveyardsCount(), Duration.EndOfGame)));
//Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. //Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
this.addAbility(new SpellCastControllerTriggeredAbility(new ConsumingAberrationEffect(), false)); this.addAbility(new SpellCastControllerTriggeredAbility(new ConsumingAberrationEffect(), false));
} }

View file

@ -5,13 +5,18 @@ import mage.MageObject;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility; import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.AdditiveDynamicValue;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardTypesInGraveyardCount; import mage.abilities.dynamicvalue.common.CardTypesInGraveyardCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.hint.common.CardTypesInGraveyardHint; import mage.abilities.hint.common.CardTypesInGraveyardHint;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.token.ConsumingBlobOozeToken; import mage.game.permanent.token.ConsumingBlobOozeToken;
@ -22,6 +27,9 @@ import java.util.UUID;
*/ */
public final class ConsumingBlob extends CardImpl { public final class ConsumingBlob extends CardImpl {
private static final DynamicValue powerValue = CardTypesInGraveyardCount.YOU;
private static final DynamicValue toughnessValue = new AdditiveDynamicValue(powerValue, StaticValue.get(1));
public ConsumingBlob(UUID ownerId, CardSetInfo setInfo) { public ConsumingBlob(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{G}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
@ -30,7 +38,11 @@ public final class ConsumingBlob extends CardImpl {
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. // Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new ConsumingBlobEffect()).addHint(CardTypesInGraveyardHint.YOU)); this.addAbility(new SimpleStaticAbility(
Zone.ALL,
new SetBasePowerToughnessSourceEffect(powerValue, toughnessValue, Duration.EndOfGame, SubLayer.CharacteristicDefining_7a, false)
.setText("{this}'s power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1")
));
// At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". // At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".
this.addAbility(new BeginningOfEndStepTriggeredAbility( this.addAbility(new BeginningOfEndStepTriggeredAbility(
@ -47,32 +59,3 @@ public final class ConsumingBlob extends CardImpl {
return new ConsumingBlob(this); return new ConsumingBlob(this);
} }
} }
class ConsumingBlobEffect extends ContinuousEffectImpl {
public ConsumingBlobEffect() {
super(Duration.EndOfGame, Layer.PTChangingEffects_7, SubLayer.CharacteristicDefining_7a, Outcome.BoostCreature);
staticText = "{this}'s power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1";
}
public ConsumingBlobEffect(final ConsumingBlobEffect effect) {
super(effect);
}
@Override
public ConsumingBlobEffect copy() {
return new ConsumingBlobEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject target = source.getSourceObject(game);
if (target == null) {
return false;
}
int number = CardTypesInGraveyardCount.YOU.calculate(game, source, this);
target.getPower().setValue(number);
target.getToughness().setValue(number + 1);
return true;
}
}

View file

@ -5,7 +5,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.InstantSorceryExileGraveyardCount; import mage.abilities.dynamicvalue.common.InstantSorceryExileGraveyardCount;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.hint.Hint; import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint; import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
@ -40,7 +40,7 @@ public final class CracklingDrake extends CardImpl {
// Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. // Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, Zone.ALL,
new SetPowerSourceEffect( new SetBasePowerSourceEffect(
InstantSorceryExileGraveyardCount.instance, Duration.EndOfGame InstantSorceryExileGraveyardCount.instance, Duration.EndOfGame
).setText("{this}'s power is equal to the total number " ).setText("{this}'s power is equal to the total number "
+ "of instant and sorcery cards you own " + "of instant and sorcery cards you own "

View file

@ -10,7 +10,7 @@ import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -41,7 +41,7 @@ public final class CraterElemental extends CardImpl {
// <i>Formidable</i> &mdash; {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. // <i>Formidable</i> &mdash; {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
ability = new ActivateIfConditionActivatedAbility( ability = new ActivateIfConditionActivatedAbility(
Zone.BATTLEFIELD, Zone.BATTLEFIELD,
new SetPowerSourceEffect(StaticValue.get(8), Duration.EndOfTurn, SubLayer.SetPT_7b) new SetBasePowerToughnessSourceEffect(StaticValue.get(8), null, Duration.EndOfTurn, SubLayer.SetPT_7b,true)
.setText("{this} has base power 8 until end of turn"), .setText("{this} has base power 8 until end of turn"),
new ManaCostsImpl<>("{2}{R}"), new ManaCostsImpl<>("{2}{R}"),
FormidableCondition.instance FormidableCondition.instance

