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* Commander: fixed that non hand abilities are castable from command zone (example: Escape, Jumpstart, see #7632);
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f739eedc46
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3 changed files with 55 additions and 10 deletions
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@ -40,8 +40,8 @@ public final class UroTitanOfNaturesWrath extends CardImpl {
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// Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
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Ability ability = new EntersBattlefieldOrAttacksSourceTriggeredAbility(new GainLifeEffect(3));
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ability.addEffect(new DrawCardSourceControllerEffect(1).setText("and draw a card, then"));
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ability.addEffect(new PutCardFromHandOntoBattlefieldEffect(StaticFilters.FILTER_CARD_LAND_A));
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ability.addEffect(new DrawCardSourceControllerEffect(1).concatBy("and"));
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ability.addEffect(new PutCardFromHandOntoBattlefieldEffect(StaticFilters.FILTER_CARD_LAND_A).concatBy(", then"));
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this.addAbility(ability);
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// Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard.
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@ -578,4 +578,37 @@ public class CommandersCastTest extends CardTestCommander4Players {
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_Escape_CantBeCastableFromCommandZone() {
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// Player order: A -> D -> C -> B
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// When Uro enters the battlefield, sacrifice it unless it escaped.
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// Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
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// Escape-{G}{G}{U}{U}, Exile five other cards from your graveyard.
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addCard(Zone.COMMAND, playerA, "Uro, Titan of Nature's Wrath", 1); // {1}{G}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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addCard(Zone.GRAVEYARD, playerA, "Grizzly Bears", 5);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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checkPlayableAbility("normal cast allowed", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Uro, Titan of Nature's Wrath", true);
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checkPlayableAbility("escape cast not allowed", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Uro, Titan of Nature's Wrath with Escape", false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Uro, Titan of Nature's Wrath");
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setChoice(playerA, "Whenever {this} enters the battlefield or attacks"); // gain life trigger first, sacrifice next
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setChoice(playerA, "No"); // keep in graveyard
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setChoice(playerA, "Yes"); // put land to battlefield
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setChoice(playerA, "Swamp"); // put a Swamp
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20 + 3);
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assertPermanentCount(playerA, "Swamp", 1);
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assertGraveyardCount(playerA, "Uro, Titan of Nature's Wrath", 1); // sacrificed
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}
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}
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@ -8,7 +8,6 @@ import mage.abilities.common.CastCommanderAbility;
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import mage.abilities.common.PlayLandAsCommanderAbility;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.keyword.EscapeAbility;
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import mage.abilities.text.TextPart;
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import mage.cards.Card;
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import mage.cards.FrameStyle;
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@ -44,10 +43,6 @@ public class Commander implements CommandObject {
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switch (spellAbility.getSpellAbilityType()) {
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case BASE:
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case BASE_ALTERNATE:
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// Escape only castable from graveyard
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if (ability instanceof EscapeAbility) {
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break;
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}
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case SPLIT:
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case SPLIT_FUSED:
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case SPLIT_LEFT:
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@ -57,7 +52,9 @@ public class Commander implements CommandObject {
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case MODAL_RIGHT:
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case ADVENTURE_SPELL:
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// can be used from command zone
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abilities.add(new CastCommanderAbility(card, spellAbility));
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if (canUseAbilityFromCommandZone(spellAbility)) {
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abilities.add(new CastCommanderAbility(card, spellAbility));
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}
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break;
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case FACE_DOWN_CREATURE: // dynamic added spell for alternative cost like cast as face down
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case SPLICE: // only from hand
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@ -73,8 +70,10 @@ public class Commander implements CommandObject {
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// replace play land with commander play land (to play from command zone)
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof PlayLandAbility) {
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Ability newAbility = new PlayLandAsCommanderAbility((PlayLandAbility) ability);
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abilities.add(newAbility);
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if (canUseAbilityFromCommandZone(ability)) {
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Ability newAbility = new PlayLandAsCommanderAbility((PlayLandAbility) ability);
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abilities.add(newAbility);
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}
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}
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}
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@ -86,11 +85,24 @@ public class Commander implements CommandObject {
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}
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// all other abilities must be added to commander (example: triggers from command zone, alternative cost, etc)
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// no changes to ability zone, so can add any
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Ability newAbility = ability.copy();
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abilities.add(newAbility);
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}
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}
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private boolean canUseAbilityFromCommandZone(Ability ability) {
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// ability can be restricted by zone usage, so you must ignore it for commander (example: Escape or Jumpstart)
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switch (ability.getZone()) {
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case ALL:
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case COMMAND:
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case HAND:
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return true;
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default:
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return false;
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}
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}
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private Commander(final Commander commander) {
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this.sourceObject = commander.sourceObject;
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this.copy = commander.copy;
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