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Add SetCardColorSourceEffect ( forgot in my last commit)
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/*
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*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*
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*/
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package mage.abilities.effects.common.continious;
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import mage.Constants;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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/**
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*
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* @author nicolas.perrenou
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*/
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public class SetCardColorSourceEffect extends ContinuousEffectImpl<SetCardColorSourceEffect> {
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private ObjectColor setColor;
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public SetCardColorSourceEffect(ObjectColor setColor, Constants.Duration duration, String text) {
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super(duration, Constants.Layer.ColorChangingEffects_5, Constants.SubLayer.NA, Constants.Outcome.Benefit);
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this.setColor = setColor;
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staticText = text;
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}
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public SetCardColorSourceEffect(ObjectColor setColor, Constants.Duration duration) {
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super(duration, Constants.Layer.ColorChangingEffects_5, Constants.SubLayer.NA, Constants.Outcome.Benefit);
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this.setColor = setColor;
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}
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public SetCardColorSourceEffect(final SetCardColorSourceEffect effect) {
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super(effect);
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this.setColor = effect.setColor;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject o = game.getObject(source.getSourceId());
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if (o != null) {
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if (o instanceof Permanent || o instanceof StackObject) {
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o.getColor().setColor(setColor);
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}
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}
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return false;
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}
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@Override
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public SetCardColorSourceEffect copy() {
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return new SetCardColorSourceEffect(this);
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}
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@Override
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder();
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sb.append("{this} ").append(mode.getTargets().get(0).getTargetName());
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sb.append(" becomes ").append(setColor.getDescription());
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sb.append(" ").append(duration.toString());
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return sb.toString();
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}
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}
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