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reenabled/removed/fixed some ignored tests
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parent
5736b00f0f
commit
0a68507ef0
10 changed files with 23 additions and 137 deletions
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@ -3,12 +3,10 @@ package org.mage.test.AI.basic;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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/**
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*
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* @author LevelX2
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*/
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public class CostModificationTest extends CardTestPlayerBaseAI {
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@ -18,8 +16,6 @@ public class CostModificationTest extends CardTestPlayerBaseAI {
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* Once played, I am stuck at "Waiting for Computer" forever...
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*/
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@Test
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@Ignore
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// TODO: Check why sometimes Silvercoat Lion is not cast from AI
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public void testFluctuator() {
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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// Destroy all artifacts, creatures, and enchantments.
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@ -4,19 +4,18 @@ import mage.abilities.mana.ManaOptions;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import static org.mage.test.utils.ManaOptionsTestUtils.*;
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import static org.mage.test.utils.ManaOptionsTestUtils.assertDuplicatedManaOptions;
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import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
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/**
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*
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* @author LevelX2, JayDi85
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*/
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public class HarvesterDruidTest extends CardTestPlayerBase {
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@Test
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@Ignore
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public void testOneInstance() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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@ -35,7 +34,6 @@ public class HarvesterDruidTest extends CardTestPlayerBase {
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}
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@Test
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@Ignore
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public void testTwoInstances() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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@ -4,18 +4,15 @@ import mage.abilities.mana.ManaOptions;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SylvokExplorerTest extends CardTestPlayerBase {
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@Test
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@Ignore
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public void testOneInstance() {
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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@ -4,12 +4,10 @@ import mage.constants.ManaType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class VorinclexVoiceOfHungerTest extends CardTestPlayerBase {
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@ -91,7 +89,6 @@ public class VorinclexVoiceOfHungerTest extends CardTestPlayerBase {
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}
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@Test
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@Ignore
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public void testCastWithGemstoneCavern() {
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// Trample
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// Whenever you tap a land for mana, add one mana of any type that land produced.
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@ -1,46 +0,0 @@
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package org.mage.test.cards.planeswalker;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class RedirectDamageToPlaneswalkerTest extends CardTestPlayerBase {
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@Ignore
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@Test
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public void testDirectDamage() {
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// +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
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// 0: Draw three cards, then put two cards from your hand on top of your library in any order.
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// −1: Return target creature to its owner's hand.
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addCard(Zone.BATTLEFIELD, playerA, "Jace, the Mind Sculptor"); // starts with 3 Loyality counters
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+2:", playerB);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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setChoice(playerB, "Yes");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Jace, the Mind Sculptor", 1);
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assertCounterCount("Jace, the Mind Sculptor", CounterType.LOYALTY, 2); // 3 + 2 - 3 = 2
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -2,12 +2,10 @@ package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class ClergyOfTheHolyNimbusTest extends CardTestPlayerBase {
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@ -47,7 +45,6 @@ public class ClergyOfTheHolyNimbusTest extends CardTestPlayerBase {
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}
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// in game testing works correctly - not sure if the ability is being activated or not here.
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@Ignore
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@Test
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public void testOpponentPaysOneToNotAllowRegeneration() {
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@ -3,12 +3,10 @@ package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DamageEffectsTest extends CardTestPlayerBase {
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@ -70,49 +68,4 @@ public class DamageEffectsTest extends CardTestPlayerBase {
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assertLife(playerA, 32);
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}
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@Ignore
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@Test
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public void vexingDevilFurnaceRathRedirectToPlaneswalker() {
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/*
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Vexing Devil {R}
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Creature — Devil
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When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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*/
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String vDevil = "Vexing Devil";
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/*
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Nissa, Worldwaker {3}{G}{G}
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Planeswalker — Nissa
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+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
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+1: Untap up to four target Forests.
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−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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*/
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String nissa = "Nissa, Worldwaker";
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/*
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Furnace of Rath {1}{R}{R}{R}
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Enchantment
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If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Furnace of Rath");
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addCard(Zone.HAND, playerB, vDevil);
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addCard(Zone.HAND, playerA, nissa);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nissa);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, vDevil);
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setChoice(playerA, "Yes"); // deal 8 damage to playerA and sac vexing devil (8 due to furnace)
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setChoice(playerB, "Yes"); // redirect to planeswalker
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addTarget(playerB, nissa);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, vDevil, 1);
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assertLife(playerA, 20);
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assertGraveyardCount(playerA, nissa, 1);
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}
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}
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@ -2,12 +2,10 @@ package org.mage.test.cards.single.avr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author noxx
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*/
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public class CavernOfSoulsTest extends CardTestPlayerBase {
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@ -195,10 +193,8 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
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* Return to the Ranks cannot be countered if mana produced by Cavern of
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* Souls was used to pay X. Can be bug also for all other spells with X in
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* their cost, not sure.
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*
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*/
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@Test
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@Ignore
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public void testCastWithColorlessManaCanBeCountered() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Cavern of Souls");
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@ -214,8 +210,9 @@ public class CavernOfSoulsTest extends CardTestPlayerBase {
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cavern of Souls");
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setChoice(playerA, "Drake");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Return to the Ranks", "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Return to the Ranks");
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setChoice(playerA, "X=1");
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addTarget(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Return to the Ranks");
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@ -2,7 +2,6 @@ package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -11,8 +10,7 @@ public class AzusaLostButSeekingTest extends CardTestPlayerBase {
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private static final String azusa = "Azusa, Lost but Seeking";
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@Test
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@Ignore
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public void playAdditionalLands(){
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public void playAdditionalLands() {
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addCard(Zone.BATTLEFIELD, playerA, azusa);
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addCard(Zone.HAND, playerA, "Forest", 4);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Forest", 3);
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}
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@ -2,14 +2,12 @@ package org.mage.test.cards.single.m21;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class DemonicEmbraceTest extends CardTestPlayerBase {
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@Test
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@Ignore
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public void playFromGraveyard() {
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// Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
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// You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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@ -19,11 +17,14 @@ public class DemonicEmbraceTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Embrace", "Grizzly Bears");
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//addTarget(playerA, );
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addTarget(playerA, "Mountain");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Demonic Embrace", 1);
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assertPowerToughness(playerA, "Grizzly Bears", 5, 3);
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assertGraveyardCount(playerA, "Mountain", 1);
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assertLife(playerA, 20 - 3);
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}
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}
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