Implement Citadel of Pain

This commit is contained in:
Alexsandro 2017-03-20 18:55:49 -03:00
parent cb5fc3037e
commit 096efc8951
2 changed files with 105 additions and 0 deletions

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@ -0,0 +1,104 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.cards.c;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.OnEventTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author Alexsandr0x
*/
public class CitadelOfPain extends CardImpl {
public CitadelOfPain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
TriggeredAbility triggered = new OnEventTriggeredAbility(GameEvent.EventType.END_TURN_STEP_PRE, "beginning of the end step", true,
new CitadelOfPainEffect());
// At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
}
public CitadelOfPain(final CitadelOfPain card) {
super(card);
}
@Override
public CitadelOfPain copy() {
return new CitadelOfPain(this);
}
}
class CitadelOfPainEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterControlledLandPermanent();
static {
filter.add(Predicates.not(new TappedPredicate()));
}
public CitadelOfPainEffect() {
super(Outcome.Damage);
}
public CitadelOfPainEffect(Outcome outcome) {
super(outcome);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
int damage = game.getBattlefield().countAll(filter, game.getActivePlayerId(), game);
player.damage(damage, source.getSourceId(), game, false, true);
return true;
}
return false;
}
@Override
public Effect copy() {
return new CitadelOfPainEffect();
}
}

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@ -71,6 +71,7 @@ public class Prophecy extends ExpansionSet {
cards.add(new SetCardInfo("Calming Verse", 110, Rarity.COMMON, mage.cards.c.CalmingVerse.class));
cards.add(new SetCardInfo("Chilling Apparition", 59, Rarity.UNCOMMON, mage.cards.c.ChillingApparition.class));
cards.add(new SetCardInfo("Chimeric Idol", 136, Rarity.UNCOMMON, mage.cards.c.ChimericIdol.class));
cards.add(new SetCardInfo("Citadel of Pain", 86, Rarity.UNCOMMON, mage.cards.c.CitadelOfPain.class));
cards.add(new SetCardInfo("Coastal Hornclaw", 31, Rarity.COMMON, mage.cards.c.CoastalHornclaw.class));
cards.add(new SetCardInfo("Darba", 111, Rarity.UNCOMMON, mage.cards.d.Darba.class));
cards.add(new SetCardInfo("Denying Wind", 32, Rarity.RARE, mage.cards.d.DenyingWind.class));