fix Divine Sacrament

This commit is contained in:
Neil Gentleman 2015-11-15 02:20:40 -08:00
parent d3751af0db
commit 0da57fe2cb

View file

@ -32,8 +32,7 @@ import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.AddContinuousEffectToGame;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
@ -63,8 +62,8 @@ public class DivineSacrament extends CardImpl {
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false));
this.addAbility(ability);
// Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect(
new AddContinuousEffectToGame(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)),
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false),
new CardsInControllerGraveCondition(7),
"<i>Threshold</i> - If seven or more cards are in your graveyard, white creatures get an additional +1/+1."
));