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Fix #9560 and replace various custom effects with GainControlAllEffect
This commit is contained in:
parent
55b75a5839
commit
0b200748e5
12 changed files with 124 additions and 460 deletions
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@ -1,28 +1,21 @@
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package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlAllEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author nick.myers
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* @author awjackson
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*/
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public final class AuraThief extends CardImpl {
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@ -32,51 +25,23 @@ public final class AuraThief extends CardImpl {
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this.subtype.add(SubType.ILLUSION);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// When Aura Thief dies, you gain control of all enchantments. You don't get
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// to move Auras.
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this.addAbility(new DiesSourceTriggeredAbility(new AuraThiefDiesTriggeredEffect()));
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// When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
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this.addAbility(new DiesSourceTriggeredAbility(
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new GainControlAllEffect(Duration.Custom, StaticFilters.FILTER_PERMANENT_ENCHANTMENTS)
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.setText("you gain control of all enchantments. <i>(You don't get to move Auras.)</i>")
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));
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}
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private AuraThief(final AuraThief card) {
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super(card);
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}
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@Override
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public AuraThief copy() {
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return new AuraThief(this);
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}
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}
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class AuraThiefDiesTriggeredEffect extends OneShotEffect {
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public AuraThiefDiesTriggeredEffect() {
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super(Outcome.Benefit);
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this.staticText = "gain control of all enchantments. <i>(You don't get to move Auras.)</i>";
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}
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public AuraThiefDiesTriggeredEffect(final AuraThiefDiesTriggeredEffect effect) {
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super(effect);
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}
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@Override
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public AuraThiefDiesTriggeredEffect copy() {
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return new AuraThiefDiesTriggeredEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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boolean ret = false;
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for(Permanent enchantment : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_ENCHANTMENT, source.getControllerId(), source, game)) {
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ContinuousEffect gainControl = new GainControlTargetEffect(Duration.EndOfGame);
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gainControl.setTargetPointer(new FixedTarget(enchantment.getId(), game));
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game.addEffect(gainControl, source);
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ret = true;
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}
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return ret;
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}
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}
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@ -17,7 +17,7 @@ import mage.filter.FilterPermanent;
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*/
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public final class Brand extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent("all permanents you own");
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private static final FilterPermanent filter = new FilterPermanent("permanents you own");
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static {
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filter.add(TargetController.YOU.getOwnerPredicate());
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@ -25,7 +25,7 @@ import mage.filter.predicate.permanent.TokenPredicate;
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*/
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public final class EchoOfDeathsWail extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent(SubType.RAT, "all Rat tokens");
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private static final FilterPermanent filter = new FilterPermanent(SubType.RAT, "Rat tokens");
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static {
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filter.add(TokenPredicate.TRUE);
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@ -19,10 +19,8 @@ import mage.cards.CardSetInfo;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreatureOrPlaneswalkerPermanent;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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/**
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@ -32,13 +30,11 @@ import mage.target.common.TargetCreatureOrPlaneswalker;
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public final class GeyadroneDihada extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent("permanents with corruption counters on them");
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private static final FilterCreatureOrPlaneswalkerPermanent filter2 = new FilterCreatureOrPlaneswalkerPermanent("other creature or planeswalker");
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private static final FilterPermanent filter3 = new FilterPermanent("each permanent with a corruption counter on it");
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private static final FilterPermanent filter2 = new FilterCreatureOrPlaneswalkerPermanent("other creature or planeswalker");
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static {
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filter.add(CorruptionCounterPredicate.instance);
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filter.add(CounterType.CORRUPTION.getPredicate());
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filter2.add(AnotherPredicate.instance);
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filter3.add(CorruptionCounterPredicate.instance);
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}
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public GeyadroneDihada(UUID ownerId, CardSetInfo setInfo) {
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@ -56,7 +52,7 @@ public final class GeyadroneDihada extends CardImpl {
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ability.addEffect(new GainLifeEffect(2).concatBy("and"));
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ability.addEffect(new AddCountersTargetEffect(CounterType.CORRUPTION.createInstance(), Outcome.Detriment)
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.setText("Put a corruption counter on up to one other target creature or planeswalker"));
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ability.addTarget(new TargetCreatureOrPlaneswalker(0, 1, filter2, false));
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ability.addTarget(new TargetPermanent(0, 1, filter2));
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this.addAbility(ability);
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// −3: Gain control of target creature or planeswalker until end of tun. Untap it and put a corruption counter on it. It gains haste until end of turn.
