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Bugfix - after 12820b54d4
refactoring arrow does not disappear from the screen. Rollback.
This commit is contained in:
parent
5e410df39e
commit
09da478b38
1 changed files with 61 additions and 45 deletions
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@ -1,7 +1,5 @@
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package mage.client.util.gui;
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import com.google.common.collect.MapMaker;
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import javax.swing.*;
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import java.awt.*;
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import java.util.*;
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@ -14,31 +12,37 @@ import java.util.List;
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*/
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public class ArrowBuilder {
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private static final ArrowBuilder instance;
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private static ArrowBuilder instance;
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static {
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instance = new ArrowBuilder();
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}
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/**
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* Stores arrow panels per game
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*/
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private final Map<UUID, JPanel> arrowPanels = new HashMap<>();
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private final Map<UUID, Map<Type, List<Arrow>>> map = new MapMaker().weakKeys().weakValues().makeMap();
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/**
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* The top panel where arrow panels are added to.
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*/
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private JPanel arrowsManagerPanel;
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private int currentWidth;
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private int currentHeight;
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public static ArrowBuilder getBuilder() {
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return instance;
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}
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/**
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* The top panel where arrow panels are added to.
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*/
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private JPanel arrowsManagerPanel;
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/**
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* Stores arrow panels per game
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*/
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private final Map<UUID, JPanel> arrowPanels = new HashMap<UUID, JPanel>();
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private final Map<UUID, Map<Type, List<Arrow>>> map = new HashMap<UUID, Map<Type, java.util.List<Arrow>>>();
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private int currentWidth;
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private int currentHeight;
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public enum Type {
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PAIRED, SOURCE, TARGET, COMBAT, ENCHANT_PLAYERS;
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}
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/**
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* Get the panel where all arrows are being drawn.
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*
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* @return
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*/
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public JPanel getArrowsManagerPanel() {
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@ -69,6 +73,17 @@ public class ArrowBuilder {
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return arrowPanels.get(gameId);
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}
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/**
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* Not synchronized method for arrows panel.
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* Doesn't create JPanel in case the panel doesn't exist.
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* Works faster.
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*
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* @return
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*/
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/*public JPanel getPanelRef() {
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return arrowsManagerPanel;
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}*/
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/**
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* Adds new arrow.
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*
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@ -85,25 +100,26 @@ public class ArrowBuilder {
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arrow.setColor(color);
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arrow.setArrowLocation(startX, startY, endX, endY);
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arrow.setBounds(0, 0, Math.max(startX, endX) + 40, Math.max(startY, endY) + 30); // 30 is offset for arrow heads (being cut otherwise)
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p.add(arrow);
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Map<Type, List<Arrow>> innerMap = map.computeIfAbsent(gameId, k -> new HashMap<>());
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List<Arrow> arrows = innerMap.computeIfAbsent(type, k -> new ArrayList<>());
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arrows.add(arrow);
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synchronized (map) {
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p.add(arrow);
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Map<Type, java.util.List<Arrow>> innerMap = map.get(gameId);
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if (innerMap == null) {
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innerMap = new HashMap<Type, List<Arrow>>();
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map.put(gameId, innerMap);
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}
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java.util.List<Arrow> arrows = innerMap.get(type);
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if (arrows == null) {
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arrows = new ArrayList<Arrow>();
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innerMap.put(type, arrows);
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}
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arrows.add(arrow);
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}
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p.revalidate();
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p.repaint();
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}
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/**
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* Not synchronized method for arrows panel.
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* Doesn't create JPanel in case the panel doesn't exist.
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* Works faster.
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*
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* @return
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*/
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/*public JPanel getPanelRef() {
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return arrowsManagerPanel;
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}*/
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/**
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* Removes all arrows from the screen.
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*/
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@ -111,13 +127,15 @@ public class ArrowBuilder {
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if (map.containsKey(gameId)) {
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Map<Type, List<Arrow>> innerMap = map.get(gameId);
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JPanel p = getArrowsPanel(gameId);
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if (p != null && p.getComponentCount() > 0) {
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p.removeAll();
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p.revalidate();
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p.repaint();
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synchronized (map) {
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if (p != null && p.getComponentCount() > 0) {
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p.removeAll();
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p.revalidate();
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p.repaint();
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}
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innerMap.clear();
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map.remove(gameId);
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}
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innerMap.clear();
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map.remove(gameId);
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}
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}
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@ -125,12 +143,14 @@ public class ArrowBuilder {
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if (map.containsKey(gameId)) {
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Map<Type, List<Arrow>> innerMap = map.get(gameId);
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java.util.List<Arrow> arrows = innerMap.get(type);
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if (arrows != null && !arrows.isEmpty()) {
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if (arrows != null && arrows.size() > 0) {
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JPanel p = getArrowsPanel(gameId);
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for (Arrow arrow : arrows) {
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p.remove(arrow);
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synchronized (map) {
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for (Arrow arrow : arrows) {
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p.remove(arrow);
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}
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innerMap.put(type, new ArrayList<Arrow>());
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}
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innerMap.put(type, new ArrayList<>());
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p.revalidate();
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p.repaint();
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}
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@ -161,8 +181,4 @@ public class ArrowBuilder {
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}
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}
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public enum Type {
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PAIRED, SOURCE, TARGET, COMBAT, ENCHANT_PLAYERS
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}
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}
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