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ISD - Curse of Stalked Prey
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Mage.Sets/src/mage/sets/innistrad/CurseOfStalkedPrey.java
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Mage.Sets/src/mage/sets/innistrad/CurseOfStalkedPrey.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author BetaSteward
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*/
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public class CurseOfStalkedPrey extends CardImpl<CurseOfStalkedPrey> {
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public CurseOfStalkedPrey(UUID ownerId) {
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super(ownerId, 136, "Curse of Stalked Prey", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Aura");
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this.subtype.add("Curse");
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this.color.setRed(true);
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// Enchant player
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TargetPlayer target = new TargetPlayer();
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this.getSpellAbility().addTarget(target);
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this.getSpellAbility().addEffect(new AttachEffect(Constants.Outcome.AddAbility));
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Ability ability = new EnchantAbility(target.getTargetName());
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this.addAbility(ability);
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// Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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this.addAbility(new CurseOfStalkedPreyTriggeredAbility());
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}
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public CurseOfStalkedPrey(final CurseOfStalkedPrey card) {
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super(card);
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}
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@Override
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public CurseOfStalkedPrey copy() {
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return new CurseOfStalkedPrey(this);
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}
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}
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class CurseOfStalkedPreyTriggeredAbility extends TriggeredAbilityImpl<CurseOfStalkedPreyTriggeredAbility> {
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public CurseOfStalkedPreyTriggeredAbility() {
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super(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.P1P1.createInstance()));
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}
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public CurseOfStalkedPreyTriggeredAbility(final CurseOfStalkedPreyTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public CurseOfStalkedPreyTriggeredAbility copy() {
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return new CurseOfStalkedPreyTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.DAMAGED_PLAYER && ((DamagedPlayerEvent) event).isCombatDamage()) {
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Permanent enchantment = game.getPermanent(this.sourceId);
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if (enchantment != null && enchantment.getAttachedTo() != null) {
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Player player = game.getPlayer(enchantment.getAttachedTo());
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if (player != null && event.getTargetId().equals(player.getId())) {
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getEffects().get(0).setTargetPointer(new FixedTarget(event.getSourceId()));
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature";
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}
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}
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