View file

@ -8,7 +8,7 @@ import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -35,13 +35,12 @@ public final class Creeperhulk extends CardImpl {
// Trample // Trample
this.addAbility(TrampleAbility.getInstance()); this.addAbility(TrampleAbility.getInstance());
// {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. // {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Effect effect = new SetPowerToughnessTargetEffect(5,5, Duration.EndOfTurn); Effect effect = new SetBasePowerToughnessTargetEffect(5,5, Duration.EndOfTurn);
effect.setText("Until end of turn, target creature you control has base power and toughness 5/5"); effect.setText("Until end of turn, target creature you control has base power and toughness 5/5");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl<>("{1}{G}")); Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl<>("{1}{G}"));
ability.addTarget(new TargetControlledCreaturePermanent()); ability.addTarget(new TargetControlledCreaturePermanent());
ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, "and gains Trample")); ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, "and gains Trample"));
this.addAbility(ability); this.addAbility(ability);
} }
private Creeperhulk(final Creeperhulk card) { private Creeperhulk(final Creeperhulk card) {

View file

@ -2,7 +2,7 @@ package mage.cards.c;
import mage.MageInt; import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -49,7 +49,7 @@ public final class CreepyPuppeteer extends CardImpl {
class CreepyPuppeteerTriggeredAbility extends TriggeredAbilityImpl { class CreepyPuppeteerTriggeredAbility extends TriggeredAbilityImpl {
CreepyPuppeteerTriggeredAbility() { CreepyPuppeteerTriggeredAbility() {
super(Zone.BATTLEFIELD, new SetPowerToughnessTargetEffect(4, 3, Duration.EndOfTurn), true); super(Zone.BATTLEFIELD, new SetBasePowerToughnessTargetEffect(4, 3, Duration.EndOfTurn), true);
} }
private CreepyPuppeteerTriggeredAbility(final CreepyPuppeteerTriggeredAbility ability) { private CreepyPuppeteerTriggeredAbility(final CreepyPuppeteerTriggeredAbility ability) {

View file

@ -6,7 +6,7 @@ import mage.MageInt;
import mage.ObjectColor; import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FearAbility; import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -38,7 +38,7 @@ public final class CrowdOfCinders extends CardImpl {
this.addAbility(FearAbility.getInstance()); this.addAbility(FearAbility.getInstance());
// Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. // Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
} }
private CrowdOfCinders(final CrowdOfCinders card) { private CrowdOfCinders(final CrowdOfCinders card) {

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@ -3,7 +3,7 @@ package mage.cards.c;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CreaturesYouControlCount; import mage.abilities.dynamicvalue.common.CreaturesYouControlCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.hint.common.CreaturesYouControlHint; import mage.abilities.hint.common.CreaturesYouControlHint;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -28,7 +28,7 @@ public final class CrusaderOfOdric extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Crusader of Odric's power and toughness are each equal to the number of creatures you control. // Crusader of Odric's power and toughness are each equal to the number of creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(CreaturesYouControlCount.instance, Duration.EndOfGame)) this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(CreaturesYouControlCount.instance, Duration.EndOfGame))
.addHint(CreaturesYouControlHint.instance)); .addHint(CreaturesYouControlHint.instance));
} }

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@ -6,7 +6,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.LandsYouControlCount; import mage.abilities.dynamicvalue.common.LandsYouControlCount;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -38,7 +38,7 @@ public final class CultivatorColossus extends CardImpl {
// Cultivator Colossus's power and toughness are each equal to the number of lands you control. // Cultivator Colossus's power and toughness are each equal to the number of lands you control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerToughnessSourceEffect(LandsYouControlCount.instance, Duration.EndOfGame) Zone.ALL, new SetBasePowerToughnessSourceEffect(LandsYouControlCount.instance, Duration.EndOfGame)
)); ));
// When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. // When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

