mirror of
https://github.com/correl/mage.git
synced 2024-11-14 19:19:32 +00:00
Some changes to game end handling (in hope to fix/improve server handling of games). Some chanmges to log messages.
This commit is contained in:
parent
c449a9b2fd
commit
0c03ce3727
4 changed files with 67 additions and 66 deletions
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@ -174,15 +174,17 @@ public class SessionManager {
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}
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public User getUser(String sessionId) {
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if (sessions.containsKey(sessionId)) {
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Session session = sessions.get(sessionId);
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if (session != null) {
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return UserManager.getInstance().getUser(sessions.get(sessionId).getUserId());
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}
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return null;
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}
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public boolean extendUserSession(String sessionId) {
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if (sessions.containsKey(sessionId)) {
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return UserManager.getInstance().extendUserSession(sessions.get(sessionId).getUserId());
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public boolean extendUserSession(String sessionId) {
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Session session = sessions.get(sessionId);
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if (session != null) {
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return UserManager.getInstance().extendUserSession(session.getUserId());
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}
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return false;
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}
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@ -276,8 +276,10 @@ public class GameSession extends GameWatcher {
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public void kill() {
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if (game != null) {
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logger.debug("before game.quit playerId:" + playerId);
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game.quit(playerId);
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if (game.getPlayer(playerId).isInGame()) {
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logger.debug("QUIT game playerId: " + playerId + " gameId: " + game.getId());
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game.quit(playerId);
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}
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} else {
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logger.error("game object missing playerId: " + (playerId == null ? "[null]":playerId));
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}
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@ -118,7 +118,7 @@ public abstract class GameImpl implements Game, Serializable {
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private static Random rnd = new Random();
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private transient Object customData;
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protected boolean simulation = false;
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@ -127,7 +127,7 @@ public abstract class GameImpl implements Game, Serializable {
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protected transient TableEventSource tableEventSource = new TableEventSource();
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protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
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protected Map<UUID, Card> gameCards = new HashMap<>();
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protected Map<UUID, Card> gameCards = new HashMap<>();
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protected Map<Zone,HashMap<UUID, MageObject>> lki = new EnumMap<>(Zone.class);
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protected Map<Zone,HashMap<UUID, MageObject>> shortLivingLKI = new EnumMap<>(Zone.class);
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@ -436,7 +436,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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private boolean checkIfGameIsOver() {
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if (state.isGameOver()) {
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return true;
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@ -458,7 +458,7 @@ public abstract class GameImpl implements Game, Serializable {
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logger.debug(new StringBuilder("Player ").append(player.getName()).append(" has won gameId: ").append(this.getId()));
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player.won(this);
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}
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}
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}
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return true;
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}
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return false;
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@ -473,7 +473,7 @@ public abstract class GameImpl implements Game, Serializable {
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public boolean isADraw() {
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return hasEnded() && winnerId == null;
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}
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@Override
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public String getWinner() {
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if (winnerId == null) {
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@ -705,7 +705,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (choosingPlayer == null) {
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choosingPlayer = getPlayer(pickChoosingPlayer());
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}
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if (choosingPlayer != null && choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) {
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startingPlayerId = ((List<UUID>)targetPlayer.getTargets()).get(0);
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Player startingPlayer = state.getPlayer(startingPlayerId);
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@ -716,7 +716,7 @@ public abstract class GameImpl implements Game, Serializable {
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message.append(startingPlayer.getName());
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}
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message.append(" takes the first turn");
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this.informPlayers(message.toString());
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} else {
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// not possible to choose starting player, stop here
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@ -901,7 +901,7 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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public void endMulligan(UUID playerId){
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}
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@Override
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public void mulligan(UUID playerId) {
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Player player = getPlayer(playerId);
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@ -912,14 +912,14 @@ public abstract class GameImpl implements Game, Serializable {
