* Awakener Druid - Fixed that becomes creature effect did not end if Awakener Druid left battlefield.

This commit is contained in:
LevelX2 2013-07-07 09:23:10 +02:00
parent 757e60f290
commit 0a77b8de81

View file

@ -34,11 +34,16 @@ import mage.constants.Duration;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect; import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.filter.common.FilterLandPermanent; import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token; import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent; import mage.target.common.TargetLandPermanent;
@ -62,7 +67,9 @@ public class AwakenerDruid extends CardImpl<AwakenerDruid> {
this.subtype.add("Druid"); this.subtype.add("Druid");
this.power = new MageInt(1); this.power = new MageInt(1);
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
Ability ability = new EntersBattlefieldTriggeredAbility(new BecomesCreatureTargetEffect(new AwakenerDruidToken(), "land", Duration.WhileOnBattlefield), false);
// When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false);
ability.addTarget(new TargetLandPermanent(filter)); ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability); this.addAbility(ability);
} }
@ -78,6 +85,37 @@ public class AwakenerDruid extends CardImpl<AwakenerDruid> {
} }
} }
class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect {
public AwakenerDruidBecomesCreatureEffect() {
super(new AwakenerDruidToken(), "land", Duration.WhileOnBattlefield);
}
public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) {
super(effect);
}
@Override
public AwakenerDruidBecomesCreatureEffect copy() {
return new AwakenerDruidBecomesCreatureEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null) {
this.discard();
return false;
}
return super.apply(layer, sublayer, source, game);
}
@Override
public String getText(Mode mode) {
return "target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land";
}
}
class AwakenerDruidToken extends Token { class AwakenerDruidToken extends Token {
public AwakenerDruidToken() { public AwakenerDruidToken() {