mirror of
https://github.com/correl/mage.git
synced 2024-12-26 19:16:54 +00:00
[40K] Implemented Aspiring Champion
This commit is contained in:
parent
569f0dcd1f
commit
0b9f4000d6
2 changed files with 110 additions and 0 deletions
109
Mage.Sets/src/mage/cards/a/AspiringChampion.java
Normal file
109
Mage.Sets/src/mage/cards/a/AspiringChampion.java
Normal file
|
@ -0,0 +1,109 @@
|
|||
package mage.cards.a;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.abilities.keyword.MenaceAbility;
|
||||
import mage.cards.*;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
*/
|
||||
public final class AspiringChampion extends CardImpl {
|
||||
|
||||
public AspiringChampion(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
|
||||
|
||||
this.subtype.add(SubType.ASTARTES);
|
||||
this.subtype.add(SubType.WARRIOR);
|
||||
this.power = new MageInt(3);
|
||||
this.toughness = new MageInt(3);
|
||||
|
||||
// Menace
|
||||
this.addAbility(new MenaceAbility());
|
||||
|
||||
// Ruinous Ascension -- When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
|
||||
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
|
||||
new AspiringChampionEffect(), false
|
||||
).withFlavorWord("Ruinous Ascension"));
|
||||
}
|
||||
|
||||
private AspiringChampion(final AspiringChampion card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AspiringChampion copy() {
|
||||
return new AspiringChampion(this);
|
||||
}
|
||||
}
|
||||
|
||||
class AspiringChampionEffect extends OneShotEffect {
|
||||
|
||||
AspiringChampionEffect() {
|
||||
super(Outcome.Benefit);
|
||||
staticText = "sacrifice it. If you do, reveal cards from the top of your library " +
|
||||
"until you reveal a creature card. Put that card onto the battlefield, " +
|
||||
"then shuffle the rest into your library. If that creature is a Demon, " +
|
||||
"it deals damage equal to its power to each opponent";
|
||||
}
|
||||
|
||||
private AspiringChampionEffect(final AspiringChampionEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AspiringChampionEffect copy() {
|
||||
return new AspiringChampionEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
|
||||
if (player == null || permanent == null || !permanent.sacrifice(source, game)) {
|
||||
return false;
|
||||
}
|
||||
Cards toReveal = new CardsImpl();
|
||||
Card card = getCard(player, toReveal, game);
|
||||
player.revealCards(source, toReveal, game);
|
||||
player.moveCards(card, Zone.BATTLEFIELD, source, game);
|
||||
toReveal.retainZone(Zone.LIBRARY, game);
|
||||
player.putCardsOnBottomOfLibrary(toReveal, game, source, false);
|
||||
player.shuffleLibrary(source, game);
|
||||
Permanent creature = game.getPermanent(card.getId());
|
||||
if (creature == null
|
||||
|| !creature.hasSubtype(SubType.DEMON, game)
|
||||
|| creature.getPower().getValue() < 1) {
|
||||
return true;
|
||||
}
|
||||
for (UUID playerId : game.getOpponents(source.getControllerId())) {
|
||||
Player opponent = game.getPlayer(playerId);
|
||||
if (opponent == null) {
|
||||
continue;
|
||||
}
|
||||
opponent.damage(creature.getPower().getValue(), creature.getId(), source, game);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static Card getCard(Player player, Cards toReveal, Game game) {
|
||||
for (Card card : player.getLibrary().getCards(game)) {
|
||||
toReveal.add(card);
|
||||
if (card.isCreature(game)) {
|
||||
return card;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -35,6 +35,7 @@ public final class Warhammer40000 extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
|
||||
cards.add(new SetCardInfo("Arco-Flagellant", 29, Rarity.RARE, mage.cards.a.ArcoFlagellant.class));
|
||||
cards.add(new SetCardInfo("Ash Barrens", 265, Rarity.UNCOMMON, mage.cards.a.AshBarrens.class));
|
||||
cards.add(new SetCardInfo("Aspiring Champion", 71, Rarity.RARE, mage.cards.a.AspiringChampion.class));
|
||||
cards.add(new SetCardInfo("Assault Intercessor", 104, Rarity.RARE, mage.cards.a.AssaultIntercessor.class));
|
||||
cards.add(new SetCardInfo("Assault Suit", 230, Rarity.UNCOMMON, mage.cards.a.AssaultSuit.class));
|
||||
cards.add(new SetCardInfo("Atalan Jackal", 105, Rarity.RARE, mage.cards.a.AtalanJackal.class));
|
||||
|
|
Loading…
Reference in a new issue