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int deduction = 1;
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if (freeMulligans > 0) {
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if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
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int used = usedFreeMulligans.get(player.getId()).intValue();
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int used = usedFreeMulligans.get(player.getId());
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if (used < freeMulligans ) {
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deduction = 0;
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usedFreeMulligans.put(player.getId(), new Integer(used+1));
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usedFreeMulligans.put(player.getId(), used+1);
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}
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} else {
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deduction = 0;
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usedFreeMulligans.put(player.getId(), new Integer(1));
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usedFreeMulligans.put(player.getId(), 1);
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}
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}
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fireInformEvent(new StringBuilder(player.getName())
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@ -931,20 +931,13 @@ public abstract class GameImpl implements Game, Serializable {
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}
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@Override
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public synchronized void quit(UUID playerId) {
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logger.debug("GameImpl.quit start " + playerId);
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public void quit(UUID playerId) {
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if (state != null) {
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Player player = state.getPlayer(playerId);
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if (player != null) {
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logger.debug("GameImpl.quit " + player.getName() + " quits the game");
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player.quit(this);
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}else {
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logger.error(new StringBuilder("GameImpl.quit - player not found - playerId: ").append(playerId));
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}
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} else {
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logger.error(new StringBuilder("GameImpl.quit - state not found - playerId: ").append(playerId));
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}
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logger.debug("GameImpl.quit end " + playerId);
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}
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@Override
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@ -1112,11 +1105,11 @@ public abstract class GameImpl implements Game, Serializable {
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top = state.getStack().peek();
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top.resolve(this);
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} finally {
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if (top != null) {
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if (top != null) {
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if (!getTurn().isEndTurnRequested()) {
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while (state.hasSimultaneousEvents()) {
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state.handleSimultaneousEvent(this);
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checkTriggered();
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checkTriggered();
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}
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}
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state.getStack().remove(top);
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@ -1182,8 +1175,8 @@ public abstract class GameImpl implements Game, Serializable {
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}
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state.addCommandObject(newEmblem);
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}
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@Override
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public void addCommander(Commander commander){
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state.addCommandObject(commander);
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@ -1294,7 +1287,12 @@ public abstract class GameImpl implements Game, Serializable {
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}
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return somethingHappened;
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}
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/**
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* Sets the waiting triggered abilities (if there are any)
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* to the stack in the choosen order by player
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*
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* @return
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*/
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public boolean checkTriggered() {
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boolean played = false;
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for (UUID playerId: state.getPlayerList(state.getActivePlayerId())) {
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@ -1311,7 +1309,7 @@ public abstract class GameImpl implements Game, Serializable {
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state.removeTriggeredAbility(triggeredAbility);
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played |= player.triggerAbility(triggeredAbility, this);
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it.remove();
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}
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}
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}
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if (abilities.isEmpty()) {
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break;
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@ -1320,7 +1318,7 @@ public abstract class GameImpl implements Game, Serializable {
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state.removeTriggeredAbility(abilities.get(0));
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played |= player.triggerAbility(abilities.get(0), this);
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}
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else {
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else {
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TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this);
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if (ability != null) {
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state.removeTriggeredAbility(ability);
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@ -1497,12 +1495,12 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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//20091005 - 704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
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// Similarly, if a permanent thats neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
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// Similarly, if a permanent thats neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
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// it becomes unattached and remains on the battlefield.
