mirror of
https://github.com/correl/mage.git
synced 2025-01-12 19:25:44 +00:00
* Yavimaya Dryad - Fixed that the Forest was put onto battlefield under controllers control instead of target players control.
This commit is contained in:
parent
6982caed33
commit
0c3d820e25
1 changed files with 46 additions and 2 deletions
|
@ -29,14 +29,21 @@ package mage.sets.archenemy;
|
|||
|
||||
import java.util.UUID;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
|
||||
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
|
||||
import mage.abilities.effects.SearchEffect;
|
||||
import mage.abilities.keyword.ForestwalkAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardsImpl;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.common.FilterLandCard;
|
||||
import mage.filter.predicate.mageobject.SubtypePredicate;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPlayer;
|
||||
import mage.target.common.TargetCardInLibrary;
|
||||
|
||||
/**
|
||||
|
@ -61,7 +68,9 @@ public class YavimayaDryad extends CardImpl {
|
|||
// Forestwalk
|
||||
this.addAbility(new ForestwalkAbility());
|
||||
// When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
|
||||
this.addAbility(new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), true), true));
|
||||
Ability ability = new EntersBattlefieldTriggeredAbility(new YavimayaDryadEffect(new TargetCardInLibrary(filter)), true);
|
||||
ability.addTarget(new TargetPlayer());
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
public YavimayaDryad(final YavimayaDryad card) {
|
||||
|
@ -73,3 +82,38 @@ public class YavimayaDryad extends CardImpl {
|
|||
return new YavimayaDryad(this);
|
||||
}
|
||||
}
|
||||
|
||||
class YavimayaDryadEffect extends SearchEffect {
|
||||
|
||||
public YavimayaDryadEffect(TargetCardInLibrary target) {
|
||||
super(target, Outcome.PutLandInPlay);
|
||||
staticText = "you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library";
|
||||
}
|
||||
|
||||
public YavimayaDryadEffect(final YavimayaDryadEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public YavimayaDryadEffect copy() {
|
||||
return new YavimayaDryadEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
|
||||
if (controller == null || targetPlayer == null) {
|
||||
return false;
|
||||
}
|
||||
if (controller.searchLibrary(target, game)) {
|
||||
if (target.getTargets().size() > 0) {
|
||||
targetPlayer.moveCards(new CardsImpl(target.getTargets()).getCards(game),
|
||||
Zone.BATTLEFIELD, source, game, true, false, false, null);
|
||||
}
|
||||
controller.shuffleLibrary(game);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue