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fix Divine Sacrament
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1 changed files with 3 additions and 4 deletions
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@ -32,8 +32,7 @@ import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.CardsInControllerGraveCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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@ -63,8 +62,8 @@ public class DivineSacrament extends CardImpl {
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false));
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this.addAbility(ability);
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// Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
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ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)),
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ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false),
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new CardsInControllerGraveCondition(7),
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"<i>Threshold</i> - If seven or more cards are in your graveyard, white creatures get an additional +1/+1."
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));
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