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[AFR] Implemented Ranger Class
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Mage.Sets/src/mage/cards/r/RangerClass.java
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76
Mage.Sets/src/mage/cards/r/RangerClass.java
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package mage.cards.r;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.LookAtTopCardOfLibraryAnyTimeEffect;
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import mage.abilities.effects.common.continuous.PlayTheTopCardEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.ClassLevelAbility;
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import mage.abilities.keyword.ClassReminderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.permanent.token.WolfToken;
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import mage.target.common.TargetAttackingCreature;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class RangerClass extends CardImpl {
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private static final FilterCard filter = new FilterCreatureCard("cast creature spells");
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public RangerClass(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
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this.subtype.add(SubType.CLASS);
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// (Gain the next level as a sorcery to add its ability.)
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this.addAbility(new ClassReminderAbility());
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// When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new WolfToken())));
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// {1}{G}: Level 2
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this.addAbility(new ClassLevelAbility(2, "{1}{G}"));
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// Whenever you attack, put a +1/+1 counter on target attacking creature.
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Ability ability = new AttacksWithCreaturesTriggeredAbility(
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new AddCountersTargetEffect(CounterType.P1P1.createInstance()), 0
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);
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ability.addTarget(new TargetAttackingCreature());
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(ability, 2)));
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// {3}{G}: Level 3
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this.addAbility(new ClassLevelAbility(3, "{3}{G}"));
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// You may look at the top card of your library any time.
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(
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new LookAtTopCardOfLibraryAnyTimeEffect(), 3
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)));
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// You may cast creature spells from the top of your library.
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this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(
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new PlayTheTopCardEffect(filter, false), 3
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)));
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}
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private RangerClass(final RangerClass card) {
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super(card);
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}
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@Override
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public RangerClass copy() {
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return new RangerClass(this);
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}
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}
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@ -190,6 +190,7 @@ public final class AdventuresInTheForgottenRealms extends ExpansionSet {
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cards.add(new SetCardInfo("Prosperous Innkeeper", 200, Rarity.UNCOMMON, mage.cards.p.ProsperousInnkeeper.class));
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cards.add(new SetCardInfo("Purple Worm", 201, Rarity.UNCOMMON, mage.cards.p.PurpleWorm.class));
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cards.add(new SetCardInfo("Rally Maneuver", 36, Rarity.UNCOMMON, mage.cards.r.RallyManeuver.class));
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cards.add(new SetCardInfo("Ranger Class", 202, Rarity.RARE, mage.cards.r.RangerClass.class));
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cards.add(new SetCardInfo("Ranger's Hawk", 37, Rarity.COMMON, mage.cards.r.RangersHawk.class));
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cards.add(new SetCardInfo("Ranger's Longbow", 203, Rarity.COMMON, mage.cards.r.RangersLongbow.class));
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cards.add(new SetCardInfo("Ray of Enfeeblement", 116, Rarity.UNCOMMON, mage.cards.r.RayOfEnfeeblement.class));
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