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@ -83,8 +83,8 @@ class CurseOfConformityEffect extends ContinuousEffectImpl {
break; break;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(3); permanent.getPower().setModifiedBaseValue(3);
permanent.getToughness().setValue(3); permanent.getToughness().setModifiedBaseValue(3);
} }
} }
} }

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@ -105,8 +105,8 @@ class CyberdriveAwakenerEffect extends ContinuousEffectImpl {
break; break;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(4); permanent.getPower().setModifiedBaseValue(4);
permanent.getToughness().setValue(4); permanent.getToughness().setModifiedBaseValue(4);
} }
} }
} }

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@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -35,7 +35,7 @@ public final class DakkonBlackblade extends CardImpl {
// Dakkon Blackblade's power and toughness are each equal to the number of lands you control. // Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filter); DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filter);
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(controlledLands, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(controlledLands, Duration.EndOfGame)));
} }
private DakkonBlackblade(final DakkonBlackblade card) { private DakkonBlackblade(final DakkonBlackblade card) {

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@ -5,7 +5,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -34,7 +34,7 @@ public final class DakmorSorceress extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
// Dakmor Sorceress's power is equal to the number of Swamps you control. // Dakmor Sorceress's power is equal to the number of Swamps you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
} }
private DakmorSorceress(final DakmorSorceress card) { private DakmorSorceress(final DakmorSorceress card) {

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@ -4,7 +4,7 @@ import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect; import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.cards.Cards; import mage.cards.Cards;
@ -112,7 +112,7 @@ class DanceOfTheManseEffect extends OneShotEffect {
ContinuousEffect effect = new AddCardTypeTargetEffect(Duration.EndOfGame, CardType.CREATURE); ContinuousEffect effect = new AddCardTypeTargetEffect(Duration.EndOfGame, CardType.CREATURE);
effect.setTargetPointer(new FixedTarget(permanent, game)); effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source); game.addEffect(effect, source);
effect = new SetPowerToughnessTargetEffect(4, 4, Duration.EndOfGame); effect = new SetBasePowerToughnessTargetEffect(4, 4, Duration.EndOfGame);
effect.setTargetPointer(new FixedTarget(permanent, game)); effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source); game.addEffect(effect, source);
}); });

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@ -88,8 +88,8 @@ class DancingSwordEffect extends ContinuousEffectImpl {
return true; return true;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(2); permanent.getPower().setModifiedBaseValue(2);
permanent.getToughness().setValue(1); permanent.getToughness().setModifiedBaseValue(1);
return true; return true;
} }
} }

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@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.AttacksEachCombatStaticAbility; import mage.abilities.common.AttacksEachCombatStaticAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.IndestructibleAbility; import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -32,8 +32,10 @@ public final class DarksteelJuggernaut extends CardImpl {
this.addAbility(IndestructibleAbility.getInstance()); this.addAbility(IndestructibleAbility.getInstance());
// Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. // Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, this.addAbility(new SimpleStaticAbility(
new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(new FilterControlledArtifactPermanent("artifacts you control")), Duration.EndOfGame))); Zone.ALL,
new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(new FilterControlledArtifactPermanent("artifacts you control")), Duration.EndOfGame)
));
// Darksteel Juggernaut attacks each turn if able. // Darksteel Juggernaut attacks each turn if able.
this.addAbility(new AttacksEachCombatStaticAbility()); this.addAbility(new AttacksEachCombatStaticAbility());

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@ -9,7 +9,7 @@ import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -51,7 +51,7 @@ public final class DauntlessDourbark extends CardImpl {
// Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. // Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
DynamicValue amount = new PermanentsOnBattlefieldCount(filter); DynamicValue amount = new PermanentsOnBattlefieldCount(filter);
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(amount, Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(amount, Duration.EndOfGame)));
// Dauntless Dourbark has trample as long as you control another Treefolk. // Dauntless Dourbark has trample as long as you control another Treefolk.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filter2), rule))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filter2), rule)));

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@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.keyword.ShadowAbility; import mage.abilities.keyword.ShadowAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -41,7 +41,7 @@ public final class DauthiWarlord extends CardImpl {
this.addAbility(ShadowAbility.getInstance()); this.addAbility(ShadowAbility.getInstance());
// Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. // Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
Effect effect = new SetPowerSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame); Effect effect = new SetBasePowerSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame);
this.addAbility(new SimpleStaticAbility(Zone.ALL, effect)); this.addAbility(new SimpleStaticAbility(Zone.ALL, effect));
} }

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@ -5,7 +5,7 @@ import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.DevotionCount; import mage.abilities.dynamicvalue.common.DevotionCount;
import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.SetToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBaseToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -32,7 +32,7 @@ public final class DaxosBlessedByTheSun extends CardImpl {
// Daxos's toughness is equal to your devotion to white. // Daxos's toughness is equal to your devotion to white.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, Zone.ALL,
new SetToughnessSourceEffect(DevotionCount.W, Duration.EndOfGame) new SetBaseToughnessSourceEffect(DevotionCount.W, Duration.EndOfGame)
.setText("{this}'s toughness is equal to your devotion to white") .setText("{this}'s toughness is equal to your devotion to white")
).addHint(DevotionCount.W.getHint())); ).addHint(DevotionCount.W.getHint()));

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@ -10,7 +10,7 @@ import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.SuspendAbility; import mage.abilities.keyword.SuspendAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -41,7 +41,7 @@ public final class Detritivore extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. // Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new NonBasicLandsInOpponentsGraveyards(), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new NonBasicLandsInOpponentsGraveyards(), Duration.EndOfGame)));
// Suspend X-{X}{3}{R}. X can't be 0. // Suspend X-{X}{3}{R}. X can't be 0.
this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{3}{R}"), this, true)); this.addAbility(new SuspendAbility(Integer.MAX_VALUE, new ManaCostsImpl<>("{3}{R}"), this, true));

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@ -55,8 +55,8 @@ class DevastatingSummonsEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
DevastatingSummonsElementalToken token = new DevastatingSummonsElementalToken(); DevastatingSummonsElementalToken token = new DevastatingSummonsElementalToken();
token.getPower().modifyBaseValue(GetXValue.instance.calculate(game, source, this)); token.setPower(GetXValue.instance.calculate(game, source, this));
token.getToughness().modifyBaseValue(GetXValue.instance.calculate(game, source, this)); token.setToughness(GetXValue.instance.calculate(game, source, this));
token.putOntoBattlefield(2, game, source, source.getControllerId()); token.putOntoBattlefield(2, game, source, source.getControllerId());

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@ -3,7 +3,7 @@
package mage.cards.d; package mage.cards.d;
import java.util.UUID; import java.util.UUID;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -20,7 +20,7 @@ public final class Diminish extends CardImpl {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{U}"); super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{U}");
this.getSpellAbility().addTarget(new TargetCreaturePermanent()); this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new SetPowerToughnessTargetEffect(1, 1, Duration.EndOfTurn)); this.getSpellAbility().addEffect(new SetBasePowerToughnessTargetEffect(1, 1, Duration.EndOfTurn));
} }
private Diminish(final Diminish card) { private Diminish(final Diminish card) {

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@ -7,7 +7,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.keyword.CrewAbility; import mage.abilities.keyword.CrewAbility;
import mage.abilities.keyword.ScavengeAbility; import mage.abilities.keyword.ScavengeAbility;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
@ -39,7 +39,7 @@ public final class DodgyJalopy extends CardImpl {
// Dodgy Jalopy's power is equal to the highest mana value among creatures you control. // Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
this.addAbility(new SimpleStaticAbility( this.addAbility(new SimpleStaticAbility(
Zone.ALL, new SetPowerSourceEffect(DodgyJalopyValue.instance, Duration.EndOfGame) Zone.ALL, new SetBasePowerSourceEffect(DodgyJalopyValue.instance, Duration.EndOfGame)
)); ));
// Crew 3 // Crew 3

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@ -108,8 +108,8 @@ enum DonalHeraldOfWingsApplier implements StackObjectCopyApplier {
@Override @Override
public void modifySpell(StackObject copiedSpell, Game game) { public void modifySpell(StackObject copiedSpell, Game game) {
copiedSpell.addSubType(SubType.SPIRIT); copiedSpell.addSubType(SubType.SPIRIT);
copiedSpell.getPower().modifyBaseValue(1); copiedSpell.getPower().setModifiedBaseValue(1);
copiedSpell.getToughness().modifyBaseValue(1); copiedSpell.getToughness().setModifiedBaseValue(1);
} }
@Override @Override

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@ -6,7 +6,7 @@ import mage.MageInt;
import mage.abilities.common.DealsDamageGainLifeSourceTriggeredAbility; import mage.abilities.common.DealsDamageGainLifeSourceTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -35,7 +35,7 @@ public final class DoubtlessOne extends CardImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
// Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. // Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
// Whenever Doubtless One deals damage, you gain that much life. // Whenever Doubtless One deals damage, you gain that much life.
this.addAbility(new DealsDamageGainLifeSourceTriggeredAbility()); this.addAbility(new DealsDamageGainLifeSourceTriggeredAbility());

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@ -10,7 +10,7 @@ import mage.abilities.costs.mana.ColoredManaCost;
import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -94,13 +94,20 @@ class DracoplasmEffect extends ReplacementEffectImpl {
public boolean replaceEvent(GameEvent event, Ability source, Game game) { public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Permanent creature = ((EntersTheBattlefieldEvent) event).getTarget(); Permanent creature = ((EntersTheBattlefieldEvent) event).getTarget();
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (creature != null && controller != null) { if (creature == null || controller == null) {
return false;
}
Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, filter, true); Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, filter, true);
if (!target.canChoose(source.getControllerId(), source, game)) { if (!target.canChoose(source.getControllerId(), source, game)) {
return false; return false;
} }
controller.chooseTarget(Outcome.Detriment, target, source, game); controller.chooseTarget(Outcome.Detriment, target, source, game);
if (!target.getTargets().isEmpty()) { if (target.getTargets().isEmpty()) {
return false;
}
int power = 0; int power = 0;
int toughness = 0; int toughness = 0;
for (UUID targetId : target.getTargets()) { for (UUID targetId : target.getTargets()) {
@ -110,10 +117,8 @@ class DracoplasmEffect extends ReplacementEffectImpl {
toughness = CardUtil.overflowInc(toughness, targetCreature.getToughness().getValue()); toughness = CardUtil.overflowInc(toughness, targetCreature.getToughness().getValue());
} }
} }
ContinuousEffect effect = new SetPowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b); ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.Custom, SubLayer.SetPT_7b);
game.addEffect(effect, source); game.addEffect(effect, source);
} return true;
}
return false;
} }
} }

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@ -5,7 +5,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.constants.SubType; import mage.constants.SubType;
import mage.abilities.keyword.DefenderAbility; import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -42,7 +42,7 @@ public final class DriftOfTheDead extends CardImpl {
this.addAbility(DefenderAbility.getInstance()); this.addAbility(DefenderAbility.getInstance());
// Drift of the Dead's power and toughness are each equal to the number of snow lands you control. // Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
} }
private DriftOfTheDead(final DriftOfTheDead card) { private DriftOfTheDead(final DriftOfTheDead card) {

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@ -6,7 +6,7 @@ import mage.MageInt;
import mage.ObjectColor; import mage.ObjectColor;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.HexproofAbility; import mage.abilities.keyword.HexproofAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -38,7 +38,7 @@ public final class DroveOfElves extends CardImpl {
this.addAbility(HexproofAbility.getInstance()); this.addAbility(HexproofAbility.getInstance());
// Drove of Elves's power and toughness are each equal to the number of green permanents you control. // Drove of Elves's power and toughness are each equal to the number of green permanents you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
} }
private DroveOfElves(final DroveOfElves card) { private DroveOfElves(final DroveOfElves card) {

