Added better UI and made it work with most categories of combos

This commit is contained in:
Devon Richards 2017-06-21 01:09:54 -05:00
parent 028d7ed1f8
commit 0d98514550
2 changed files with 100 additions and 46 deletions

View file

@ -2107,6 +2107,11 @@ public final class GamePanel extends javax.swing.JPanel {
SessionHandler.sendPlayerAction(PlayerAction.TOGGLE_RECORD_MACRO, gameId, null);
AudioManager.playOnSkipButton();
updateSkipButtons(false, false, false, false, false, false);
if (btnToggleMacro.getBorder() instanceof EmptyBorder) {
btnToggleMacro.setBorder(new LineBorder(Color.orange, BORDER_SIZE));
} else {
btnToggleMacro.setBorder(new EmptyBorder(BORDER_SIZE, BORDER_SIZE, BORDER_SIZE, BORDER_SIZE));
}
}
private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {

View file

@ -107,7 +107,8 @@ public class HumanPlayer extends PlayerImpl {
protected Queue<PlayerResponse> actionQueueSaved = new LinkedList<>();
protected int actionIterations = 0;
protected boolean recordingMacro = false;
protected boolean macroTriggeredSelectionFlag;
protected boolean activatingMacro = false;
public HumanPlayer(String name, RangeOfInfluence range, int skill) {
super(name, range);
@ -123,6 +124,10 @@ public class HumanPlayer extends PlayerImpl {
this.replacementEffectChoice = player.replacementEffectChoice;
}
protected boolean isExecutingMacro() {
return !actionQueue.isEmpty() || (actionIterations > 0 && !actionQueueSaved.isEmpty());
}
protected boolean pullResponseFromQueue(Game game) {
if (actionQueue.isEmpty() && actionIterations > 0 && !actionQueueSaved.isEmpty()) {
actionQueue = new LinkedList(actionQueueSaved);
@ -130,16 +135,16 @@ public class HumanPlayer extends PlayerImpl {
}
PlayerResponse action = actionQueue.poll();
if (action != null) {
logger.info("Popping an action " + action);
synchronized (response) {
if (action.getString() != null && action.getString().equals("resolveStack")) {
logger.info("Skipping stack");
if (action.getString() != null
&& action.getString().equals("resolveStack")) {
action = actionQueue.poll();
if (action == null) return false;
sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_STACK_RESOLVED, game, null);
response.clear();
} else {
response.copy(action);
}
synchronized (response) {
response.copy(action);
response.notifyAll();
macroTriggeredSelectionFlag = false;
return true;
}
}
@ -147,7 +152,7 @@ public class HumanPlayer extends PlayerImpl {
}
protected void waitForResponse(Game game) {
if(pullResponseFromQueue(game)) return;
if(!recordingMacro && pullResponseFromQueue(game)) return;
response.clear();
logger.debug("Waiting response from player: " + getId());
game.resumeTimer(getTurnControlledBy());
@ -161,8 +166,8 @@ public class HumanPlayer extends PlayerImpl {
game.pauseTimer(getTurnControlledBy());
}
}
if (recordingMacro) {
logger.info("Adding an action " + response);
if (recordingMacro && !macroTriggeredSelectionFlag) {
logger.debug("Adding an action " + response);
actionQueueSaved.add(new PlayerResponse(response));
}
}
@ -178,7 +183,7 @@ public class HumanPlayer extends PlayerImpl {
Map<String, Serializable> options = new HashMap<>();
options.put("UI.left.btn.text", "Mulligan");
options.put("UI.right.btn.text", "Keep");
game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
if(!isExecutingMacro()) game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
@ -218,7 +223,7 @@ public class HumanPlayer extends PlayerImpl {
if (messageToClient.getSecondMessage() == null) {
messageToClient.setSecondMessage(getRelatedObjectName(source, game));
}
game.fireAskPlayerEvent(playerId, messageToClient, source, options);
if(!isExecutingMacro()) game.fireAskPlayerEvent(playerId, messageToClient, source, options);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
@ -277,7 +282,7 @@ public class HumanPlayer extends PlayerImpl {
replacementEffectChoice.setKeyChoices(rEffects);
while (!abort) {
game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
if(!isExecutingMacro()) game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
updateGameStatePriority("chooseEffect", game);
waitForResponse(game);
logger.debug("Choose effect: " + response.getString());
@ -312,7 +317,7 @@ public class HumanPlayer extends PlayerImpl {
}
updateGameStatePriority("choose(3)", game);
while (!abort) {
game.fireChooseChoiceEvent(playerId, choice);
if(!isExecutingMacro()) game.fireChooseChoiceEvent(playerId, choice);
waitForResponse(game);
if (response.getString() != null) {
choice.setChoice(response.getString());
@ -354,7 +359,7 @@ public class HumanPlayer extends PlayerImpl {
List<UUID> chosen = target.getTargets();
options.put("chosen", (Serializable) chosen);
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
if(!isExecutingMacro()) game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
