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Tests: fixed random fails;
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@ -190,6 +190,7 @@ public class SpendOtherManaTest extends CardTestPlayerBase {
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checkPlayableAbility("must have new ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R}, {T}:", true);
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// renew target
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flicker", "Anaba Shaman");
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// use ability
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