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* Activate spell's ability on the stack - fixed that it can't be activated by humans (example: Lightning Storm);
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parent
3f7b26f60b
commit
0ac4a9d87a
4 changed files with 48 additions and 26 deletions
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@ -88,7 +88,7 @@ public final class GamePanel extends javax.swing.JPanel {
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private String chosenHandKey = "You";
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private boolean smallMode = false;
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private boolean initialized = false;
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private skipButtonsList skipButtons = new skipButtonsList();
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private final skipButtonsList skipButtons = new skipButtonsList();
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private boolean menuNameSet = false;
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private boolean handCardsOfOpponentAvailable = false;
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@ -102,7 +102,7 @@ public final class GamePanel extends javax.swing.JPanel {
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private boolean initComponents;
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private Timer resizeTimer;
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private final Timer resizeTimer;
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private enum PopUpMenuType {
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TRIGGER_ORDER
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@ -1289,7 +1289,11 @@ public final class GamePanel extends javax.swing.JPanel {
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if (needChoosen.contains(card.getKey())) {
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card.getValue().setSelected(true);
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}
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// play from stack unsupported
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// users can activate abilities of the spell on the stack (example: Lightning Storm);
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if (needPlayable.containsKey(card.getKey())) {
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card.getValue().setPlayable(true);
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card.getValue().setPlayableAmount(needPlayable.get(card.getKey()));
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}
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}
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}
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@ -2537,7 +2541,7 @@ public final class GamePanel extends javax.swing.JPanel {
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// Event listener for the ShowCardsDialog
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private Listener<Event> getShowCardsEventListener(final ShowCardsDialog dialog) {
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return (Listener<Event>) event -> {
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return event -> {
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if (event.getEventType() == ClientEventType.SHOW_POP_UP_MENU) {
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if (event.getComponent() != null && event.getComponent() instanceof CardPanel) {
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JPopupMenu menu = ((CardPanel) event.getComponent()).getPopupMenu();
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@ -143,21 +143,24 @@ public class PlayerPanelExt extends javax.swing.JPanel {
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}
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private boolean isCardsPlayable(Collection<CardView> cards, GameView gameView, Set<UUID> possibleTargets) {
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if (cards != null) {
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// can play
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if (gameView != null && gameView.getCanPlayObjects() != null && !gameView.getCanPlayObjects().isEmpty()) {
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for (CardView card : cards) {
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if (gameView.getCanPlayObjects().containsKey(card.getId())) {
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return true;
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}
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if (cards == null || gameView == null) {
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return false;
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}
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// can play
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if (gameView.getCanPlayObjects() != null && !gameView.getCanPlayObjects().isEmpty()) {
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for (CardView card : cards) {
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if (gameView.getCanPlayObjects().containsKey(card.getId())) {
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return true;
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}
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}
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// can select
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if (possibleTargets != null && !possibleTargets.isEmpty()) {
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for (CardView card : cards) {
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if (possibleTargets.contains(card.getId())) {
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return true;
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}
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}
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// can select
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if (possibleTargets != null && !possibleTargets.isEmpty()) {
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for (CardView card : cards) {
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if (possibleTargets.contains(card.getId())) {
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return true;
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}
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}
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}
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@ -1,7 +1,5 @@
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package mage.cards.l;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.common.SimpleActivatedAbility;
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@ -21,11 +19,12 @@ import mage.counters.CounterType;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetAnyTarget;
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import mage.target.common.TargetCardInHand;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class LightningStorm extends CardImpl {
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@ -38,6 +37,7 @@ public final class LightningStorm extends CardImpl {
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effect.setText("{this} deals X damage to any target, where X is 3 plus the number of charge counters on it");
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this.getSpellAbility().addEffect(effect);
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this.getSpellAbility().addTarget(new TargetAnyTarget());
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// Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.STACK,
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new LightningStormAddCounterEffect(),
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@ -115,7 +115,8 @@ class LightningStormAddCounterEffect extends OneShotEffect {
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Spell spell = game.getStack().getSpell(source.getSourceId());
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if (spell != null) {
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spell.addCounters(CounterType.CHARGE.createInstance(2), source, game);
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return spell.chooseNewTargets(game, ((ActivatedAbilityImpl) source).getActivatorId(), false, false, null);
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spell.chooseNewTargets(game, ((ActivatedAbilityImpl) source).getActivatorId(), false, false, null);
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return true;
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}
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return false;
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}
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@ -44,7 +44,6 @@ import mage.game.*;
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import mage.game.combat.CombatGroup;
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import mage.game.command.CommandObject;
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import mage.game.events.*;
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import mage.game.events.GameEvent.EventType;
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import mage.game.match.MatchPlayer;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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@ -1568,7 +1567,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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// It may not be possible to activate abilities of stack abilities
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// stack abilities - can't activate anything
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// spell ability - can activate additional abilities (example: "Lightning Storm")
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if (object instanceof StackAbility || object == null) {
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return useable;
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}
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@ -1594,10 +1594,15 @@ public abstract class PlayerImpl implements Player, Serializable {
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needId1 = object.getId();
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needId2 = ((AdventureCardSpell) object).getParentCard().getId();
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needId3 = object.getId();
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} else if (object instanceof Spell) {
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// example: activate Lightning Storm's ability from the spell on the stack
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needId1 = object.getId();
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needId2 = ((Spell) object).getCard().getId();
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needId3 = null;
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} else {
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needId1 = object.getId();
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needId2 = object.getId();
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needId3 = object.getId();
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needId2 = null;
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needId3 = null;
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}
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// workaround to find all abilities first and filter it for one object
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@ -2791,6 +2796,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* Return result for next flip coint try (can be contolled in tests)
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*
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* @return
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*/
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@Override
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@ -3708,6 +3714,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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UUID mainCardId = card.getMainCard().getId();
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playableObjects.put(mainCardId, playableObjects.getOrDefault(mainCardId, 0) + 1);
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}
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// spell on stack can have activated abilities,
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// so mark it as playable too (users must able to clicks on stack objects)
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// example: Lightning Storm
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Spell spell = game.getSpell(ability.getSourceId());
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if (spell != null) {
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playableObjects.put(spell.getId(), playableObjects.getOrDefault(spell.getId(), 0) + 1);
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}
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}
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}
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return playableObjects;
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