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[MID] Implemented Phantom Carriage
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Mage.Sets/src/mage/cards/p/PhantomCarriage.java
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Mage.Sets/src/mage/cards/p/PhantomCarriage.java
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package mage.cards.p;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.SearchEffect;
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import mage.abilities.keyword.DisturbAbility;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class PhantomCarriage extends CardImpl {
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public PhantomCarriage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
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this.subtype.add(SubType.SPIRIT);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new PhantomCarriageEffect(), true));
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}
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private PhantomCarriage(final PhantomCarriage card) {
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super(card);
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}
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@Override
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public PhantomCarriage copy() {
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return new PhantomCarriage(this);
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}
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}
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class PhantomCarriageEffect extends SearchEffect {
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private static final FilterCard filter = new FilterCard("card with flashback or disturb");
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static {
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filter.add(Predicates.or(
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new AbilityPredicate(FlashbackAbility.class),
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new AbilityPredicate(DisturbAbility.class)
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));
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}
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public PhantomCarriageEffect() {
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super(new TargetCardInLibrary(StaticFilters.FILTER_CARD_CREATURE), Outcome.Neutral);
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staticText = "search your library for a card with flashback or disturb, put that card into your graveyard, then shuffle";
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}
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public PhantomCarriageEffect(final PhantomCarriageEffect effect) {
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super(effect);
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}
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@Override
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public PhantomCarriageEffect copy() {
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return new PhantomCarriageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller.searchLibrary(target, source, game)) {
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if (!target.getTargets().isEmpty()) {
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Card card = controller.getLibrary().getCard(target.getFirstTarget(), game);
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if (card != null) {
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controller.moveCards(card, Zone.GRAVEYARD, source, game);
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}
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}
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}
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controller.shuffleLibrary(source, game);
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return true;
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}
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return false;
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}
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}
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@ -134,6 +134,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Overwhelmed Archivist", 68, Rarity.UNCOMMON, mage.cards.o.OverwhelmedArchivist.class));
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cards.add(new SetCardInfo("Patrician Geist", 69, Rarity.RARE, mage.cards.p.PatricianGeist.class));
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cards.add(new SetCardInfo("Pestilent Wolf", 192, Rarity.COMMON, mage.cards.p.PestilentWolf.class));
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cards.add(new SetCardInfo("Phantom Carriage", 70, Rarity.UNCOMMON, mage.cards.p.PhantomCarriage.class));
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cards.add(new SetCardInfo("Pithing Needle", 257, Rarity.RARE, mage.cards.p.PithingNeedle.class));
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cards.add(new SetCardInfo("Plains", 268, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Play with Fire", 154, Rarity.UNCOMMON, mage.cards.p.PlayWithFire.class));
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