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ISD - Balefire Dragon
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Mage.Sets/src/mage/sets/innistrad/BalefireDragon.java
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Mage.Sets/src/mage/sets/innistrad/BalefireDragon.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward
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*/
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public class BalefireDragon extends CardImpl<BalefireDragon> {
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public BalefireDragon(UUID ownerId) {
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super(ownerId, 129, "Balefire Dragon", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{5}{R}{R}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Dragon");
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this.color.setRed(true);
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this.power = new MageInt(6);
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this.toughness = new MageInt(6);
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this.addAbility(FlyingAbility.getInstance());
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// Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new BalefireDragonEffect(), false, true));
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}
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public BalefireDragon(final BalefireDragon card) {
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super(card);
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}
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@Override
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public BalefireDragon copy() {
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return new BalefireDragon(this);
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}
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}
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class BalefireDragonEffect extends OneShotEffect<BalefireDragonEffect> {
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public BalefireDragonEffect() {
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super(Outcome.Damage);
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staticText = "it deals that much damage to each creature that player controls";
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}
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public BalefireDragonEffect(final BalefireDragonEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(source));
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if (player != null) {
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int amount = (Integer)getValue("damage");
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if (amount > 0) {
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for (Permanent creature: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), player.getId())) {
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creature.damage(amount, source.getSourceId(), game, true, false);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public BalefireDragonEffect copy() {
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return new BalefireDragonEffect(this);
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}
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}
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@ -70,6 +70,7 @@ public class DealsCombatDamageToAPlayerTriggeredAbility extends TriggeredAbility
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if (setTargetPointer) {
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if (setTargetPointer) {
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for (Effect effect : this.getEffects()) {
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for (Effect effect : this.getEffects()) {
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
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effect.setValue("damage", event.getAmount());
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}
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}
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}
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}
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return true;
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return true;
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