* Some changes to activation count and sacrifice source triggers.

This commit is contained in:
LevelX2 2016-04-21 17:13:57 +02:00
parent 06d3b929a2
commit 0c0dd82480
10 changed files with 116 additions and 124 deletions

View file

@ -31,19 +31,20 @@ import java.util.UUID;
import mage.MageInt;
import static mage.Mana.WhiteMana;
import mage.abilities.Ability;
import mage.abilities.ActivationInfo;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.mana.SimpleManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
@ -60,11 +61,11 @@ public class FarrelitePriest extends CardImpl {
this.toughness = new MageInt(3);
// {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
SimpleManaAbility ability = new SimpleManaAbility(Zone.BATTLEFIELD,
new BasicManaEffect(WhiteMana(1)),
new ManaCostsImpl("{1}"));
ability.addEffect(new FarrelitePriestEffect());
this.addAbility(ability);
this.addAbility(ability);
}
public FarrelitePriest(final FarrelitePriest card) {
@ -76,6 +77,7 @@ public class FarrelitePriest extends CardImpl {
return new FarrelitePriest(this);
}
}
class FarrelitePriestEffect extends OneShotEffect {
public FarrelitePriestEffect() {
@ -94,46 +96,13 @@ class FarrelitePriestEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "FarrelitePriest");
if (amount == null) {
amount = 0;
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new FarrelitePriestResetEffect());
ActivationInfo activationInfo = ActivationInfo.getInstance(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
activationInfo.addActivation(game);
if (activationInfo.getActivationCounter() == 4) {
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new SacrificeSourceEffect());
game.addDelayedTriggeredAbility(delayedAbility, source);
}
amount++;
game.getState().setValue(source.getSourceId().toString() + "FarrelitePriest", amount);
return true;
}
}
class FarrelitePriestResetEffect extends OneShotEffect {
public FarrelitePriestResetEffect() {
super(Outcome.Neutral);
this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
}
public FarrelitePriestResetEffect(final FarrelitePriestResetEffect effect) {
super(effect);
}
@Override
public FarrelitePriestResetEffect copy() {
return new FarrelitePriestResetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "FarrelitePriest");
if (amount != null && amount >= 4) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
game.getState().setValue(source.getSourceId().toString() + "FarrelitePriest", null);
return true;
}
}

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@ -31,19 +31,20 @@ import java.util.UUID;
import mage.MageInt;
import static mage.Mana.BlackMana;
import mage.abilities.Ability;
import mage.abilities.ActivationInfo;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.mana.SimpleManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
@ -59,11 +60,11 @@ public class InitiatesOfTheEbonHand extends CardImpl {
this.toughness = new MageInt(1);
// {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
SimpleManaAbility ability = new SimpleManaAbility(Zone.BATTLEFIELD,
new BasicManaEffect(BlackMana(1)),
new ManaCostsImpl("{1}"));
ability.addEffect(new InitiatesOfTheEbonHandEffect());
this.addAbility(ability);
this.addAbility(ability);
}
public InitiatesOfTheEbonHand(final InitiatesOfTheEbonHand card) {
@ -94,46 +95,13 @@ class InitiatesOfTheEbonHandEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "InitiatesOfTheEbonHand");
if (amount == null) {
amount = 0;
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new InitiatesOfTheEbonHandResetEffect());
ActivationInfo activationInfo = ActivationInfo.getInstance(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
activationInfo.addActivation(game);
if (activationInfo.getActivationCounter() == 4) {
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new SacrificeSourceEffect());
game.addDelayedTriggeredAbility(delayedAbility, source);
}
amount++;
game.getState().setValue(source.getSourceId().toString() + "InitiatesOfTheEbonHand", amount);
return true;
}
}
class InitiatesOfTheEbonHandResetEffect extends OneShotEffect {
public InitiatesOfTheEbonHandResetEffect() {
super(Outcome.Neutral);
this.staticText = "If this ability has been activated four or more times this turn, sacrifice {this} at the beginning of the next end step";
}
public InitiatesOfTheEbonHandResetEffect(final InitiatesOfTheEbonHandResetEffect effect) {
super(effect);
}
@Override
public InitiatesOfTheEbonHandResetEffect copy() {
return new InitiatesOfTheEbonHandResetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amount = (Integer) game.getState().getValue(source.getSourceId().toString() + "InitiatesOfTheEbonHand");
if (amount != null && amount >= 4) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.sacrifice(source.getSourceId(), game);
}
}
game.getState().setValue(source.getSourceId().toString() + "InitiatesOfTheEbonHand", null);
return true;
}
}