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this.addAbility(ability);
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// −7: Gain control of each permanent with a corruption counter on it.
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this.addAbility(new LoyaltyAbility(new GainControlAllEffect(Duration.Custom, filter3), -7));
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this.addAbility(new LoyaltyAbility(
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new GainControlAllEffect(Duration.Custom, filter).setText("gain control of each permanent with a corruption counter on it"),
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-7
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));
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}
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private GeyadroneDihada(final GeyadroneDihada card) {
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@ -80,12 +79,3 @@ public final class GeyadroneDihada extends CardImpl {
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return new GeyadroneDihada(this);
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}
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}
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enum CorruptionCounterPredicate implements Predicate<Permanent> {
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instance;
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@Override
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public boolean apply(Permanent input, Game game) {
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return input.getCounters(game).getCount(CounterType.CORRUPTION) > 0;
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}
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}
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@ -1,4 +1,3 @@
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package mage.cards.g;
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import java.util.UUID;
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@ -23,8 +22,8 @@ import mage.filter.predicate.mageobject.AbilityPredicate;
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*/
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public final class GruulCharm extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Creatures without flying");
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private static final FilterPermanent filter2 = new FilterPermanent("all permanents you own");
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures without flying");
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private static final FilterPermanent filter2 = new FilterPermanent("permanents you own");
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private static final FilterCreaturePermanent filter3 = new FilterCreaturePermanent("creature with flying");
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static {
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@ -41,7 +40,7 @@ public final class GruulCharm extends CardImpl {
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this.getSpellAbility().addEffect(new CantBlockAllEffect(filter, Duration.EndOfTurn));
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// or gain control of all permanents you own;
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this.getSpellAbility().addMode(new Mode(new GainControlAllEffect(Duration.EndOfGame, filter2)));
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this.getSpellAbility().addMode(new Mode(new GainControlAllEffect(Duration.Custom, filter2)));
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// or Gruul Charm deals 3 damage to each creature with flying.
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this.getSpellAbility().addMode(new Mode(new DamageAllEffect(3, filter3)));
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@ -1,40 +1,32 @@
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package mage.cards.k;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.effects.common.UntapAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.effects.common.continuous.GainControlAllEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.filter.common.FilterCreaturePermanent;
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/**
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*
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* @author jeffwadsworth
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* @author awjackson
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*/
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public final class KarrthusTyrantOfJund extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("Dragon creatures you control");
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static {
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filter.add(AnotherPredicate.instance);
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filter.add(SubType.DRAGON.getPredicate());
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}
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private static final FilterPermanent filter = new FilterPermanent(SubType.DRAGON, "Dragons");
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private static final FilterPermanent filter2 = new FilterCreaturePermanent(SubType.DRAGON, "Dragon creatures");
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public KarrthusTyrantOfJund(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{B}{R}{G}");
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new KarrthusEffect()));
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Ability ability = new EntersBattlefieldTriggeredAbility(new GainControlAllEffect(Duration.Custom, filter));
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ability.addEffect(new UntapAllEffect(filter).concatBy(", then"));
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this.addAbility(ability);
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// Other Dragon creatures you control have haste.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true)));
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this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
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HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter2, true
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)));
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}
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private KarrthusTyrantOfJund(final KarrthusTyrantOfJund card) {
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return new KarrthusTyrantOfJund(this);
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}
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}
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class KarrthusEffect extends OneShotEffect {
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public KarrthusEffect() {
