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[ISD] Skeletal Grimace
Added ISD.txt (needs to manually be apended to mtg-cards-data.txt)
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Mage.Sets/src/mage/sets/innistrad/SkeletalGrimace.java
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Mage.Sets/src/mage/sets/innistrad/SkeletalGrimace.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants.AttachmentType;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author North
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*/
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public class SkeletalGrimace extends CardImpl<SkeletalGrimace> {
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public SkeletalGrimace(UUID ownerId) {
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super(ownerId, 116, "Skeletal Grimace", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Aura");
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this.color.setBlack(true);
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Duration.WhileOnBattlefield)));
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Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}"));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA)));
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}
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public SkeletalGrimace(final SkeletalGrimace card) {
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super(card);
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}
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@Override
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public SkeletalGrimace copy() {
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return new SkeletalGrimace(this);
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}
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}
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Utils/ISD.txt
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Utils/ISD.txt
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Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance|
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Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.|
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Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.|
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Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.|
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Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.|
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Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.$Flashback {5}{W}{W}|
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Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies.|
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Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.|
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Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
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Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
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Slayer of the Wicked|Innistrad||U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.|
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Spectral Rider|Innistrad||U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate|
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Thraben Sentry|Innistrad|38|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.|
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Thraben Militia|Innistrad|38|C||Creature - Human Soldier|5|4|Trample|
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Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.|
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Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U}|
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Civilized Scholar|Innistrad|47|U|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it|
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Homicidal Brute|Innistrad|47|U||Human Mutant|5|1|{R}$At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.|
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Curse of the Bloody Tome|Innistrad|50|C|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.|
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Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.|
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Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U}|
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Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof$Invisible Stalker is unblockable.|
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Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.|
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Ludevic's Test Subject|Innistrad|64|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.|
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Ludevic's Abomination|Innistrad|64|R||Creature - Lizard Horror|13|13|Trample|
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Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.|
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Mirror-Mad Phantasm|Innistrad||M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.|
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Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.|
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Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.|
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Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U}|
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Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.|
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Snapcaster Mage|Innistrad||R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.|
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Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an addition cost to cast Stitched Drake, exile a creature card from your graveyard.$$Flying|
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Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.|
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Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.$Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.|
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Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B}|
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Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.|
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Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R}|
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Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant Player$Creatures enchanted player controls gets -1/-1.|
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Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.|
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Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.|
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Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|3|+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.|
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Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B}|
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Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|
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Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.$|
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Screeching Bat|Innistrad|114|U|{2}{B}|Creature - Bat|2|2|Flying$$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|
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Stalking Vampire|Innistrad|114|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|
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Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."|
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Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.|
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Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.|
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Village Cannibals|Innistrad||U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.|
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Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2||
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Balefire Dragon|Innistrad||M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.|
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Blasphemous Act|Innistrad||R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
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Bloodcrazed Neonate|Innistrad||C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able. $$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.|
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Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.|
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Curse of Stalked Prey|Innistrad||R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|
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Devil's Play|Innistrad||R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R}|
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Falkenrath Marauders|Innistrad||R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|
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Instigator Gang|Innistrad||R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.|
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Wildblood Pack|Innistrad||R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.|
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Into the Maw of Hell|Innistrad||U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
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Kruin Outlaw|Innistrad||R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.|
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Terror of Kruin Pass|Innistrad||R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.|
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Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.|
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Skirsdag Cultist|Innistrad||U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.|
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Stromkirk Noble|Innistrad||R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.|
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Tormented Pariah|Innistrad|165|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.|
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Rampaging Werewolf|Innistrad|165|C||Creatue - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.|
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Village Ironsmith|Innistrad||C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.|
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Ironfang|Innistrad||C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.|
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Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.|
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Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|
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Daybreak Ranger|Innistrad|176|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|
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Nightfall Predator|Innistrad|176|R||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i>$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|
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Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.|
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Garruk Relentless|Innistrad|181|M|{3}{G}|Planeswalker - Garruk|3|When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him$0: Put a 2/2 green Wolf creature token onto the battlefield.|
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Garruk, the Veil-Cursed|Innistrad|181|M||Planeswalker - Garruk|||{bg}$+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.|
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Gatstaf Shepherd|Innistrad|182|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gastaf Shepherd.|
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Gatstaf Howler|Innistrad|182|U||Creature - Werewolf|3|3|Intimidate$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gastaf Howler.|
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Grizzled Outcasts|Innistrad||C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.|
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Krallenhorde Savages|Innistrad||C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde savages.|
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Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.|
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Mayor of Avabruck|Innistrad|193|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.|
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Howlpack Alpha|Innistrad|193|R||Creature - Werewolf|3|3|Other Werewolf and Wolf creatures you control get +1/+1.$$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.|
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Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.|
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Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B}|
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Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.|
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Travel Preparations|Innistrad||C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W}|
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Ulvenwald Mystics|Innistrad|208|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.|
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Ulvenwald Primordials|Innistrad|208|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|
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Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|
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Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creaute - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.|
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Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.|
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Blazing Torch|Innistrad|216|C|{1}|Arctifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$$Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$$Equip {1}|
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Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}|
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Cellar Door|Innistrad|218|U|{2}|Artifact|||{3},{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black zombie creature token onto the battlefield.|
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Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|
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Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$$Equip {1}|
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Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.${T}: Add {R} or {W} to your mana pool.|
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Gavony Township|Innistrad|239|R||Land|||{T}: Add {1} to your mana pool.${2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.|
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Ghost Quarter|Innistrad|240|U||Land|||{T}: Add {1} to your mana pool.${T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her llibrary for a basic land card, put it onto the battlefield, then shuffle his or her library.|
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Hinterland Harbor|Innistrad|241|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island.${T}: Add {G} or {U} to your mana pool.|
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Isolated Chapel|Innistrad|242|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp.${T}: Add {W} or {B} to your mana pool.|
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Kessig Wolf Run|Innistrad|243|R||Land|||{T}: Add {1} to your mana pool.${X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.|
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Moorland Haunt|Innistrad|244|R||Land|||{T}: Add {1} to your mana pool.${W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|
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Shimmering Grotto|Innistrad||C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.|
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Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.${T}: Add {U} or {R} to your mana pool.|
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||||
Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.${T}: Add {B} or {G} to your mana pool.|
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Plains|Innistrad|250|L||Basic Land - Plains||||
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||||
Plains|Innistrad|251|L||Basic Land - Plains||||
|
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Plains|Innistrad|252|L||Basic Land - Plains||||
|
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Island|Innistrad|253|L||Basic Land - Island||||
|
||||
Island|Innistrad|254|L||Basic Land - Island||||
|
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Island|Innistrad|255|L||Basic Land - Island||||
|
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Swamp|Innistrad|256|L||Basic Land - Swamp||||
|
||||
Swamp|Innistrad|257|L||Basic Land - Swamp||||
|
||||
Swamp|Innistrad|258|L||Basic Land - Swamp||||
|
||||
Mountain|Innistrad|259|L||Basic Land - Mountain||||
|
||||
Mountain|Innistrad|260|L||Basic Land - Mountain||||
|
||||
Mountain|Innistrad|261|L||Basic Land - Mountain||||
|
||||
Forest|Innistrad|262|L||Basic Land - Forest||||
|
||||
Forest|Innistrad|263|L||Basic Land - Forest||||
|
||||
Forest|Innistrad|264|L||Basic Land - Forest||||
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Loading…
Reference in a new issue