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* Awakener Druid - Fixed that becomes creature effect did not end if Awakener Druid left battlefield.
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parent
757e60f290
commit
0a77b8de81
1 changed files with 40 additions and 2 deletions
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@ -34,11 +34,16 @@ import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.constants.Layer;
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import mage.constants.SubLayer;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.Token;
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import mage.target.common.TargetLandPermanent;
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import mage.target.common.TargetLandPermanent;
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@ -62,7 +67,9 @@ public class AwakenerDruid extends CardImpl<AwakenerDruid> {
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this.subtype.add("Druid");
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this.subtype.add("Druid");
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this.power = new MageInt(1);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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Ability ability = new EntersBattlefieldTriggeredAbility(new BecomesCreatureTargetEffect(new AwakenerDruidToken(), "land", Duration.WhileOnBattlefield), false);
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// When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false);
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ability.addTarget(new TargetLandPermanent(filter));
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ability.addTarget(new TargetLandPermanent(filter));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -78,6 +85,37 @@ public class AwakenerDruid extends CardImpl<AwakenerDruid> {
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}
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}
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}
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}
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class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect {
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public AwakenerDruidBecomesCreatureEffect() {
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super(new AwakenerDruidToken(), "land", Duration.WhileOnBattlefield);
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}
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public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) {
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super(effect);
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}
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@Override
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public AwakenerDruidBecomesCreatureEffect copy() {
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return new AwakenerDruidBecomesCreatureEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent == null) {
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this.discard();
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return false;
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}
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return super.apply(layer, sublayer, source, game);
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}
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@Override
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public String getText(Mode mode) {
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return "target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land";
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}
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}
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class AwakenerDruidToken extends Token {
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class AwakenerDruidToken extends Token {
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public AwakenerDruidToken() {
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public AwakenerDruidToken() {
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@ -89,4 +127,4 @@ class AwakenerDruidToken extends Token {
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toughness = new MageInt(5);
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toughness = new MageInt(5);
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}
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}
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}
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}
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