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super(Outcome.GainControl);
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this.staticText = "gain control of all Dragons, then untap all Dragons";
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}
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public KarrthusEffect(final KarrthusEffect effect) {
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super(effect);
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}
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@Override
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public KarrthusEffect copy() {
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return new KarrthusEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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FilterPermanent filter = new FilterPermanent();
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filter.add(SubType.DRAGON.getPredicate());
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List<Permanent> dragons = game.getBattlefield().getAllActivePermanents(filter, game);
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for (Permanent dragon : dragons) {
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ContinuousEffect effect = new KarrthusControlEffect(source.getControllerId());
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effect.setTargetPointer(new FixedTarget(dragon.getId(), game));
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game.addEffect(effect, source);
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}
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for (Permanent dragon : dragons) {
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dragon.untap(game);
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}
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return true;
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}
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}
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class KarrthusControlEffect extends ContinuousEffectImpl {
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private UUID controllerId;
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public KarrthusControlEffect(UUID controllerId) {
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super(Duration.EndOfGame, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
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this.controllerId = controllerId;
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}
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public KarrthusControlEffect(final KarrthusControlEffect effect) {
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super(effect);
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this.controllerId = effect.controllerId;
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}
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@Override
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public KarrthusControlEffect copy() {
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return new KarrthusControlEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent dragon = game.getPermanent(targetPointer.getFirst(game, source));
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if (dragon != null && controllerId != null) {
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return dragon.changeControllerId(controllerId, game, source);
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}
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return false;
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}
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}
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@ -1,38 +1,58 @@
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package mage.cards.m;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.UntapAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.effects.common.continuous.GainControlAllEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.Duration;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author jeffwadsworth
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* @author awjackson
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*/
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public final class MobRule extends CardImpl {
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private static final FilterPermanent filter4orMore = new FilterCreaturePermanent("creatures with power 4 or greater");
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private static final FilterPermanent filter3orLess = new FilterCreaturePermanent("creatures with power 3 or less");
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static {
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filter4orMore.add(new PowerPredicate(ComparisonType.MORE_THAN, 3));
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filter3orLess.add(new PowerPredicate(ComparisonType.FEWER_THAN, 4));
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}
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public MobRule(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{R}{R}");
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// Choose one
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// Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
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this.getSpellAbility().addEffect(new MobRuleEffect(ComparisonType.MORE_THAN, 3));
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this.getSpellAbility().addEffect(new GainControlAllEffect(Duration.EndOfTurn, filter4orMore));
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this.getSpellAbility().addEffect(new UntapAllEffect(filter4orMore).setText("untap those creatures"));
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this.getSpellAbility().addEffect(new GainAbilityAllEffect(
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HasteAbility.getInstance(),
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Duration.EndOfTurn,
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filter4orMore,
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"they gain haste until end of turn"
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));
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// Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Mode mode = new Mode(new MobRuleEffect(ComparisonType.FEWER_THAN, 4));
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Mode mode = new Mode(new GainControlAllEffect(Duration.EndOfTurn, filter3orLess));
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mode.addEffect(new UntapAllEffect(filter3orLess).setText("untap those creatures"));
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mode.addEffect(new GainAbilityAllEffect(
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HasteAbility.getInstance(),
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Duration.EndOfTurn,