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if (perm.getAttachments().size() > 0) {
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for (UUID attachmentId : perm.getAttachments()) {
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Permanent attachment = getPermanent(attachmentId);
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if (attachment != null &&
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if (attachment != null &&
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(attachment.getCardType().contains(CardType.CREATURE) ||
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!(attachment.getSubtype().contains("Aura")
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|| attachment.getSubtype().contains("Equipment")
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@ -1599,9 +1597,9 @@ public abstract class GameImpl implements Game, Serializable {
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.append(" is put into graveyard from battlefield").toString());
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result = true;
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}
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return result;
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return result;
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}
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@Override
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public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
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playerQueryEventSource.addListener(listener);
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@ -1853,25 +1851,25 @@ public abstract class GameImpl implements Game, Serializable {
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}
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/**
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* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
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* the game and any effects which give that player control of any objects or players end. Then,
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* if that player controlled any objects on the stack not represented by cards, those objects
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* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
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* the game and any effects which give that player control of any objects or players end. Then,
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* if that player controlled any objects on the stack not represented by cards, those objects
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* cease to exist. Then, if there are any objects still controlled by that player, those objects
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* are exiled. This is not a state-based action. It happens as soon as the player leaves the game.
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* If the player who left the game had priority at the time he or she left, priority passes to
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* the next player in turn order who's still in the game. #
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*
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* @param playerId
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*
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* @param playerId
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*/
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protected void leave(UUID playerId) {
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Player player = getPlayer(playerId);
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if (player == null || player.hasLeft()) {
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logger.debug("game.leave -> player already left " + (player != null ? player.getName():playerId));
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logger.debug("Player already left " + (player != null ? player.getName():playerId));
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return;
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}
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logger.debug("game.leave -> start player: " + player.getName());
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logger.debug("Start leave game: " + player.getName());
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player.leave();
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if (checkIfGameIsOver()) {
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// no need to remove objects if only one player is left so the game is over
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@ -1924,7 +1922,7 @@ public abstract class GameImpl implements Game, Serializable {
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Card card = entry.getValue();
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if (card.getOwnerId().equals(playerId)) {
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it.remove();
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}
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}
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}
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// Update players in range of
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@ -1978,7 +1976,7 @@ public abstract class GameImpl implements Game, Serializable {
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result.setReplaced(true);
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return result;
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}
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if (event.getAmount() > amountToPrevent) {
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result.setPreventedDamage(amountToPrevent);
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damageEvent.setAmount(event.getAmount() - amountToPrevent);
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@ -1986,11 +1984,11 @@ public abstract class GameImpl implements Game, Serializable {
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result.setPreventedDamage(event.getAmount());
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damageEvent.setAmount(0);
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}
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}
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if (amountToPrevent != Integer.MAX_VALUE) {
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// set remaining amount
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result.setRemainingAmount(amountToPrevent -= result.getPreventedDamage());
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}
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}
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MageObject damageSource = game.getObject(damageEvent.getSourceId());
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MageObject preventionSource = game.getObject(source.getSourceId());
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@ -2329,7 +2327,7 @@ public abstract class GameImpl implements Game, Serializable {
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public void setScopeRelevant(boolean scopeRelevant) {
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this.scopeRelevant = scopeRelevant;
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}
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/**
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* @return - true if only self scope replacement effects have to be applied
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*/
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@ -2342,13 +2340,13 @@ public abstract class GameImpl implements Game, Serializable {
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public boolean isSaveGame() {
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return saveGame;
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}
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@Override
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public void setSaveGame(boolean saveGame) {
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this.saveGame = saveGame;
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}
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public void setStartMessage(String startMessage) {
