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Create DecayingSoil.java
This one wasn't requiring a sacrifice target but i think with target.setRequired(true) it should
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Mage.Sets/src/mage/sets/odyssey/DecayingSoil.java
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Mage.Sets/src/mage/sets/odyssey/DecayingSoil.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.CardsInControllerGraveCondition;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author cbt33, Nantuko (Nim Deathmantle)
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*/
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public class DecayingSoil extends CardImpl<DecayingSoil> {
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public DecayingSoil(UUID ownerId) {
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super(ownerId, 127, "Decaying Soil", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}{B}");
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this.expansionSetCode = "ODY";
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this.color.setBlack(true);
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// At the beginning of your upkeep, exile a card from your graveyard.
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Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new ExileTargetEffect(), TargetController.YOU, false);
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard();
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target.setRequired(true);
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ability.addTarget(target);
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this.addAbility(ability);
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// Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
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this.addAbility(new DecayingSoilTriggeredAbility());
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}
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public DecayingSoil(final DecayingSoil card) {
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super(card);
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}
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@Override
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public DecayingSoil copy() {
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return new DecayingSoil(this);
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}
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}
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class DecayingSoilTriggeredAbility extends TriggeredAbilityImpl<DecayingSoilTriggeredAbility> {
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Condition condition = new CardsInControllerGraveCondition(7);
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DecayingSoilTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DecayingSoilEffect(), true);
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}
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DecayingSoilTriggeredAbility(DecayingSoilTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public DecayingSoilTriggeredAbility copy() {
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return new DecayingSoilTriggeredAbility(this);
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return condition.apply(game, this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
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// make sure card is on battlefield
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UUID sourceId = getSourceId();
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if (game.getPermanent(sourceId) == null) {
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// or it is being removed
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if (game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD) == null) {
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return false;
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}
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}
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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Permanent permanent = zEvent.getTarget();
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if (permanent != null &&
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permanent.getControllerId().equals(this.controllerId) &&
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zEvent.getToZone() == Zone.GRAVEYARD &&
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zEvent.getFromZone() == Zone.BATTLEFIELD &&
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!(permanent instanceof PermanentToken) &&
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permanent.getCardType().contains(CardType.CREATURE)) {
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getEffects().get(0).setTargetPointer(new FixedTarget(permanent.getId()));
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "<br/><br/><i>Threshold</i> - As long as seven or more cards are in your graveyard, Decaying Soil has \"Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand.";
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}
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}
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class DecayingSoilEffect extends OneShotEffect<DecayingSoilEffect> {
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private final Cost cost = new GenericManaCost(2);
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public DecayingSoilEffect() {
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super(Outcome.Benefit);
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}
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public DecayingSoilEffect(DecayingSoilEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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//Permanent equipment = game.getPermanent(source.getSourceId());
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if (player != null) {
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if (player.chooseUse(Outcome.Benefit, " - Pay " + cost.getText() + "?", game)) {
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cost.clearPaid();
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if (cost.pay(source, game, source.getId(), source.getControllerId(), false)) {
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UUID target = targetPointer.getFirst(game, source);
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// if (target != null && equipment != null) {
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if (target != null) {
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Card card = game.getCard(target);
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// check if it's still in graveyard
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if (card != null && game.getState().getZone(card.getId()).equals(Zone.GRAVEYARD)) {
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//Player owner = game.getPlayer(card.getOwnerId());
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// owner.getHand().add(card);
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card.moveToZone(Zone.HAND, source.getSourceId(), game, true);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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@Override
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public DecayingSoilEffect copy() {
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return new DecayingSoilEffect(this);
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}
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}
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