waitForResponse(game);
if (response.getUUID() != null) {
if (!targetIds.contains(response.getUUID())) {
@ -419,7 +424,7 @@ public class HumanPlayer extends PlayerImpl {
required = false;
}
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
if(!isExecutingMacro()) game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
waitForResponse(game);
if (response.getUUID() != null) {
if (target.getTargets().contains(response.getUUID())) {
@ -487,7 +492,7 @@ public class HumanPlayer extends PlayerImpl {
options.put("choosable", (Serializable) choosable);
}
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
waitForResponse(game);
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), cards, game)) {
@ -546,7 +551,7 @@ public class HumanPlayer extends PlayerImpl {
if (!choosable.isEmpty()) {
options.put("choosable", (Serializable) choosable);
}
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
waitForResponse(game);
if (response.getUUID() != null) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it
@ -573,7 +578,7 @@ public class HumanPlayer extends PlayerImpl {
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
updateGameStatePriority("chooseTargetAmount", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
target.isRequired(source),
getOptions(target, null));
@ -711,17 +716,21 @@ public class HumanPlayer extends PlayerImpl {
while (canRespond()) {
updateGameStatePriority("priority", game);
holdingPriority = false;
game.firePriorityEvent(playerId);
if(!isExecutingMacro()) game.firePriorityEvent(playerId);
waitForResponse(game);
logger.info("Human Priority got response: " + response);
if (game.executingRollback()) {
return true;
}
if (response.getBoolean() != null
|| response.getInteger() != null) {
if (passWithManaPoolCheck(game)) {
if (passWithManaPoolCheck(game) && !activatingMacro) {
return false;
} else {
if(activatingMacro){
synchronized(actionQueue) {
actionQueue.notifyAll();
}
}
continue;
}
}
@ -824,17 +833,28 @@ public class HumanPlayer extends PlayerImpl {
|| autoOrderUse) {
return abilitiesWithNoOrderSet.iterator().next();
}
macroTriggeredSelectionFlag = true;
updateGameStatePriority("chooseTriggeredAbility", game);
game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
if(!isExecutingMacro()) game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
waitForResponse(game);
if (response.getUUID() != null) {
for (TriggeredAbility ability : abilitiesWithNoOrderSet) {
if (ability.getId().equals(response.getUUID())) {
if (ability.getId().equals(response.getUUID())
|| (!macroTriggeredSelectionFlag
&& ability.getSourceId().equals(response.getUUID()))) {
if (recordingMacro) {
PlayerResponse tResponse = new PlayerResponse();
tResponse.setUUID(ability.getSourceId());
actionQueueSaved.add(tResponse);
logger.debug("Adding Triggered Ability Source: " + tResponse);
}
macroTriggeredSelectionFlag = false;
return ability;
}
}
}
}
macroTriggeredSelectionFlag = false;
return null;
}
@ -849,7 +869,7 @@ public class HumanPlayer extends PlayerImpl {
protected boolean playManaHandling(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
updateGameStatePriority("playMana", game);
Map<String, Serializable> options = new HashMap<>();
game.firePlayManaEvent(playerId, "Pay " + promptText, options);
if(!isExecutingMacro()) game.firePlayManaEvent(playerId, "Pay " + promptText, options);
waitForResponse(game);
if (!this.canRespond()) {
return false;
@ -873,6 +893,27 @@ public class HumanPlayer extends PlayerImpl {
return true;
}
/**
* Gets the number of times the user wants to repeat their macro
*
* @param game
* @return
*/
public int announceRepetitions(Game game) {
int xValue = 0;
updateGameStatePriority("announceRepetitions", game);
do {
game.fireGetAmountEvent(playerId, "How many times do you want to repeat your shortcut?", 0, 999);
waitForResponse(game);
} while (response.getInteger() == null
&& !abort);
if (response != null
&& response.getInteger() != null) {
xValue = response.getInteger();
}
return xValue;
}
/**
* Gets the amount of mana the player want to spent for a x spell
*
@ -888,7 +929,7 @@ public class HumanPlayer extends PlayerImpl {
int xValue = 0;
updateGameStatePriority("announceXMana", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null
&& !abort);
@ -904,7 +945,7 @@ public class HumanPlayer extends PlayerImpl {
int xValue = 0;
updateGameStatePriority("announceXCost", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null
&& !abort);
@ -968,7 +1009,7 @@ public class HumanPlayer extends PlayerImpl {
options.put(Constants.Option.SPECIAL_BUTTON, (Serializable) "All attack");
}
game.fireSelectEvent(playerId, "Select attackers", options);
if(!isExecutingMacro()) game.fireSelectEvent(playerId, "Select attackers", options);
waitForResponse(game);
if (response.getString() != null
