diff --git a/Mage.Server/release/config/config.xml b/Mage.Server/release/config/config.xml index 316e87b4de..87e21ef9a1 100644 --- a/Mage.Server/release/config/config.xml +++ b/Mage.Server/release/config/config.xml @@ -77,6 +77,7 @@ <tournamentType name="Booster Draft Elimination" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftEliminationTournament" typeName="mage.tournament.BoosterDraftEliminationTournamentType"/> <tournamentType name="Booster Draft Elimination (Cube)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftEliminationTournament" typeName="mage.tournament.BoosterDraftEliminationCubeTournamentType"/> <tournamentType name="Booster Draft Elimination (Random)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RandomBoosterDraftEliminationTournament" typeName="mage.tournament.RandomBoosterDraftEliminationTournamentType"/> + <tournamentType name="Booster Draft Elimination (Rich Man)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RichManDraftEliminationTournament" typeName="mage.tournament.RichManDraftEliminationTournamentType"/> <tournamentType name="Booster Draft Swiss" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftSwissTournament" typeName="mage.tournament.BoosterDraftSwissTournamentType"/> <tournamentType name="Booster Draft Swiss (Cube)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftSwissTournament" typeName="mage.tournament.BoosterDraftSwissCubeTournamentType"/> <tournamentType name="Booster Draft Swiss (Random)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RandomBoosterDraftSwissTournament" typeName="mage.tournament.RandomBoosterDraftSwissTournamentType"/> diff --git a/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java b/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java index 85ee59d561..6c89e8d21c 100644 --- a/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java +++ b/Mage.Sets/src/mage/sets/shardsofalara/BloodCultist.java @@ -28,9 +28,6 @@ package mage.sets.shardsofalara; import java.util.UUID; -import mage.constants.CardType; -import mage.constants.Rarity; -import mage.constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility; @@ -39,6 +36,9 @@ import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.common.DamageTargetEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Rarity; +import mage.constants.Zone; import mage.counters.CounterType; import mage.target.common.TargetCreaturePermanent; @@ -57,7 +57,7 @@ public class BloodCultist extends CardImpl { this.power = new MageInt(1); this.toughness = new MageInt(1); - // {tap}: Blood Cultist deals 1 damage to target creature. + // {T}: Blood Cultist deals 1 damage to target creature. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost()); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java index e975ff6629..b0ebcac657 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodArtistTest.java @@ -1,3 +1,30 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java new file mode 100644 index 0000000000..28235a5896 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies/BloodCultistTest.java @@ -0,0 +1,166 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.triggers.dies; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class BloodCultistTest extends CardTestPlayerBase { + + @Test + public void testDiedFromDirectDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + // {T}: Blood Cultist deals 1 damage to target creature. + // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. + addCard(Zone.HAND, playerA, "Blood Cultist", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1 + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist"); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox"); + + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertGraveyardCount(playerB, "Devilthorn Fox", 1); + assertPowerToughness(playerA, "Blood Cultist", 2, 2); + } + + @Test + public void testDiedFromCombatDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + // {T}: Blood Cultist deals 1 damage to target creature. + // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. + addCard(Zone.HAND, playerA, "Blood Cultist", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1 + // Lifelink + // {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. + addCard(Zone.BATTLEFIELD, playerB, "Indulgent Aristocrat", 1); // 1/1 + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist"); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox"); + + attack(5, playerA, "Blood Cultist"); + block(5, playerB, "Indulgent Aristocrat", "Blood Cultist"); + + setStopAt(5, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerB, "Devilthorn Fox", 1); + assertGraveyardCount(playerB, "Indulgent Aristocrat", 1); + assertPowerToughness(playerA, "Blood Cultist", 3, 3); + } + + @Test + public void testDiedFromCombatAfterDirectDamageDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); + // {T}: Blood Cultist deals 1 damage to target creature. + // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. + addCard(Zone.HAND, playerA, "Blood Cultist", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1 + // Shambling Ghoul enters the battlefield tapped. + addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3 + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist"); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox"); + activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul"); + attack(5, playerA, "Silvercoat Lion"); + block(5, playerB, "Shambling Ghoul", "Silvercoat Lion"); + + setStopAt(5, PhaseStep.POSTCOMBAT_MAIN); + execute(); + + assertGraveyardCount(playerB, "Devilthorn Fox", 1); + assertGraveyardCount(playerB, "Shambling Ghoul", 1); + assertGraveyardCount(playerA, "Silvercoat Lion", 1); + assertPowerToughness(playerA, "Blood Cultist", 3, 3); + } + + @Test + public void testDiedByDirectDamageAfterCombatDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); + // {T}: Blood Cultist deals 1 damage to target creature. + // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. + addCard(Zone.HAND, playerA, "Blood Cultist", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1 + // Shambling Ghoul enters the battlefield tapped. + addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3 + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist"); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox"); + activateAbility(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul"); + attack(5, playerA, "Silvercoat Lion"); + block(5, playerB, "Shambling Ghoul", "Silvercoat Lion"); + + setStopAt(5, PhaseStep.END_TURN); + execute(); + + assertGraveyardCount(playerB, "Devilthorn Fox", 1); + assertGraveyardCount(playerB, "Shambling Ghoul", 1); + assertGraveyardCount(playerA, "Silvercoat Lion", 1); + assertPowerToughness(playerA, "Blood Cultist", 3, 3); + } + + @Test + public void testDiedByTwoDirectDamage() { + addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); + addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); + // {T}: Blood Cultist deals 1 damage to target creature. + // Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. + addCard(Zone.HAND, playerA, "Blood Cultist", 1); + addCard(Zone.HAND, playerA, "Lightning Bolt", 1); + + addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3 + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist"); + activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul"); + castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Shambling Ghoul"); + + setStopAt(3, PhaseStep.END_TURN); + execute(); + + assertGraveyardCount(playerB, "Shambling Ghoul", 1); + assertGraveyardCount(playerA, "Lightning Bolt", 1); + assertPowerToughness(playerA, "Blood Cultist", 2, 2); + } +}