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[BRO] Implemented Siege Veteran
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66
Mage.Sets/src/mage/cards/s/SiegeVeteran.java
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66
Mage.Sets/src/mage/cards/s/SiegeVeteran.java
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.permanent.token.SoldierArtifactToken;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author weirddan455
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*/
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public final class SiegeVeteran extends CardImpl {
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private static final FilterControlledPermanent filter
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= new FilterControlledPermanent(SubType.SOLDIER, "another nontoken Soldier you control");
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static {
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filter.add(AnotherPredicate.instance);
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filter.add(TokenPredicate.FALSE);
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}
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public SiegeVeteran(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Ability ability = new BeginningOfCombatTriggeredAbility(
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new AddCountersTargetEffect(CounterType.P1P1.createInstance()), TargetController.YOU, false
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);
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ability.addTarget(new TargetControlledCreaturePermanent());
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this.addAbility(ability);
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// Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
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this.addAbility(new DiesCreatureTriggeredAbility(
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new CreateTokenEffect(new SoldierArtifactToken()),
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false, filter
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));
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}
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private SiegeVeteran(final SiegeVeteran card) {
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super(card);
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}
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@Override
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public SiegeVeteran copy() {
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return new SiegeVeteran(this);
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}
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}
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@ -77,6 +77,7 @@ public final class TheBrothersWar extends ExpansionSet {
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cards.add(new SetCardInfo("Recruitment Officer", 23, Rarity.UNCOMMON, mage.cards.r.RecruitmentOfficer.class));
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cards.add(new SetCardInfo("Recruitment Officer", 23, Rarity.UNCOMMON, mage.cards.r.RecruitmentOfficer.class));
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cards.add(new SetCardInfo("Rust Goliath", 204, Rarity.COMMON, mage.cards.r.RustGoliath.class));
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cards.add(new SetCardInfo("Rust Goliath", 204, Rarity.COMMON, mage.cards.r.RustGoliath.class));
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cards.add(new SetCardInfo("Scrapwork Cohort", 37, Rarity.COMMON, mage.cards.s.ScrapworkCohort.class));
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cards.add(new SetCardInfo("Scrapwork Cohort", 37, Rarity.COMMON, mage.cards.s.ScrapworkCohort.class));
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cards.add(new SetCardInfo("Siege Veteran", 25, Rarity.RARE, mage.cards.s.SiegeVeteran.class));
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cards.add(new SetCardInfo("Simian Simulacrum", 205, Rarity.RARE, mage.cards.s.SimianSimulacrum.class));
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cards.add(new SetCardInfo("Simian Simulacrum", 205, Rarity.RARE, mage.cards.s.SimianSimulacrum.class));
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cards.add(new SetCardInfo("Skitterbeam Battalion", 165, Rarity.MYTHIC, mage.cards.s.SkitterbeamBattalion.class));
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cards.add(new SetCardInfo("Skitterbeam Battalion", 165, Rarity.MYTHIC, mage.cards.s.SkitterbeamBattalion.class));
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cards.add(new SetCardInfo("Splitting the Powerstone", 63, Rarity.UNCOMMON, mage.cards.s.SplittingThePowerstone.class));
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cards.add(new SetCardInfo("Splitting the Powerstone", 63, Rarity.UNCOMMON, mage.cards.s.SplittingThePowerstone.class));
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