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@ -10,7 +10,7 @@ import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect; import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
import mage.abilities.effects.common.continuous.PlayAdditionalLandsControllerEffect; import mage.abilities.effects.common.continuous.PlayAdditionalLandsControllerEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.ClassLevelAbility; import mage.abilities.keyword.ClassLevelAbility;
import mage.abilities.keyword.ClassReminderAbility; import mage.abilities.keyword.ClassReminderAbility;
import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.HasteAbility;
@ -82,7 +82,7 @@ class DruidClassToken extends TokenImpl {
this.toughness = new MageInt(0); this.toughness = new MageInt(0);
this.addAbility(HasteAbility.getInstance()); this.addAbility(HasteAbility.getInstance());
this.addAbility(new SimpleStaticAbility(new SetPowerToughnessSourceEffect( this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(
LandsYouControlCount.instance, Duration.EndOfGame, SubLayer.SetPT_7b LandsYouControlCount.instance, Duration.EndOfGame, SubLayer.SetPT_7b
).setText("this creature's power and toughness are each equal to the number of lands you control"))); ).setText("this creature's power and toughness are each equal to the number of lands you control")));
} }

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@ -6,7 +6,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.keyword.HexproofAbility; import mage.abilities.keyword.HexproofAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -39,7 +39,7 @@ public final class DungroveElder extends CardImpl {
this.addAbility(HexproofAbility.getInstance()); this.addAbility(HexproofAbility.getInstance());
// Dungrove Elder's power and toughness are each equal to the number of Forests you control. // Dungrove Elder's power and toughness are each equal to the number of Forests you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterLands), Duration.EndOfGame))); this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterLands), Duration.EndOfGame)));
} }
public DungroveElder (final DungroveElder card) { public DungroveElder (final DungroveElder card) {

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@ -133,8 +133,8 @@ class DuplicantContinuousEffect extends ContinuousEffectImpl {
break; break;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(card.getPower().getValue()); permanent.getPower().setModifiedBaseValue(card.getPower().getValue());
permanent.getToughness().setValue(card.getToughness().getValue()); permanent.getToughness().setModifiedBaseValue(card.getToughness().getValue());
} }
} }
return true; return true;

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@ -92,8 +92,8 @@ class EccentricApprenticeEffect extends ContinuousEffectImpl {
return true; return true;
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
permanent.getPower().setValue(1); permanent.getPower().setModifiedBaseValue(1);
permanent.getToughness().setValue(1); permanent.getToughness().setModifiedBaseValue(1);
return true; return true;
} }
} }

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@ -6,7 +6,7 @@ import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -71,15 +71,14 @@ class EldraziMimicEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = getTargetPointer().getFirstTargetPermanentOrLKI(game, source); Permanent permanent = getTargetPointer().getFirstTargetPermanentOrLKI(game, source);
if (permanent != null) { if (controller == null || permanent == null) {
ContinuousEffect effect = new SetPowerToughnessTargetEffect(permanent.getPower().getValue(), permanent.getToughness().getValue(), Duration.EndOfTurn); return false;
}
ContinuousEffect effect = new SetBasePowerToughnessTargetEffect(permanent.getPower().getValue(), permanent.getToughness().getValue(), Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(source.getSourceId(), game)); effect.setTargetPointer(new FixedTarget(source.getSourceId(), game));
game.addEffect(effect, source); game.addEffect(effect, source);
return true; return true;
} }
} }
return false;
}
}

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@ -8,7 +8,7 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
@ -33,7 +33,7 @@ public final class ElvishHouseParty extends CardImpl {
// Elvish House Party's power and toughness are each equal to the current hour, // Elvish House Party's power and toughness are each equal to the current hour,
// using the twelve-hour system. // using the twelve-hour system.
this.addAbility(new SimpleStaticAbility(Zone.ALL, this.addAbility(new SimpleStaticAbility(Zone.ALL,
new SetPowerToughnessSourceEffect(new CurrentHourCount(), Duration.WhileOnBattlefield))); new SetBasePowerToughnessSourceEffect(new CurrentHourCount(), Duration.WhileOnBattlefield)));
} }
private ElvishHouseParty(final ElvishHouseParty card) { private ElvishHouseParty(final ElvishHouseParty card) {

