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* Flashback ability - fixed that split cards shows duplicated abilities in choose dialog (#7500);
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2 changed files with 47 additions and 2 deletions
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@ -1,9 +1,11 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -579,6 +581,50 @@ public class FlashbackTest extends CardTestPlayerBase {
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assertCounterCount(playerA, CounterType.EXPERIENCE, 2);
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assertLife(playerA, 17);
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}
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@Test
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public void test_SplitCards_EachPartMustGainFlashback() {
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// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains
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// flashback until end of turn. The flashback cost is equal to its mana cost.
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addCard(Zone.HAND, playerA, "Snapcaster Mage", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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// Fire, {1}{R}
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// Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
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// Ice, {1}{U}
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// Tap target permanent.
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// Draw a card.
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addCard(Zone.GRAVEYARD, playerA, "Fire // Ice", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Fire", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ice", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}{1}{U}", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{U}", false);
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// cast mage and give flashback
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
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addTarget(playerA, "Fire // Ice");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Fire", false);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ice", false);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}{1}{U}", false); // no fuse
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", true);
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checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{U}", true);
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runCode("test", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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long flashbackCount = player.getPlayable(game, true).stream()
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.filter(ability -> ability instanceof FlashbackAbility)
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.count();
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Assert.assertEquals("must have only two playable abilities without duplicates", 2, flashbackCount);
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});
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -3427,8 +3427,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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getPlayableFromObjectSingle(game, fromZone, mainCard.getLeftHalfCard(), mainCard.getLeftHalfCard().getAbilities(game), availableMana, output);
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getPlayableFromObjectSingle(game, fromZone, mainCard.getRightHalfCard(), mainCard.getRightHalfCard().getAbilities(game), availableMana, output);
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getPlayableFromObjectSingle(game, fromZone, mainCard, mainCard.getSharedAbilities(game), availableMana, output);
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}
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if (object instanceof ModalDoubleFacesCard) {
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} else if (object instanceof ModalDoubleFacesCard) {
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ModalDoubleFacesCard mainCard = (ModalDoubleFacesCard) object;
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getPlayableFromObjectSingle(game, fromZone, mainCard.getLeftHalfCard(), mainCard.getLeftHalfCard().getAbilities(game), availableMana, output);
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getPlayableFromObjectSingle(game, fromZone, mainCard.getRightHalfCard(), mainCard.getRightHalfCard().getAbilities(game), availableMana, output);
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