&& response.getString().equals("special")) { // All attack
@ -1128,7 +1169,7 @@ public class HumanPlayer extends PlayerImpl {
return;
}
while (!abort) {
game.fireSelectEvent(playerId, "Select blockers");
if(!isExecutingMacro()) game.fireSelectEvent(playerId, "Select blockers");
waitForResponse(game);
if (response.getBoolean() != null) {
return;
@ -1158,7 +1199,7 @@ public class HumanPlayer extends PlayerImpl {
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
updateGameStatePriority("chooseAttackerOrder", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
waitForResponse(game);
if (response.getUUID() != null) {
for (Permanent perm : attackers) {
@ -1175,7 +1216,7 @@ public class HumanPlayer extends PlayerImpl {
public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) {
updateGameStatePriority("chooseBlockerOrder", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
waitForResponse(game);
if (response.getUUID() != null) {
for (Permanent perm : blockers) {
@ -1191,7 +1232,7 @@ public class HumanPlayer extends PlayerImpl {
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
updateGameStatePriority("selectCombatGroup", game);
TargetAttackingCreature target = new TargetAttackingCreature();
game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
if(!isExecutingMacro()) game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
target.possibleTargets(null, playerId, game), false, getOptions(target, null));
waitForResponse(game);
if (response.getBoolean() != null) {
@ -1241,7 +1282,7 @@ public class HumanPlayer extends PlayerImpl {
public int getAmount(int min, int max, String message, Game game) {
updateGameStatePriority("getAmount", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
if(!isExecutingMacro()) game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null && !abort);
if (response != null && response.getInteger() != null) {
@ -1270,7 +1311,7 @@ public class HumanPlayer extends PlayerImpl {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false);
if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game);
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (specialActions.containsKey(response.getUUID())) {
@ -1284,7 +1325,7 @@ public class HumanPlayer extends PlayerImpl {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true);
if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game);
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (specialActions.containsKey(response.getUUID())) {
@ -1327,7 +1368,7 @@ public class HumanPlayer extends PlayerImpl {
}
}
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
waitForResponse(game);
if (response.getUUID() != null && isInGame()) {
@ -1365,7 +1406,7 @@ public class HumanPlayer extends PlayerImpl {
return (SpellAbility) useableAbilities.values().iterator().next();
} else if (useableAbilities != null
&& !useableAbilities.isEmpty()) {
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
if(!isExecutingMacro()) game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (useableAbilities.containsKey(response.getUUID())) {
@ -1415,7 +1456,7 @@ public class HumanPlayer extends PlayerImpl {
if (!modeMap.isEmpty()) {
boolean done = false;
while (!done) {
game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
if(!isExecutingMacro()) game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
waitForResponse(game);
if (response.getUUID() != null) {
for (Mode mode : modes.getAvailableModes(source, game)) {
@ -1442,7 +1483,7 @@ public class HumanPlayer extends PlayerImpl {
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
updateGameStatePriority("choosePile", game);
do {
game.fireChoosePileEvent(playerId, message, pile1, pile2);
if(!isExecutingMacro()) game.fireChoosePileEvent(playerId, message, pile1, pile2);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
@ -1560,13 +1601,20 @@ public class HumanPlayer extends PlayerImpl {
break;
case TOGGLE_RECORD_MACRO:
if(recordingMacro) {
logger.info("Finished Recording Macro");
logger.debug("Finished Recording Macro");
activatingMacro = true;
recordingMacro = false;
// TODO: Figure out how to make dialog
actionIterations = 3;
pullResponseFromQueue(game);
actionIterations = announceRepetitions(game);
try {
synchronized(actionQueue) {
actionQueue.wait();
}
} catch (InterruptedException ex){
} finally {
activatingMacro = false;
}
} else {
logger.info("Starting Recording Macro");
logger.debug("Starting Recording Macro");
resetPlayerPassedActions();
recordingMacro = true;
actionIterations = 0;
@ -1576,6 +1624,7 @@ public class HumanPlayer extends PlayerImpl {
break;
case PASS_PRIORITY_UNTIL_STACK_RESOLVED:
if (recordingMacro) {
logger.debug("Adding a resolveStack");
PlayerResponse tResponse = new PlayerResponse();
tResponse.setString("resolveStack");
actionQueueSaved.add(tResponse);