Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes.

This commit is contained in:
LevelX2 2016-11-19 12:08:38 +01:00
parent 06f9e3db19
commit 0ccaca4a3b
8 changed files with 106 additions and 14 deletions

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@ -1,4 +1,4 @@
/*
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
@ -28,8 +28,6 @@
package mage.cards.m;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
@ -37,6 +35,7 @@ import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
@ -58,13 +57,17 @@ public class MasterOfEtherium extends CardImpl {
}
public MasterOfEtherium(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{2}{U}");
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}{U}");
this.subtype.add("Vedalken");
this.subtype.add("Wizard");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Master of Etherium's power and toughness are each equal to the number of artifacts you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterCounted), Duration.EndOfGame)));
// Other artifact creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterBoosted, true)));
}

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@ -28,8 +28,6 @@
package mage.cards.m;
import java.util.UUID;
import mage.constants.CardType;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
@ -38,6 +36,7 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterArtifactSpell;
import mage.game.Game;
import mage.game.permanent.token.MyrToken;
@ -47,19 +46,21 @@ import mage.game.permanent.token.MyrToken;
* @author Loki, North
*/
public class Myrsmith extends CardImpl {
public Myrsmith (UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}");
public Myrsmith(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add("Human");
this.subtype.add("Artificer");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.
FilterArtifactSpell filter = new FilterArtifactSpell("an artifact spell");
this.addAbility(new SpellCastControllerTriggeredAbility(new MyrsmithEffect(), filter, false));
}
public Myrsmith (final Myrsmith card) {
public Myrsmith(final Myrsmith card) {
super(card);
}
@ -70,6 +71,7 @@ public class Myrsmith extends CardImpl {
}
class MyrsmithEffect extends CreateTokenEffect {
public MyrsmithEffect() {
super(new MyrToken());
staticText = "you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token";

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@ -0,0 +1,86 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.equipped;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SwordOfTheMeekTest extends CardTestPlayerBase {
/**
* Played a game vs. the AI when I noticed the following:
*
* Had Master of Etherium and Myrsmith in play, Sword of the Meek in the
* graveyard. I cast an artifact spell, Myrsmith triggers. I pay {1} to get
* a Myr token which enters the battlefield as a 2/2 (due to Master of
* Etherium), but Sword of the Meek triggers regardless and I can have it
* enter the battlefield attached to the token. Also, Myrsmith's trigger
* wasn't optional, it didn't ask whether I wanted to pay or not.
*/
@Test
public void testEquipAlive() {
// Master of Etherium's power and toughness are each equal to the number of artifacts you control.
// Other artifact creatures you control get +1/+1.
addCard(Zone.BATTLEFIELD, playerA, "Master of Etherium", 1); // Creature 1/1
// Whenever you cast an artifact spell, you may pay . If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Myrsmith", 1); // Creature 1/1
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Chromatic Star");
// Equipped creature gets +1/+2.
// Equip {2}
// Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
addCard(Zone.GRAVEYARD, playerA, "Sword of the Meek");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chromatic Star");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Chromatic Star", 1);
assertPermanentCount(playerA, "Myr", 1);
assertPowerToughness(playerA, "Myr", 2, 2);
assertPermanentCount(playerA, "Sword of the Meek", 0);
assertPowerToughness(playerA, "Master of Etherium", 3, 3);
Permanent myr = getPermanent("Myr", playerA.getId());
Assert.assertTrue("Myr may not have any attachments", myr.getAttachments().isEmpty());
}
}

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@ -54,6 +54,7 @@ public class ReflectingPoolTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Crumbling Vestige", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crumbling Vestige");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);

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@ -97,6 +97,7 @@ public class CreateTokenEffect extends OneShotEffect {
token.putOntoBattlefield(value, game, source.getSourceId(), source.getControllerId(), tapped, attacking);
this.lastAddedTokenId = token.getLastAddedToken();
this.lastAddedTokenIds = token.getLastAddedTokenIds();
return true;
}

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@ -146,7 +146,6 @@ public class BoostControlledEffect extends ContinuousEffectImpl {
perm.addToughness(toughness.calculate(game, source, this));
}
}
}
return true;
}

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@ -544,11 +544,10 @@ public class GameState implements Serializable, Copyable<GameState> {
// 608.2e
public void processAction(Game game) {
game.getState().handleSimultaneousEvent(game);
applyEffects(game);
game.applyEffects();
}
public void applyEffects(Game game) {
game.resetShortLivingLKI();
for (Player player : players.values()) {
player.reset();
}
@ -563,13 +562,13 @@ public class GameState implements Serializable, Copyable<GameState> {
public void removeEocEffects(Game game) {
effects.removeEndOfCombatEffects();
delayed.removeEndOfCombatAbilities();
applyEffects(game);
game.applyEffects();
}
public void removeEotEffects(Game game) {
effects.removeEndOfTurnEffects();
delayed.removeEndOfTurnAbilities();
applyEffects(game);
game.applyEffects();
}
public void addEffect(ContinuousEffect effect, Ability source) {

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@ -234,6 +234,7 @@ public class Token extends MageObjectImpl {
}
}
game.getState().applyEffects(game); // Needed to do it here without LKIReset i.e. do get SwordOfTheMeekTest running correctly.
return true;
}
return false;