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filter3orLess,
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"they gain haste until end of turn"
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));
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this.getSpellAbility().addMode(mode);
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}
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@ -45,85 +65,3 @@ public final class MobRule extends CardImpl {
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return new MobRule(this);
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}
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}
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class MobRuleEffect extends OneShotEffect {
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ComparisonType type = null;
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int power = 0;
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public MobRuleEffect(ComparisonType type, int power) {
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super(Outcome.GainControl);
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this.type = type;
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this.power = power;
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if (type == ComparisonType.MORE_THAN) {
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this.staticText = "Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn";
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} else {
|
||||
this.staticText = "Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn";
|
||||
}
|
||||
}
|
||||
|
||||
public MobRuleEffect(final MobRuleEffect effect) {
|
||||
super(effect);
|
||||
this.type = effect.type;
|
||||
this.power = effect.power;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MobRuleEffect copy() {
|
||||
return new MobRuleEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
boolean applied = false;
|
||||
FilterCreaturePermanent filter = new FilterCreaturePermanent();
|
||||
filter.add(new PowerPredicate(type, power));
|
||||
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(filter, game);
|
||||
for (Permanent creature : creatures) {
|
||||
ContinuousEffect effect = new MobRuleControlAllEffect(source.getControllerId());
|
||||
effect.setTargetPointer(new FixedTarget(creature.getId(), game));
|
||||
game.addEffect(effect, source);
|
||||
applied = true;
|
||||
}
|
||||
for (Permanent creature : creatures) {
|
||||
creature.untap(game);
|
||||
applied = true;
|
||||
}
|
||||
for (Permanent creature : creatures) {
|
||||
ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
|
||||
effect.setTargetPointer(new FixedTarget(creature.getId(), game));
|
||||
game.addEffect(effect, source);
|
||||
applied = true;
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
}
|
||||
|
||||
class MobRuleControlAllEffect extends ContinuousEffectImpl {
|
||||
|
||||
private final UUID controllerId;
|
||||
|
||||
public MobRuleControlAllEffect(UUID controllerId) {
|
||||
super(Duration.EndOfTurn, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
|
||||
this.controllerId = controllerId;
|
||||
}
|
||||
|
||||
public MobRuleControlAllEffect(final MobRuleControlAllEffect effect) {
|
||||
super(effect);
|
||||
this.controllerId = effect.controllerId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public MobRuleControlAllEffect copy() {
|
||||
return new MobRuleControlAllEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent creature = game.getPermanent(targetPointer.getFirst(game, source));
|
||||
if (creature != null && controllerId != null) {
|
||||
return creature.changeControllerId(controllerId, game, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ public final class RowanFearlessSparkmage extends CardImpl {
|
|||
// +1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
|
||||
Ability ability = new LoyaltyAbility(new BoostTargetEffect(
|
||||
3, 0, Duration.EndOfTurn
|
||||
).setText("Up to one target creature gets +3/+0"), 1);
|
||||
).setText("up to one target creature gets +3/+0"), 1);
|
||||
ability.addEffect(new GainAbilityTargetEffect(
|
||||
FirstStrikeAbility.getInstance(), Duration.EndOfTurn
|
||||
).setText("and gains first strike until end of turn"));
|
||||
|
@ -46,19 +46,21 @@ public final class RowanFearlessSparkmage extends CardImpl {
|
|||
|
||||
// −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
|
||||
ability = new LoyaltyAbility(new DamageTargetEffect(1)
|
||||
.setText("{this} deals 1 damage to each of up to two target creatures."), -2);
|
||||
.setText("{this} deals 1 damage to each of up to two target creatures"), -2);
|
||||
ability.addEffect(new CantBlockTargetEffect(Duration.EndOfTurn)
|
||||
.setText("Those creatures can't block this turn."));
|
||||
.setText("those creatures can't block this turn"));
|
||||
ability.addTarget(new TargetCreaturePermanent(0, 2));
|
||||
this.addAbility(ability);
|
||||
|
||||
// −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
|
||||
ability = new LoyaltyAbility(new GainControlAllEffect(Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_ALL_CREATURES)
|
||||
.setText("gain control of all creatures until end of turn."), -9);
|
||||
ability.addEffect(new UntapAllEffect(StaticFilters.FILTER_PERMANENT_ALL_CREATURES).setText("Untap them."));
|
||||
ability = new LoyaltyAbility(new GainControlAllEffect(Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES), -9);
|
||||
ability.addEffect(new UntapAllEffect(StaticFilters.FILTER_PERMANENT_CREATURES).setText("untap them"));
|
||||
ability.addEffect(new GainAbilityAllEffect(
|
||||
HasteAbility.getInstance(), Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_ALL_CREATURES
|
||||
).setText("They gain haste until end of turn"));
|
||||
HasteAbility.getInstance(),
|
||||
Duration.EndOfTurn,
|
||||
StaticFilters.FILTER_PERMANENT_CREATURES,
|
||||
"they gain haste until end of turn"
|
||||
));
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,59 +1,29 @@
|
|||
package mage.cards.t;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.EndOfCombatTriggeredAbility;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
|
||||
import mage.abilities.effects.common.continuous.GainControlAllEffect;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubType;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.CombatGroup;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
import mage.watchers.common.BlockedAttackerWatcher;
|
||||
import mage.filter.common.FilterCreaturePermanent;
|
||||
import mage.filter.predicate.permanent.BlockingOrBlockedBySourcePredicate;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author jeffwadsworth
|
||||
* <p>
|
||||
* 5/1/2009 The ability grants you control of all creatures that are blocking it
|
||||
* as the ability resolves. This will include any creatures that were put onto
|
||||
* the battlefield blocking it.
|
||||
* <p>
|
||||
* 5/1/2009 Any blocking creatures that regenerated during combat will have been
|
||||
* removed from combat. Since such creatures are no longer in combat, they
|
||||
* cannot be blocking The Wretched, which means you won't be able to gain
|
||||
* control of them.
|
||||
* <p>
|
||||
* 5/1/2009 If The Wretched itself regenerated during combat, then it will have
|
||||
* been removed from combat. Since it is no longer in combat, there cannot be
|
||||
* any creatures blocking it, which means you won't be able to gain control of
|
||||
* any creatures.
|
||||
* <p>
|
||||
* 10/1/2009 The Wretched's ability triggers only if it's still on the
|
||||
* battlefield when the end of combat step begins (after the combat damage
|
||||
* step). For example, if it's blocked by a 7/7 creature and is destroyed, its
|
||||
* ability won't trigger at all.
|
||||
* <p>
|
||||
* 10/1/2009 If The Wretched leaves the battlefield, you no longer control it,
|
||||
* so the duration of its control-change effect ends.
|
||||
* <p>
|
||||
* 10/1/2009 If you lose control of The Wretched before its ability resolves,
|
||||
* you won't gain control of the creatures blocking it at all.
|
||||
* <p>
|
||||
* 10/1/2009 Once the ability resolves, it doesn't care whether the permanents
|
||||
* you gained control of remain creatures, only that they remain on the
|
||||
* battlefield.
|
||||
* @author awjackson
|
||||
*/
|
||||
public final class TheWretched extends CardImpl {
|
||||
|
||||
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures blocking {this}");
|
||||
|
||||
static {
|
||||
filter.add(BlockingOrBlockedBySourcePredicate.BLOCKING);
|
||||
}
|
||||
|
||||
public TheWretched(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
|
||||
this.subtype.add(SubType.DEMON);
|
||||
|
@ -61,7 +31,7 @@ public final class TheWretched extends CardImpl {
|
|||
this.toughness = new MageInt(5);
|
||||
|
||||
// At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
|
||||
this.addAbility(new EndOfCombatTriggeredAbility(new TheWretchedEffect(), false), new BlockedAttackerWatcher());
|
||||
this.addAbility(new EndOfCombatTriggeredAbility(new GainControlAllEffect(Duration.WhileControlled, filter), false));
|
||||
}
|
||||
|
||||
private TheWretched(final TheWretched card) {
|
||||
|
@ -73,47 +43,3 @@ public final class TheWretched extends CardImpl {
|
|||
return new TheWretched(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TheWretchedEffect extends OneShotEffect {
|
||||
|
||||
TheWretchedEffect() {
|
||||
super(Outcome.Benefit);
|
||||
staticText = "gain control of all creatures blocking {this} for as long as you control {this}";
|
||||
}
|
||||
|
||||
TheWretchedEffect(final TheWretchedEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent theWretched = source.getSourcePermanentIfItStillExists(game);
|
||||
if (theWretched == null
|
||||
|| !theWretched.isAttacking()
|
||||
|| !source.isControlledBy(theWretched.getControllerId())) {
|
||||
return false;
|
||||
}
|
||||
// Check if control of source has changed since ability triggered????? (does it work is it neccessary???)
