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#2989 cannot duplicate medomai issue with UT
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1 changed files with 84 additions and 1 deletions
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@ -166,5 +166,88 @@ public class CantAttackTest extends CardTestPlayerBase {
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assertTapped("Silvercoat Lion", false);
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assertPowerToughness(playerB, "Silvercoat Lion", 4, 4);
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}
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/*
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Reported bug: Medomai was able to attack on an extra turn when cheated into play.
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*/
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@Test
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public void testMedomaiShouldNotAttackOnExtraTurns() {
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/*
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Medomai the Ageless {4}{W}{U}
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Legendary Creature — Sphinx 4/4
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Flying
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Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
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Medomai the Ageless can't attack during extra turns.
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*/
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String medomai = "Medomai the Ageless";
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/*
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Cauldron Dance {4}{B}{R} Instant
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Cast Cauldron Dance only during combat.
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Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
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*/
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String cDance = "Cauldron Dance";
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String dBlade = "Doom Blade"; // {1}{B} instant destroy target creature
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addCard(Zone.BATTLEFIELD, playerA, medomai);
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addCard(Zone.HAND, playerA, dBlade);
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addCard(Zone.HAND, playerA, cDance);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// attack with Medomai, connect, and destroy him after combat
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attack(1, playerA, medomai);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, dBlade, medomai);
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// next turn granted, return Medomai to field with Cauldron and try to attack again
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castSpell(2, PhaseStep.BEGIN_COMBAT, playerA, cDance);
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addTarget(playerA, medomai);
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attack(2, playerA, medomai);
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// medomai should not have been allowed to attack, but returned to hand at beginning of next end step still
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 16); // one hit from medomai
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assertGraveyardCount(playerA, dBlade, 1);
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assertGraveyardCount(playerA, cDance, 1);
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assertGraveyardCount(playerA, medomai, 0);
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assertHandCount(playerA, medomai, 1);
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}
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@Test
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public void basicMedomaiTestForExtraTurn() {
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/*
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Medomai the Ageless {4}{W}{U}
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Legendary Creature — Sphinx 4/4
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Flying
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Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
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Medomai the Ageless can't attack during extra turns.
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*/
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String medomai = "Medomai the Ageless";
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/*
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Exquisite Firecraft {1}{R}{R}
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Sorcery
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Exquisite Firecraft deals 4 damage to target creature or player.
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*/
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String eFirecraft = "Exquisite Firecraft";
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addCard(Zone.BATTLEFIELD, playerA, medomai);
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addCard(Zone.HAND, playerA, eFirecraft);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// attack with medomai, get extra turn, confirm cannot attack again with medomai and can cast sorcery
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attack(1, playerA, medomai);
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attack(2, playerA, medomai); // should not be allowed to
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, eFirecraft, playerB);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 12); // 1 hit from medomai and firecraft = 8 damage
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assertGraveyardCount(playerA, eFirecraft, 1);
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assertPermanentCount(playerA, medomai, 1);
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}
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}
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