[ZNR] fixed Linvala, Shield of Sea Gate tooltip issue (#7046)

This commit is contained in:
Evan Kranzler 2020-09-24 19:57:55 -04:00
parent 602fe3740d
commit 07feb2657a

View file

@ -1,7 +1,5 @@
package mage.cards.l;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
@ -9,27 +7,26 @@ import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.FullPartyCondition;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.combat.CantAttackBlockTargetEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.hint.common.PartyCountHint;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HexproofAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.constants.*;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
@ -57,13 +54,12 @@ public final class LinvalaShieldOfSeaGate extends CardImpl {
// At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Ability ability = new ConditionalInterveningIfTriggeredAbility(
new BeginningOfCombatTriggeredAbility(
new CantAttackBlockTargetEffect(Duration.UntilYourNextTurn),
new LinvalaShieldOfSeaGateRestrictionEffect(),
TargetController.YOU, false
), FullPartyCondition.instance, "At the beginning of combat on your turn, " +
"if you have a full party, choose target nonland permanent an opponent controls. " +
"Until your next turn, it can't attack or block, and its activated abilities can't be activated."
);
ability.addEffect(new LinvalaShieldOfSeaGateRestrictionEffect());
ability.addTarget(new TargetPermanent(filter));
this.addAbility(ability.addHint(PartyCountHint.instance));
@ -81,7 +77,7 @@ public final class LinvalaShieldOfSeaGate extends CardImpl {
}
}
class LinvalaShieldOfSeaGateRestrictionEffect extends ContinuousRuleModifyingEffectImpl {
class LinvalaShieldOfSeaGateRestrictionEffect extends RestrictionEffect {
LinvalaShieldOfSeaGateRestrictionEffect() {
super(Duration.UntilYourNextTurn, Outcome.UnboostCreature);
@ -102,13 +98,23 @@ class LinvalaShieldOfSeaGateRestrictionEffect extends ContinuousRuleModifyingEff
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ACTIVATE_ABILITY;
public boolean applies(Permanent permanent, Ability source, Game game) {
return this.targetPointer.getTargets(game, source).contains(permanent.getId());
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getSourceId().equals(this.getTargetPointer().getFirst(game, source));
public boolean canAttack(Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
@Override
public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game, boolean canUseChooseDialogs) {
return false;
}
}