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fixed Mirror March not creating tokens
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1 changed files with 11 additions and 4 deletions
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@ -8,6 +8,8 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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@ -32,7 +34,13 @@ public final class MirrorMarch extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{5}{R}");
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// Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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this.addAbility(new EntersBattlefieldControlledTriggeredAbility(new MirrorMarchEffect(), filter));
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this.addAbility(new EntersBattlefieldControlledTriggeredAbility(
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Zone.BATTLEFIELD, new MirrorMarchEffect(), filter, false, SetTargetPointer.PERMANENT,
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"Whenever a nontoken creature enters the battlefield under your control, " +
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"flip a coin until you lose a flip. For each flip you won, " +
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"create a token that's a copy of that creature. Those tokens gain haste. " +
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"Exile them at the beginning of the next end step."
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));
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}
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private MirrorMarch(final MirrorMarch card) {
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@ -49,9 +57,6 @@ class MirrorMarchEffect extends OneShotEffect {
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MirrorMarchEffect() {
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super(Outcome.Benefit);
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staticText = "flip a coin until you lose a flip. For each flip you won, " +
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"create a token that's a copy of that creature. " +
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"Those tokens gain haste. Exile them at the beginning of the next end step.";
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}
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private MirrorMarchEffect(final MirrorMarchEffect effect) {
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@ -80,6 +85,8 @@ class MirrorMarchEffect extends OneShotEffect {
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if (counter > 0) {
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CreateTokenCopyTargetEffect effect
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= new CreateTokenCopyTargetEffect(player.getId(), null, true, counter);
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effect.setUseLKI(true);
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effect.setTargetPointer(targetPointer);
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effect.apply(game, source);
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effect.exileTokensCreatedAtNextEndStep(game, source);
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}
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