fixed canTarget error and started to convert logging to log4j

This commit is contained in:
BetaSteward 2011-02-14 14:41:29 -05:00
parent c8fcc25ba2
commit 0c5261ce88
10 changed files with 137 additions and 141 deletions

View file

@ -280,7 +280,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
targets = threats(opponentId, ((FilterCreatureOrPlayer)t.getFilter()).getCreatureFilter(), game);
}
for (Permanent permanent: targets) {
if (((TargetPermanent)target).canTarget(playerId, permanent.getId(), source, game)) {
if (t.canTarget(playerId, permanent.getId(), source, game)) {
target.addTarget(permanent.getId(), source, game);
return true;
}

View file

@ -15,6 +15,12 @@
<name>Mage Player AI Minimax</name>
<dependencies>
<dependency>
<groupId>log4j</groupId>
<artifactId>log4j</artifactId>
<version>1.2.14</version>
<type>jar</type>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>

View file

@ -39,8 +39,6 @@ import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
@ -79,7 +77,7 @@ import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;
import org.apache.log4j.Logger;
/**
*
@ -87,7 +85,7 @@ import mage.util.Logging;
*/
public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
private static final transient Logger logger = Logger.getLogger(ComputerPlayer2.class);
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
@ -177,7 +175,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating actions");
logger.debug("simulating actions");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
@ -195,9 +193,9 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
test = root;
root = root.children.get(0);
}
logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
logger.debug("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
logger.fine("simulating -- continuing previous action chain");
logger.debug("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
@ -214,11 +212,11 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
SimulationNode bestChild = null;
for (SimulationNode child: node.getChildren()) {
if (alpha >= beta) {
logger.fine("alpha beta pruning");
logger.debug("alpha beta pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
logger.debug("simulating -- reached end-state");
break;
}
int val = addActions(child, filter, depth-1, alpha, beta);
@ -243,11 +241,11 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
logger.fine("returning minimax beta: " + beta);
logger.debug("returning minimax beta: " + beta);
return beta;
}
else {
logger.fine("returning minimax alpha: " + alpha);
logger.debug("returning minimax alpha: " + alpha);
return alpha;
}
}
@ -277,13 +275,13 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
logger.debug("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
logger.fine("simulating resolve ");
logger.debug("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
@ -301,13 +299,13 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
try {
task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
} catch (TimeoutException e) {
logger.fine("simulating - timed out");
logger.debug("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
logger.log(Level.SEVERE, "Simulation error", e);
logger.fatal("Simulation error", e);
task.cancel(true);
} catch (InterruptedException e) {
logger.log(Level.SEVERE, "Simulation interrupted", e);
logger.fatal("Simulation interrupted", e);
task.cancel(true);
}
}
@ -317,20 +315,20 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
logger.debug("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
logger.debug("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
if (logger.isDebugEnabled())
logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
@ -339,7 +337,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
// int testScore = GameStateEvaluator.evaluate(playerId, game);
// if (testScore < currentScore) {
// // if score at end of step is worse than original score don't check any further
// logger.fine("simulating -- abandoning current check, no immediate benefit");
// logger.debug("simulating -- abandoning current check, no immediate benefit");
// return testScore;
// }
game.getPlayers().resetPassed();
@ -352,7 +350,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
}
else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
logger.debug("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
@ -360,8 +358,8 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
@ -369,16 +367,16 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue());
SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
logger.fine("simulating -- player " + currentPlayer.getName());
logger.debug("simulating -- player " + currentPlayer.getName());
SimulationNode bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
if (logger.isDebugEnabled())
logger.debug("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
@ -389,8 +387,8 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
if (logger.isDebugEnabled())
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, depth-1, alpha, beta);
if (!currentPlayer.getId().equals(playerId)) {
@ -412,11 +410,11 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
}
}
if (alpha >= beta) {
logger.fine("simulating -- pruning");
logger.debug("simulating -- pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
logger.debug("simulating -- reached end-state");
break;
}
}
@ -426,11 +424,11 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
node.children.add(bestNode);
}
if (!currentPlayer.getId().equals(playerId)) {
logger.fine("returning priority beta: " + beta);
logger.debug("returning priority beta: " + beta);
return beta;
}
else {
logger.fine("returning priority alpha: " + alpha);
logger.debug("returning priority alpha: " + alpha);
return alpha;
}
}
@ -564,7 +562,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
@ -585,7 +583,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
@ -608,7 +606,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
@Override
public void selectAttackers(Game game) {
logger.fine("selectAttackers");
logger.debug("selectAttackers");
if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
@ -619,7 +617,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
@Override
public void selectBlockers(Game game) {
logger.fine("selectBlockers");
logger.debug("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {

