From 0cd5ab12f76f788b48691f2b609c2107795bf734 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 26 Jun 2020 18:16:11 +0200 Subject: [PATCH] * Mycosynth Lattice - Added hint text for the use of floating mana (closes #1544). --- Mage.Sets/src/mage/cards/m/MycosynthLattice.java | 5 ++++- Mage.Sets/src/mage/cards/s/SunderingStroke.java | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/m/MycosynthLattice.java b/Mage.Sets/src/mage/cards/m/MycosynthLattice.java index 61ac8b0fae..7053ad1eab 100644 --- a/Mage.Sets/src/mage/cards/m/MycosynthLattice.java +++ b/Mage.Sets/src/mage/cards/m/MycosynthLattice.java @@ -8,6 +8,7 @@ import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.AsThoughEffectImpl; import mage.abilities.effects.AsThoughManaEffect; import mage.abilities.effects.ContinuousEffectImpl; +import mage.abilities.hint.StaticHint; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; @@ -34,7 +35,9 @@ public final class MycosynthLattice extends CardImpl { this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new EverythingIsColorlessEffect())); // Players may spend mana as though it were mana of any color. - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ManaCanBeSpentAsAnyColorEffect())); + Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ManaCanBeSpentAsAnyColorEffect()); + ability.addHint(new StaticHint("(XMage hint: You can use floating mana by clicking on the related symbol of the needed mana type in your mana pool player area.)")); + this.addAbility(ability); } public MycosynthLattice(final MycosynthLattice card) { diff --git a/Mage.Sets/src/mage/cards/s/SunderingStroke.java b/Mage.Sets/src/mage/cards/s/SunderingStroke.java index fb3feb97f9..da329bc299 100644 --- a/Mage.Sets/src/mage/cards/s/SunderingStroke.java +++ b/Mage.Sets/src/mage/cards/s/SunderingStroke.java @@ -32,7 +32,7 @@ public final class SunderingStroke extends CardImpl { )); this.getSpellAbility().addTarget(new TargetAnyTargetAmount(7, 3)); this.getSpellAbility().addHint(new StaticHint( - "(You have to choose how 7 damage is divided even if you spend seven red mana)" + "(You have to choose how 7 damage is divided even if you spend seven red mana.)" )); }