View file

@ -49,7 +49,6 @@ import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetOpponent;
@ -188,8 +187,7 @@ class BrainMaggotReturnExiledCardEffect extends OneShotEffect {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null && controller != null) {
int zoneChangeCounter = (sourceObject instanceof PermanentToken) ? source.getSourceObjectZoneChangeCounter() : source.getSourceObjectZoneChangeCounter() - 1;
ExileZone exile = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source.getSourceId(), zoneChangeCounter));
ExileZone exile = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter()));
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (exile != null && sourcePermanent != null) {
controller.moveCards(exile, Zone.HAND, source, game);

View file

@ -155,4 +155,51 @@ public class LimitedCountedActivationsTest extends CardTestPlayerBase {
assertLife(playerA, 16);
assertLife(playerB, 15);
}
@Test
public void testDragonWhelpDontSacrificeNewObject() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// Flying
// {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerA, "Dragon Whelp", 1); // 3/3
// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
addCard(Zone.HAND, playerA, "Reanimate", 1);
// Target creature gains haste until end of turn.
addCard(Zone.HAND, playerA, "Unnatural Speed", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
// Destroy target nonartifact, nonblack creature. It can't be regenerated.
addCard(Zone.HAND, playerB, "Terror", 1); // {1}{B}
activateAbility(1, PhaseStep.UPKEEP, playerA, "{R}: ");
activateAbility(1, PhaseStep.UPKEEP, playerA, "{R}: ");
activateAbility(1, PhaseStep.UPKEEP, playerA, "{R}: ");
activateAbility(1, PhaseStep.UPKEEP, playerA, "{R}: ");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Dragon Whelp");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Dragon Whelp");
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Unnatural Speed", "Dragon Whelp");
activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
activateAbility(1, PhaseStep.DECLARE_ATTACKERS, playerA, "{R}: ");
attack(1, playerA, "Dragon Whelp");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertGraveyardCount(playerA, "Unnatural Speed", 1);
assertGraveyardCount(playerA, "Reanimate", 1);
assertGraveyardCount(playerB, "Terror", 1);
assertPermanentCount(playerA, "Dragon Whelp", 1);
assertPowerToughness(playerA, "Dragon Whelp", 2, 3);
assertGraveyardCount(playerA, "Dragon Whelp", 0);
assertLife(playerA, 16);
assertLife(playerB, 15);
}
}

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
@ -39,20 +38,18 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/
public class NecromancyTest extends CardTestPlayerBase {
/**
* Necromancy
* Enchantment, 2B (3)
* You may cast Necromancy as though it had flash. If you cast it any time a
* sorcery couldn't have been cast, the controller of the permanent it
* becomes sacrifices it at the beginning of the next cleanup step.
* When Necromancy enters the battlefield, if it's on the battlefield, it
* becomes an Aura with "enchant creature put onto the battlefield with
* Necromancy." Put target creature card from a graveyard onto the
* battlefield under your control and attach Necromancy to it. When
* Necromancy leaves the battlefield, that creature's controller sacrifices it.
/**
* Necromancy Enchantment, 2B (3) You may cast Necromancy as though it had
* flash. If you cast it any time a sorcery couldn't have been cast, the
* controller of the permanent it becomes sacrifices it at the beginning of
* the next cleanup step. When Necromancy enters the battlefield, if it's on
* the battlefield, it becomes an Aura with "enchant creature put onto the
* battlefield with Necromancy." Put target creature card from a graveyard
* onto the battlefield under your control and attach Necromancy to it. When
* Necromancy leaves the battlefield, that creature's controller sacrifices
* it.
*
*/
@Test
public void testNecromancy() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
@ -60,7 +57,7 @@ public class NecromancyTest extends CardTestPlayerBase {
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necromancy");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
@ -77,7 +74,7 @@ public class NecromancyTest extends CardTestPlayerBase {
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm");
castSpell(1, PhaseStep.UPKEEP, playerA, "Necromancy");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
@ -87,14 +84,20 @@ public class NecromancyTest extends CardTestPlayerBase {
}
/**
* Check if Necromancy is sacrificed if cast as instant and if the
* reanimated creature will be sacrificed.
*/
@Test
public void testNecromancyFlashSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
// If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
// When Necromancy leaves the battlefield, that creature's controller sacrifices it.
addCard(Zone.HAND, playerA, "Necromancy");
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm");
addCard(Zone.GRAVEYARD, playerA, "Craw Wurm"); // 6/4
castSpell(1, PhaseStep.UPKEEP, playerA, "Necromancy");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
@ -114,7 +117,7 @@ public class NecromancyTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Necromancy"); // enchanting the Craw Wurm
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Disenchant", "Necromancy"); // if Necromancy leaves, the enchanted creature has to leave too
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -124,5 +127,5 @@ public class NecromancyTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, "Necromancy", 1);
assertGraveyardCount(playerA, "Craw Wurm", 1);
}
}