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@ -5,7 +5,7 @@ import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
@ -59,13 +59,13 @@ class ElvishImpersonatorsEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
if (controller != null) { if (controller == null) {
return false;
}
List<Integer> results = controller.rollDice(outcome, source, game, 6, 2, 0); List<Integer> results = controller.rollDice(outcome, source, game, 6, 2, 0);
int firstRoll = results.get(0); int firstRoll = results.get(0);
int secondRoll = results.get(1); int secondRoll = results.get(1);
game.addEffect(new SetPowerToughnessSourceEffect(firstRoll, secondRoll, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source); game.addEffect(new SetBasePowerToughnessSourceEffect(firstRoll, secondRoll, Duration.WhileOnBattlefield, SubLayer.SetPT_7b, true), source);
return true; return true;
} }
return false;
}
} }

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@ -5,7 +5,7 @@ import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.SetPowerSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
@ -32,7 +32,7 @@ public final class EnigmaDrake extends CardImpl {
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Enigma Drakes's power is equal to the number of instant and sorcery cards in your graveyard. // Enigma Drakes's power is equal to the number of instant and sorcery cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerSourceEffect( this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(
new CardsInControllerGraveyardCount(new FilterInstantOrSorceryCard("instant and sorcery cards")), Duration.EndOfGame))); new CardsInControllerGraveyardCount(new FilterInstantOrSorceryCard("instant and sorcery cards")), Duration.EndOfGame)));
} }

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@ -9,7 +9,7 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.ChooseOpponentEffect; import mage.abilities.effects.common.ChooseOpponentEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.continuous.SetBasePowerToughnessSourceEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect; import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
@ -42,7 +42,7 @@ public final class EntropicSpecter extends CardImpl {
// Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. // Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
this.addAbility(new SimpleStaticAbility(Zone.ALL, this.addAbility(new SimpleStaticAbility(Zone.ALL,
// back to the graveyard or if the chosen player left the gane it's again a 0/0 // back to the graveyard or if the chosen player left the gane it's again a 0/0
new SetPowerToughnessSourceEffect(CardsInTargetPlayerHandCount.instance, Duration.WhileOnBattlefield, SubLayer.CharacteristicDefining_7a))); new SetBasePowerToughnessSourceEffect(CardsInTargetPlayerHandCount.instance, Duration.WhileOnBattlefield, SubLayer.CharacteristicDefining_7a)));
// Whenever Entropic Specter deals damage to a player, that player discards a card. // Whenever Entropic Specter deals damage to a player, that player discards a card.
this.addAbility(new DealsDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1, false), false, true)); this.addAbility(new DealsDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1, false), false, true));

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@ -95,7 +95,7 @@ class EssenceSymbioteTriggeredAbility extends TriggeredAbilityImpl {
&& controller.getId().equals(sourcePermanent.getControllerId()) && controller.getId().equals(sourcePermanent.getControllerId())
&& this.isControlledBy(controller.getId())) { && this.isControlledBy(controller.getId())) {
for (Effect effect : this.getEffects()) { for (Effect effect : this.getEffects()) {
effect.setValue("targetId", targetPermanent.getId()); effect.setBoostedValue("targetId", targetPermanent.getId());
effect.setTargetPointer(new FixedTarget(targetPermanent.getId(), targetPermanent.getZoneChangeCounter(game))); effect.setTargetPointer(new FixedTarget(targetPermanent.getId(), targetPermanent.getZoneChangeCounter(game)));
} }
return true; return true;

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@ -160,8 +160,8 @@ class ChimericStaffEffect extends ContinuousEffectImpl {
case PTChangingEffects_7: case PTChangingEffects_7:
if (sublayer == SubLayer.SetPT_7b) { if (sublayer == SubLayer.SetPT_7b) {
int xValue = source.getManaCostsToPay().getX(); int xValue = source.getManaCostsToPay().getX();
permanent.getPower().setValue(xValue); permanent.getPower().setModifiedBaseValue(xValue);
permanent.getToughness().setValue(xValue); permanent.getToughness().setModifiedBaseValue(xValue);
} }
} }
return true; return true;

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