mirror of
https://github.com/correl/mage.git
synced 2025-01-11 19:13:02 +00:00
Used method to add attacker later to combat so that the attacking player can choose if the palyer or a planeswalker (if existent) shall be attacked.
This commit is contained in:
parent
88e5ddb807
commit
0946313dba
4 changed files with 9 additions and 22 deletions
|
@ -28,7 +28,6 @@
|
|||
package mage.sets.innistrad;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
import mage.Constants;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Rarity;
|
||||
|
@ -45,6 +44,7 @@ import mage.cards.CardImpl;
|
|||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.token.AngelToken;
|
||||
import mage.players.Player;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
/**
|
||||
|
@ -92,10 +92,10 @@ class GeistOfSaintTraftEffect extends OneShotEffect<GeistOfSaintTraftEffect> {
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
AngelToken token = new AngelToken();
|
||||
if (token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId())) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null && token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId())) {
|
||||
Permanent p = game.getPermanent(token.getLastAddedToken());
|
||||
game.getCombat().declareAttacker(p.getId(), game.getCombat().getDefendingPlayer(source.getSourceId()), game);
|
||||
p.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(p.getId(), game);
|
||||
Effect effect = new ExileTargetEffect();
|
||||
effect.setTargetPointer(new FixedTarget(token.getLastAddedToken()));
|
||||
CreateDelayedTriggeredAbilityEffect createEffect = new CreateDelayedTriggeredAbilityEffect(new AtTheEndOfCombatDelayedTriggeredAbility(effect));
|
||||
|
@ -109,4 +109,4 @@ class GeistOfSaintTraftEffect extends OneShotEffect<GeistOfSaintTraftEffect> {
|
|||
public GeistOfSaintTraftEffect copy() {
|
||||
return new GeistOfSaintTraftEffect(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,8 +97,7 @@ class KessigCagebreakersEffect extends OneShotEffect<KessigCagebreakersEffect> {
|
|||
for (int i = 0; i < count; i++) {
|
||||
token.putOntoBattlefield(1, game, source.getId(), source.getControllerId());
|
||||
Permanent permanent = game.getPermanent(token.getLastAddedToken());
|
||||
game.getCombat().declareAttacker(permanent.getId(), game.getCombat().getDefendingPlayer(source.getSourceId()), game);
|
||||
permanent.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(permanent.getId(), game);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -90,8 +90,7 @@ class HeroOfBladeholdEffect extends OneShotEffect<HeroOfBladeholdEffect> {
|
|||
for (int i = 0; i < 2; i++) {
|
||||
token.putOntoBattlefield(1, game, source.getId(), source.getControllerId());
|
||||
Permanent p = game.getPermanent(token.getLastAddedToken());
|
||||
game.getCombat().declareAttacker(p.getId(), game.getCombat().getDefendingPlayer(source.getSourceId()), game);
|
||||
p.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(p.getId(), game);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -106,20 +106,9 @@ class PreeminentCaptainEffect extends OneShotEffect<PreeminentCaptainEffect> {
|
|||
UUID cardId = target.getFirstTarget();
|
||||
Card card = player.getHand().get(cardId, game);
|
||||
if (card != null) {
|
||||
if (card.putOntoBattlefield(game, Zone.HAND,
|
||||
source.getId(), source.getControllerId())) {
|
||||
if (card.putOntoBattlefield(game, Zone.HAND, source.getId(), source.getControllerId())) {
|
||||
Permanent permanent = game.getPermanent(card.getId());
|
||||
permanent.setTapped(true);
|
||||
TargetDefender def = new TargetDefender(game
|
||||
.getCombat().getDefenders(), player.getId());
|
||||
if (def.choose(getOutcome(), player.getId(), source.getSourceId(), game)) {
|
||||
// TODO -> If only one option, don't ask, as for normal attacking.
|
||||
if (def.getTargets().size() > 0) {
|
||||
game.getCombat().declareAttacker(
|
||||
permanent.getId(),
|
||||
def.getFirstTarget(), game);
|
||||
}
|
||||
}
|
||||
game.getCombat().addAttackingCreature(permanent.getId(), game);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
Loading…
Reference in a new issue