|
||||
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
||||
if (!combatGroup.getAttackers().contains(source.getSourceId())) {
|
||||
continue;
|
||||
}
|
||||
for (UUID creatureId : combatGroup.getBlockers()) {
|
||||
Permanent blocker = game.getPermanent(creatureId);
|
||||
if (blocker == null
|
||||
|| blocker.getBlocking() <= 0) {
|
||||
continue;
|
||||
}
|
||||
ContinuousEffect effect = new GainControlTargetEffect(Duration.WhileControlled, source.getControllerId());
|
||||
effect.setTargetPointer(new FixedTarget(blocker.getId(), game));
|
||||
game.addEffect(effect, source);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TheWretchedEffect copy() {
|
||||
return new TheWretchedEffect(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,34 +1,29 @@
|
|||
|
||||
package mage.cards.t;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.LoyaltyAbility;
|
||||
import mage.abilities.dynamicvalue.common.CardsInTargetHandCount;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.effects.common.DamageTargetEffect;
|
||||
import mage.abilities.effects.common.UntapAllEffect;
|
||||
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
|
||||
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
|
||||
import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
|
||||
import mage.abilities.effects.common.continuous.GainControlAllEffect;
|
||||
import mage.abilities.effects.common.discard.DiscardControllerEffect;
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.*;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.SuperType;
|
||||
import mage.filter.StaticFilters;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPlayer;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author North
|
||||
* @author awjackson
|
||||
*/
|
||||
public final class TibaltTheFiendBlooded extends CardImpl {
|
||||
|
||||
|
@ -40,19 +35,27 @@ public final class TibaltTheFiendBlooded extends CardImpl {
|
|||
this.setStartingLoyalty(2);
|
||||
|
||||
// +1: Draw a card, then discard a card at random.
|
||||
LoyaltyAbility ability = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1);
|
||||
Effect effect = new DiscardControllerEffect(1, true);
|
||||
effect.setText(", then discard a card at random");
|
||||
ability.addEffect(effect);
|
||||
Ability ability = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1);
|
||||
ability.addEffect(new DiscardControllerEffect(1, true).concatBy(", then"));
|
||||
this.addAbility(ability);
|
||||
|
||||
// -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
|
||||
effect = new DamageTargetEffect(CardsInTargetHandCount.instance, true);
|
||||
Effect effect = new DamageTargetEffect(CardsInTargetHandCount.instance);
|
||||
effect.setText("{this} deals damage equal to the number of cards in target player's hand to that player");
|
||||
ability = new LoyaltyAbility(effect, -4);
|
||||
ability.addTarget(new TargetPlayer());
|
||||
this.addAbility(ability);
|
||||
|
||||
// -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
|
||||
this.addAbility(new LoyaltyAbility(new TibaltTheFiendBloodedThirdEffect(), -6));
|
||||
ability = new LoyaltyAbility(new GainControlAllEffect(Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURES), -6);
|
||||
ability.addEffect(new UntapAllEffect(StaticFilters.FILTER_PERMANENT_CREATURES).setText("untap them"));
|
||||
ability.addEffect(new GainAbilityAllEffect(
|
||||
HasteAbility.getInstance(),
|
||||
Duration.EndOfTurn,
|
||||
StaticFilters.FILTER_PERMANENT_CREATURES,
|
||||
"they gain haste until end of turn"
|
||||
));
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
private TibaltTheFiendBlooded(final TibaltTheFiendBlooded card) {
|
||||
|
@ -64,95 +67,3 @@ public final class TibaltTheFiendBlooded extends CardImpl {
|
|||
return new TibaltTheFiendBlooded(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TibaltTheFiendBloodedFirstEffect extends OneShotEffect {
|
||||
|
||||
public TibaltTheFiendBloodedFirstEffect() {
|
||||
super(Outcome.Benefit);
|
||||
this.staticText = "Draw a card, then discard a card at random";
|
||||
}
|
||||
|
||||
public TibaltTheFiendBloodedFirstEffect(final TibaltTheFiendBloodedFirstEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TibaltTheFiendBloodedFirstEffect copy() {
|
||||
return new TibaltTheFiendBloodedFirstEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
if (player != null) {
|
||||
player.drawCards(1, source, game);
|
||||
Card card = player.getHand().getRandom(game);
|
||||
player.discard(card, false, source, game);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class TibaltTheFiendBloodedThirdEffect extends OneShotEffect {
|
||||
|
||||
public TibaltTheFiendBloodedThirdEffect() {
|
||||
super(Outcome.GainControl);
|
||||
this.staticText = "Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn";
|
||||
}
|
||||
|
||||
public TibaltTheFiendBloodedThirdEffect(final TibaltTheFiendBloodedThirdEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TibaltTheFiendBloodedThirdEffect copy() {
|
||||
return new TibaltTheFiendBloodedThirdEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
List<Permanent> permanents = game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), source, game);
|
||||
for (Permanent permanent : permanents) {
|
||||
permanent.untap(game);
|
||||
|
||||
ContinuousEffect effect = new TibaltTheFiendBloodedControlEffect(source.getControllerId());
|
||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||
game.addEffect(effect, source);
|
||||
|
||||
effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
|
||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||
game.addEffect(effect, source);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class TibaltTheFiendBloodedControlEffect extends ContinuousEffectImpl {
|
||||
|
||||
private final UUID controllerId;
|
||||
|
||||
public TibaltTheFiendBloodedControlEffect(UUID controllerId) {
|
||||
super(Duration.EndOfTurn, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
|
||||
this.controllerId = controllerId;
|
||||
}
|
||||
|
||||
public TibaltTheFiendBloodedControlEffect(final TibaltTheFiendBloodedControlEffect effect) {
|
||||
super(effect);
|
||||
this.controllerId = effect.controllerId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TibaltTheFiendBloodedControlEffect copy() {
|
||||
return new TibaltTheFiendBloodedControlEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
|
||||
if (permanent != null && controllerId != null) {
|
||||
return permanent.changeControllerId(controllerId, game, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ import mage.game.permanent.token.SurvivorToken;
|
|||
public final class VarchildBetrayerOfKjeldor extends CardImpl {
|
||||
|
||||
private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent(SubType.SURVIVOR, "Survivors your opponents control");
|
||||
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent(SubType.SURVIVOR, "all Survivors");
|
||||
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent(SubType.SURVIVOR, "Survivors");
|
||||
|
||||
static {
|
||||
filter1.add(TargetController.OPPONENT.getControllerPredicate());
|
||||
|
|
|
@ -30,7 +30,7 @@ public class GainControlAllEffect extends OneShotEffect {
|
|||
this.filter = filter;
|
||||
this.duration = duration;
|
||||
this.controllingPlayerId = controllingPlayerId;
|
||||
this.staticText = "gain control of " + filter.getMessage();
|
||||
this.staticText = "gain control of all " + filter.getMessage() + (duration.toString().isEmpty() ? "" : ' ' + duration.toString());
|
||||
}
|
||||
|
||||
public GainControlAllEffect(final GainControlAllEffect effect) {
|
||||
|
@ -50,7 +50,7 @@ public class GainControlAllEffect extends OneShotEffect {
|
|||
for (Permanent permanent : game.getBattlefield()
|
||||
.getActivePermanents(filter,
|
||||
source.getControllerId(), source, game)) {
|
||||
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, controllingPlayerId);
|
||||
ContinuousEffect effect = new GainControlTargetEffect(duration, controllingPlayerId);
|
||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||
game.addEffect(effect, source);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue