Merge pull request #1638 from tre3qwerty/master

Added Vision Charm
This commit is contained in:
LevelX2 2016-03-20 10:32:32 +01:00
commit 07ead964cd
2 changed files with 226 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.visions;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.PhaseOutTargetEffect;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceLandType;
import mage.choices.ChoiceBasicLandType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetArtifactPermanent;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author tre3qwerty
*/
public class VisionCharm extends CardImpl {
public VisionCharm(UUID ownerId) {
super(ownerId, 49, "Vision Charm", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{U}");
this.expansionSetCode = "VIS";
// Choose one - Phase target artifact
this.getSpellAbility().addEffect(new PhaseOutTargetEffect());
this.getSpellAbility().addTarget(new TargetArtifactPermanent());
// or Target player puts the top four cards of his or her library into his or her graveyard.
Mode mode = new Mode();
mode.getEffects().add(new PutLibraryIntoGraveTargetEffect(4));
mode.getTargets().add(new TargetPlayer());
this.getSpellAbility().addMode(mode);
// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
mode = new Mode();
mode.getEffects().add(new VisionCharmEffect());
this.getSpellAbility().addMode(mode);
}
public VisionCharm(final VisionCharm card) {
super(card);
}
@Override
public VisionCharm copy() {
return new VisionCharm(this);
}
}
class VisionCharmEffect extends ContinuousEffectImpl {
private String targetLandType;
private String targetBasicLandType;
public VisionCharmEffect() {
super(Duration.EndOfTurn, Outcome.Neutral);
staticText = "Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.";
}
public VisionCharmEffect(final VisionCharmEffect effect) {
super(effect);
}
@Override
public VisionCharmEffect copy() {
return new VisionCharmEffect(this);
}
@Override
public void init(Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if(controller != null) {
Choice choice = new ChoiceLandType();
controller.choose(outcome, choice, game);
targetLandType = choice.getChoice();
choice = new ChoiceBasicLandType();
controller.choose(outcome, choice, game);
targetBasicLandType = choice.getChoice();
}
else {
this.discard();
}
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
FilterPermanent filter = new FilterLandPermanent();
filter.add(new SubtypePredicate(targetLandType));
for (Permanent land : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
//Remove all existing subtypes and replace them with the selected Basic Land Type
land.getSubtype().removeAll(land.getSubtype());
land.getSubtype().add(targetBasicLandType);
/* Remove the existing abilities and replace them with the ability
of the chosen basic land */
land.removeAllAbilities(source.getId(), game);
switch(targetBasicLandType) {
case "Swamp":
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
break;
case "Mountain":
land.addAbility(new RedManaAbility(), source.getSourceId(), game);
break;
case "Forest":
land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
break;
case "Island":
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
break;
case "Plains":
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
break;
}
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.choices;
import mage.cards.repository.CardRepository;
/**
*
* @author tre3qwerty
*/
public class ChoiceLandType extends ChoiceImpl {
public ChoiceLandType() {
super(true);
this.setChoices(CardRepository.instance.getLandTypes());
this.message = "Choose a land type";
}
public ChoiceLandType(final ChoiceLandType choice) {
super(choice);
}
@Override
public ChoiceLandType copy() {
return new ChoiceLandType(this);
}
}