mirror of
https://github.com/correl/mage.git
synced 2025-01-12 19:25:44 +00:00
Set brought to game creatures again to tapped because they must also be tapped if they have vigilance by another effect.
This commit is contained in:
parent
52cb0be02c
commit
0cedc155ae
4 changed files with 4 additions and 0 deletions
|
@ -95,6 +95,7 @@ class GeistOfSaintTraftEffect extends OneShotEffect<GeistOfSaintTraftEffect> {
|
|||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null && token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId())) {
|
||||
Permanent p = game.getPermanent(token.getLastAddedToken());
|
||||
p.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(p.getId(), game);
|
||||
Effect effect = new ExileTargetEffect();
|
||||
effect.setTargetPointer(new FixedTarget(token.getLastAddedToken()));
|
||||
|
|
|
@ -97,6 +97,7 @@ class KessigCagebreakersEffect extends OneShotEffect<KessigCagebreakersEffect> {
|
|||
for (int i = 0; i < count; i++) {
|
||||
token.putOntoBattlefield(1, game, source.getId(), source.getControllerId());
|
||||
Permanent permanent = game.getPermanent(token.getLastAddedToken());
|
||||
permanent.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(permanent.getId(), game);
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -90,6 +90,7 @@ class HeroOfBladeholdEffect extends OneShotEffect<HeroOfBladeholdEffect> {
|
|||
for (int i = 0; i < 2; i++) {
|
||||
token.putOntoBattlefield(1, game, source.getId(), source.getControllerId());
|
||||
Permanent p = game.getPermanent(token.getLastAddedToken());
|
||||
p.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(p.getId(), game);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,6 +108,7 @@ class PreeminentCaptainEffect extends OneShotEffect<PreeminentCaptainEffect> {
|
|||
if (card != null) {
|
||||
if (card.putOntoBattlefield(game, Zone.HAND, source.getId(), source.getControllerId())) {
|
||||
Permanent permanent = game.getPermanent(card.getId());
|
||||
permanent.setTapped(true);
|
||||
game.getCombat().addAttackingCreature(permanent.getId(), game);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue