Implemented Nature's Wrath

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Zzooouhh 2017-09-21 22:48:27 +02:00 committed by GitHub
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/*
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package mage.cards.n;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.SacrificeEffect;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SetTargetPointer;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author L_J
*/
public class NaturesWrath extends CardImpl {
private static final FilterPermanent filterBlue = new FilterPermanent("an Island or blue permanent");
static{
filterBlue.add(Predicates.or(new ColorPredicate(ObjectColor.BLUE), new SubtypePredicate(SubType.ISLAND)));
}
private static final FilterPermanent filterBlack = new FilterPermanent("a Swamp or black permanent");
static{
filterBlack.add(Predicates.or(new ColorPredicate(ObjectColor.BLACK), new SubtypePredicate(SubType.SWAMP)));
}
public NaturesWrath(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}{G}");
// At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ManaCostsImpl("{G}")), TargetController.YOU, false));
// Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
this.addAbility(new EntersBattlefieldAllTriggeredAbility(
Zone.BATTLEFIELD,
new SacrificeEffect(filterBlue, 1, ""),
filterBlue,
false, SetTargetPointer.PLAYER,
"Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent."));
// Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
this.addAbility(new EntersBattlefieldAllTriggeredAbility(
Zone.BATTLEFIELD,
new SacrificeEffect(filterBlack, 1, ""),
filterBlack,
false, SetTargetPointer.PLAYER,
"Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent."));
}
public NaturesWrath(final NaturesWrath card) {
super(card);
}
@Override
public NaturesWrath copy() {
return new NaturesWrath(this);
}
}