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@ -36,13 +36,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author LevelX2
*/
public class BrainMaggotTest extends CardTestPlayerBase {
/**
* When Brain Maggot enters the battlefield, target opponent reveals his or her hand and
* you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
*
* When Brain Maggot enters the battlefield, target opponent reveals his or
* her hand and you choose a nonland card from it. Exile that card until
* Brain Maggot leaves the battlefield.
*
*/
@Test
public void testCardFromHandWillBeExiled() {
@ -61,10 +61,10 @@ public class BrainMaggotTest extends CardTestPlayerBase {
assertExileCount("Bloodflow Connoisseur", 1);
}
@Test
public void testCardFromHandWillBeExiledAndReturn() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
addCard(Zone.HAND, playerA, "Brain Maggot", 2);
addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
@ -105,4 +105,4 @@ public class BrainMaggotTest extends CardTestPlayerBase {
assertHandCount(playerB, "Bloodflow Connoisseur", 1);
assertExileCount("Bloodflow Connoisseur", 0);
}
}
}

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@ -1191,8 +1191,6 @@ public abstract class AbilityImpl implements Ability {
public void setSourceObject(MageObject sourceObject, Game game) {
if (sourceObject == null) {
this.sourceObject = game.getObject(sourceId);
// if permanent get card /permanent instead of spell
} else {
this.sourceObject = sourceObject;
}

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@ -70,7 +70,9 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
public void trigger(Game game, UUID controllerId) {
//20091005 - 603.4
if (checkInterveningIfClause(game)) {
setSourceObject(null, game);
if (!(this instanceof DelayedTriggeredAbility)) {
setSourceObject(null, game);
}
game.addTriggeredAbility(this);
}
}

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@ -40,7 +40,6 @@ import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.util.CardUtil;
@ -107,8 +106,7 @@ class ReturnExiledPermanentsEffect extends OneShotEffect {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null && controller != null) {
int zoneChangeCounter = (sourceObject instanceof PermanentToken) ? source.getSourceObjectZoneChangeCounter() : source.getSourceObjectZoneChangeCounter() - 1;
UUID exileZone = CardUtil.getExileZoneId(game, source.getSourceId(), zoneChangeCounter);
UUID exileZone = CardUtil.getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
if (exileZone != null) {
ExileZone exile = game.getExile().getExileZone(exileZone);
if (exile != null) {

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@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,12 +20,11 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.MageObject;
@ -34,6 +33,7 @@ import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
/**
*
@ -58,6 +58,15 @@ public class SacrificeSourceEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
if (sourceObject == null) {
// Check if the effect was installed by the spell the source was cast by (e.g. Necromancy), if not don't sacrifice the permanent
if (source.getSourceObject(game) instanceof Spell) {
sourceObject = game.getPermanent(source.getSourceId());
if (sourceObject.getZoneChangeCounter(game) > source.getSourceObjectZoneChangeCounter() + 1) {
return false;
}
}
}
if (sourceObject instanceof Permanent) {
Permanent permanent = (Permanent) sourceObject;
// you can only sacrifice a permanent you control