* Blood-Chin Rager - Fixed that the can't be blocked effect did last until game end.

This commit is contained in:
LevelX2 2015-03-23 00:10:09 +01:00
parent 1b90730aeb
commit 0b20004d97

View file

@ -33,6 +33,7 @@ import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.common.combat.CantBeBlockedByOneAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.filter.common.FilterCreaturePermanent;
@ -59,7 +60,7 @@ public class BloodChinRager extends CardImpl {
this.toughness = new MageInt(2);
// Whenever Blood-Chin Rager attacks, each Warrior creature you control can't be blocked this turn except by two or more creatures.
this.addAbility(new AttacksTriggeredAbility(new CantBeBlockedByOneAllEffect(2, filter), false));
this.addAbility(new AttacksTriggeredAbility(new CantBeBlockedByOneAllEffect(2, filter, Duration.EndOfTurn), false));
}
public BloodChinRager(final BloodChinRager card) {