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* Blood-Chin Rager - Fixed that the can't be blocked effect did last until game end.
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1 changed files with 2 additions and 1 deletions
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@ -33,6 +33,7 @@ import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.common.combat.CantBeBlockedByOneAllEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterCreaturePermanent;
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@ -59,7 +60,7 @@ public class BloodChinRager extends CardImpl {
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this.toughness = new MageInt(2);
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// Whenever Blood-Chin Rager attacks, each Warrior creature you control can't be blocked this turn except by two or more creatures.
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this.addAbility(new AttacksTriggeredAbility(new CantBeBlockedByOneAllEffect(2, filter), false));
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this.addAbility(new AttacksTriggeredAbility(new CantBeBlockedByOneAllEffect(2, filter, Duration.EndOfTurn), false));
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}
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public BloodChinRager(final BloodChinRager card) {
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