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this.startMessage = startMessage;
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}
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@ -747,6 +747,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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castSourceIdWithoutMana = sourceId;
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}
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@Override
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public UUID getCastSourceIdWithoutMana() {
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return castSourceIdWithoutMana;
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}
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@ -1116,7 +1117,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// create list of all "notMoreThan" effects to track which one are consumed
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HashMap<Entry<RestrictionUntapNotMoreThanEffect, HashSet<Ability>>, Integer> notMoreThanEffectsUsage = new HashMap<>();
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for (Entry<RestrictionUntapNotMoreThanEffect, HashSet<Ability>> restrictionEffect: game.getContinuousEffects().getApplicableRestrictionUntapNotMoreThanEffects(this, game).entrySet()) {
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notMoreThanEffectsUsage.put(restrictionEffect, new Integer(restrictionEffect.getKey().getNumber()));
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notMoreThanEffectsUsage.put(restrictionEffect, restrictionEffect.getKey().getNumber());
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}
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if (!notMoreThanEffectsUsage.isEmpty()) {
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@ -1141,7 +1142,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// select permanents to untap to consume the "notMoreThan" effects
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for(Map.Entry<Entry<RestrictionUntapNotMoreThanEffect, HashSet<Ability>>, Integer> handledEntry: notMoreThanEffectsUsage.entrySet()) {
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// select a permanent to untap for this entry
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int numberToUntap = handledEntry.getValue().intValue();
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int numberToUntap = handledEntry.getValue();
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if (numberToUntap > 0) {
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List<Permanent> leftForUntap = getPermanentsThatCanBeUntapped(game, canBeUntapped, handledEntry.getKey().getKey(), notMoreThanEffectsUsage);
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@ -1178,8 +1179,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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filter.add(Predicates.not(new PermanentIdPredicate(selectedPermanent.getId())));
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// reduce available untap numbers from other "UntapNotMoreThan" effects if selected permanent applies to their filter too
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for (Entry<Entry<RestrictionUntapNotMoreThanEffect, HashSet<Ability>>, Integer> notMoreThanEffect : notMoreThanEffectsUsage.entrySet()) {
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if (notMoreThanEffect.getValue().intValue() > 0 && notMoreThanEffect.getKey().getKey().getFilter().match(selectedPermanent, game)) {
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notMoreThanEffect.setValue(new Integer(notMoreThanEffect.getValue().intValue() - 1));
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if (notMoreThanEffect.getValue() > 0 && notMoreThanEffect.getKey().getKey().getFilter().match(selectedPermanent, game)) {
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notMoreThanEffect.setValue(notMoreThanEffect.getValue() - 1);
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}
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}
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// update the left for untap list
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@ -1250,7 +1251,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean canBeSelected = true;
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// check if the permanent is restriced by another restriction that has left no permanent
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for (Entry<Entry<RestrictionUntapNotMoreThanEffect, HashSet<Ability>>, Integer> notMoreThanEffect : notMoreThanEffectsUsage.entrySet()) {
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if (notMoreThanEffect.getKey().getKey().getFilter().match(permanent, game) && notMoreThanEffect.getValue().intValue() == 0) {
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if (notMoreThanEffect.getKey().getKey().getFilter().match(permanent, game) && notMoreThanEffect.getValue() == 0) {
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canBeSelected = false;
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break;
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}
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@ -1540,10 +1541,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void quit(Game game) {
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log.debug("PlayerImpl.quit start " + getName() + " quits game " + game.getId());
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game.informPlayers(new StringBuilder(getName()).append(" quits the match.").toString());
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quit = true;
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log.debug("PlayerImpl.quit before concede" + getName() + " quits game " + game.getId());
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this.concede(game);
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}
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@ -1614,21 +1613,21 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void lost(Game game) {
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log.debug("player lost -> start: " + this.getName());
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if (canLose(game)) {
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this.loses = true;
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log.debug(this.getName() + " has lost gameId: " + game.getId());
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if (canLose(game)) {
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//20100423 - 603.9
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if (!this.wins) {
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this.loses = true;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST, null, null, playerId));
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game.informPlayers(new StringBuilder(this.getName()).append(" has lost the game.").toString());
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} else {
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log.debug("player.lost -> stop setting lost because he already has won!: " + this.getName());
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log.debug(this.getName() + " has already won - stop lost");
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}
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// for draw - first all players that have lost have to be set to lost
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if (!hasLeft()) {
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log.debug("Game over playerId: " + playerId);
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game.gameOver(playerId);
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}
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// for draw first all players that have lost have to be set to lost
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// if (!hasLeft()) {
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// log.debug("player.lost -> calling leave");
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// game.gameOver(playerId);
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// }
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}
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}
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