View file

@ -30,14 +30,11 @@ package mage.player.ai;
import java.util.LinkedList;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.AbilityType;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.cards.decks.Deck;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
@ -60,7 +57,7 @@ import mage.game.turn.Step;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.util.Logging;
import org.apache.log4j.Logger;
/**
*
@ -68,7 +65,7 @@ import mage.util.Logging;
*/
public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
private static final transient Logger logger = Logger.getLogger(ComputerPlayer3.class);
private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility();
@ -158,7 +155,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
logger.debug("simulating pre combat actions -----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
@ -175,7 +172,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
logger.debug("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
@ -192,20 +189,20 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
Game game = node.getGame();
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
logger.debug("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
logger.debug("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (logger.isDebugEnabled())
logger.debug("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
@ -219,12 +216,12 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (stepFinished) {
logger.fine("step finished");
logger.debug("step finished");
int testScore = GameStateEvaluator.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
logger.fine("simulating -- abandoning check, no immediate benefit");
logger.debug("simulating -- abandoning check, no immediate benefit");
val = testScore;
}
else {
@ -249,7 +246,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
}
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
logger.debug("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta);
}
else {
@ -257,8 +254,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
@ -267,7 +264,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
Integer val = null;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
@ -303,8 +300,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
@ -312,7 +309,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
@ -321,7 +318,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning attackers");
logger.debug("simulating -- pruning attackers");
break;
}
Game sim = game.copy();
@ -333,12 +330,12 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
if (logger.isDebugEnabled())
logger.debug("simulating attack -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
logger.debug("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
@ -366,15 +363,15 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
@ -384,24 +381,26 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning blockers");
logger.debug("simulating -- pruning blockers");
break;
}
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
if (group.getAttackers().size() > 0) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
}
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating block -- node#: " + SimulationNode.getCount());
if (logger.isDebugEnabled())
logger.debug("simulating block -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
logger.debug("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
@ -437,20 +436,20 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
if (!game.isGameOver()) {
logger.fine("simulating -- counter attack");
logger.debug("simulating -- counter attack");
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
@ -461,8 +460,8 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
game.getPhase().endPhase(game, game.getActivePlayerId());
}
val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
if (logger.isDebugEnabled())
logger.debug("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
@ -472,7 +471,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return;
}
if (!game.isGameOver()) {
@ -492,7 +491,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
protected void finishCombat(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return;
}
simulateStep(game, new CombatDamageStep(true));
@ -503,10 +502,10 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
logger.fine("simulating -- post combat main");
logger.debug("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep());
@ -520,7 +519,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
protected void simulateToEnd(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
logger.debug("interrupted");
return;
}
if (!game.isGameOver()) {

View file

@ -33,9 +33,7 @@ import java.io.FileInputStream;
import java.io.IOException;
import java.net.URISyntaxException;
import java.util.Properties;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.util.Logging;
import org.apache.log4j.Logger;
/**
*
@ -43,7 +41,7 @@ import mage.util.Logging;
*/
public class Config {
private final static Logger logger = Logging.getLogger(Config.class.getName());
private final static Logger logger = Logger.getLogger(Config.class);
public static final int maxDepth;
public static final int maxNodes;
@ -59,9 +57,9 @@ public class Config {
File file = new File(Config.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath());
p.load(new FileInputStream(new File(file.getParent() + File.separator + "AIMinimax.properties")));
} catch (IOException ex) {
logger.log(Level.SEVERE, null, ex);
logger.fatal("", ex);
} catch (URISyntaxException ex) {
Logger.getLogger(Config.class.getName()).log(Level.SEVERE, null, ex);
logger.fatal("", ex);
}
maxDepth = Integer.parseInt(p.getProperty("maxDepth"));
maxNodes = Integer.parseInt(p.getProperty("maxNodes"));

View file

@ -31,18 +31,11 @@ package mage.player.ai;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.PassAbility;
import mage.abilities.mana.ManaOptions;
@ -54,8 +47,7 @@ import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.target.Target;
import mage.util.Copier;
import mage.util.Logging;
import org.apache.log4j.Logger;
/**
*
@ -63,7 +55,7 @@ import mage.util.Logging;
*/
public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
private final static transient Logger logger = Logging.getLogger(SimulatedPlayer.class.getName());
private final static transient Logger logger = Logger.getLogger(SimulatedPlayer.class);
private boolean isSimulatedPlayer;
private FilterAbility filter;
private transient ConcurrentLinkedQueue<Ability> allActions;
@ -154,10 +146,10 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
}
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
logger.fine("simulating -- found redundant attack combination");
logger.debug("simulating -- found redundant attack combination");
}
else if (logger.isLoggable(Level.FINE)) {
logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
else if (logger.isDebugEnabled()) {
logger.debug("simulating -- attack:" + sim.getCombat().getGroups().size());
}
}
return new ArrayList<Combat>(engagements.values());
@ -185,15 +177,15 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
int numGroups = game.getCombat().getGroups().size();
//try to block each attacker with each potential blocker
Permanent blocker = blockers.get(0);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- block:" + blocker);
if (logger.isDebugEnabled())
logger.debug("simulating -- block:" + blocker);
List<Permanent> remaining = remove(blockers, blocker);
for (int i = 0; i < numGroups; i++) {
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
Game sim = game.copy();
sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
logger.fine("simulating -- found redundant block combination");
logger.debug("simulating -- found redundant block combination");
addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
}
}
@ -205,8 +197,8 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
Ability ability = source.copy();
List<Ability> options = getPlayableOptions(ability, game);
if (options.size() == 0) {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- triggered ability:" + ability);
if (logger.isDebugEnabled())
logger.debug("simulating -- triggered ability:" + ability);
game.getStack().push(new StackAbility(ability, playerId));
ability.activate(game, false);
game.applyEffects();
@ -216,7 +208,7 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
SimulationNode parent = (SimulationNode) game.getCustomData();
int depth = parent.getDepth() - 1;
if (depth == 0) return true;
logger.fine("simulating -- triggered ability - adding children:" + options.size());
logger.debug("simulating -- triggered ability - adding children:" + options.size());
for (Ability option: options) {
addAbilityNode(parent, option, depth, game);
}
@ -230,7 +222,7 @@ public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
ability.activate(sim, false);
sim.applyEffects();
SimulationNode newNode = new SimulationNode(sim, depth, playerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
logger.debug("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
for (Target target: ability.getTargets()) {
for (UUID targetId: target.getTargets()) {
newNode.getTargets().add(targetId);

View file

@ -33,8 +33,6 @@ import mage.server.util.PluginClassLoader;
import java.io.File;
import java.io.FilenameFilter;
import java.net.InetAddress;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.game.match.MatchType;
import mage.game.tournament.TournamentType;
import mage.server.game.DeckValidatorFactory;
@ -45,7 +43,7 @@ import mage.server.util.ConfigSettings;
import mage.server.util.config.Plugin;
import mage.server.util.config.GamePlugin;
import mage.util.Copier;
import mage.util.Logging;
import org.apache.log4j.Logger;
/**
*
@ -53,7 +51,7 @@ import mage.util.Logging;
*/
public class Main {
private static Logger logger = Logging.getLogger(Main.class.getName());
private static Logger logger = Logger.getLogger(Main.class);
private final static String testModeArg = "-testMode=";
private final static String pluginFolder = "plugins";
@ -68,7 +66,7 @@ public class Main {
public static void main(String[] args) {
logger.info("Starting MAGE server version " + version);
logger.info("Logging level: " + Logging.getLevel(logger));
logger.info("Logging level: " + logger.getLevel());
deleteSavedGames();
ConfigSettings config = ConfigSettings.getInstance();
for (GamePlugin plugin: config.getGameTypes()) {
@ -101,7 +99,7 @@ public class Main {
ip = InetAddress.getLocalHost().getHostAddress();
}
} catch (UnknownHostException ex) {
logger.log(Level.WARNING, "Could not get server address: ", ex);
logger.warn("Could not get server address: ", ex);
}
String ipParam = System.getProperty("server");
if (ipParam != null) {
@ -117,9 +115,9 @@ public class Main {
logger.info("Loading plugin: " + plugin.getClassName());
return Class.forName(plugin.getClassName(), true, classLoader);
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Plugin not Found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Plugin not Found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading plugin " + plugin.getJar(), ex);
logger.fatal("Error loading plugin " + plugin.getJar(), ex);
}
return null;
}
@ -130,9 +128,9 @@ public class Main {
logger.info("Loading game type: " + plugin.getClassName());
return (MatchType) Class.forName(plugin.getTypeName(), true, classLoader).newInstance();
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Game type not found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Game type not found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading game type " + plugin.getJar(), ex);
logger.fatal("Error loading game type " + plugin.getJar(), ex);
}
return null;
}
@ -143,9 +141,9 @@ public class Main {
logger.info("Loading tournament type: " + plugin.getClassName());
return (TournamentType) Class.forName(plugin.getTypeName(), true, classLoader).newInstance();
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Tournament type not found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Tournament type not found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading game type " + plugin.getJar(), ex);
logger.fatal("Error loading game type " + plugin.getJar(), ex);
}
return null;
}

View file

@ -127,16 +127,16 @@ public class PlayGameTest extends MageTestBase {
if (card != null) {
cards.add(card);
} else {
logger.severe("Couldn't find a card: " + cardName);
logger.severe("line: " + line);
logger.fatal("Couldn't find a card: " + cardName);
logger.fatal("line: " + line);
}
}
}
} else {
logger.warning("Unknown player: " + nickname);
logger.warn("Unknown player: " + nickname);
}
} else {
logger.warning("Init string wasn't parsed: " + line);
logger.warn("Init string wasn't parsed: " + line);
}
}
} finally {

View file

@ -11,20 +11,19 @@ import mage.server.util.PluginClassLoader;
import mage.server.util.config.GamePlugin;
import mage.server.util.config.Plugin;
import mage.util.Copier;
import mage.util.Logging;
import org.junit.BeforeClass;
import java.io.File;
import java.io.FilenameFilter;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.apache.log4j.Level;
import org.apache.log4j.Logger;
import java.util.regex.Pattern;
/**
* @author ayratn
*/
public class MageTestBase {
protected static Logger logger = Logging.getLogger(MageTestBase.class.getName());
protected static Logger logger = Logger.getLogger(MageTestBase.class);
public static PluginClassLoader classLoader = new PluginClassLoader();
@ -34,8 +33,9 @@ public class MageTestBase {
@BeforeClass
public static void init() {
Logger.getRootLogger().setLevel(Level.DEBUG);
logger.info("Starting MAGE tests");
logger.info("Logging level: " + Logging.getLevel(logger));
logger.info("Logging level: " + logger.getLevel());
deleteSavedGames();
ConfigSettings config = ConfigSettings.getInstance();
for (GamePlugin plugin : config.getGameTypes()) {
@ -59,9 +59,9 @@ public class MageTestBase {
logger.info("Loading plugin: " + plugin.getClassName());
return Class.forName(plugin.getClassName(), true, classLoader);
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Plugin not Found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Plugin not Found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading plugin " + plugin.getJar(), ex);
logger.fatal("Error loading plugin " + plugin.getJar(), ex);
}
return null;
}
@ -72,9 +72,9 @@ public class MageTestBase {
logger.info("Loading game type: " + plugin.getClassName());
return (MatchType) Class.forName(plugin.getTypeName(), true, classLoader).newInstance();
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Game type not found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Game type not found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading game type " + plugin.getJar(), ex);
logger.fatal("Error loading game type " + plugin.getJar(), ex);
}
return null;
}
@ -85,9 +85,9 @@ public class MageTestBase {
logger.info("Loading tournament type: " + plugin.getClassName());
return (TournamentType) Class.forName(plugin.getTypeName(), true, classLoader).newInstance();
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, "Tournament type not found:" + plugin.getJar() + " - check plugin folder");
logger.warn("Tournament type not found:" + plugin.getJar() + " - check plugin folder");
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error loading game type " + plugin.getJar(), ex);
logger.fatal("Error loading game type " + plugin.getJar(), ex);
}
return null;
}

View file

@ -90,13 +90,18 @@ public class TargetCreatureOrPlayer extends TargetImpl<TargetCreatureOrPlayer> {
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
return canTarget(null, id, source, game);
}
public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
Permanent permanent = game.getPermanent(id);
MageObject targetSource = game.getObject(source.getSourceId());
if (permanent != null) {
if (source != null)
return permanent.canBeTargetedBy(targetSource) && filter.match(permanent, source.getControllerId(), game);
//TODO: check for replacement effects
return permanent.canBeTargetedBy(game.getObject(source.getSourceId())) && filter.match(permanent, controllerId, game);
else
return filter.match(permanent);
return filter.match(permanent, controllerId, game);
}
Player player = game.getPlayer(id);
if (player != null)