* Flashback ability - fixed that split cards shows duplicated abilities in choose dialog (#7500);

This commit is contained in:
Oleg Agafonov 2021-02-04 21:55:56 +04:00
parent bc99de1a48
commit 0de71e0348
2 changed files with 47 additions and 2 deletions

View file

@ -1,9 +1,11 @@
package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.FlashbackAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -579,6 +581,50 @@ public class FlashbackTest extends CardTestPlayerBase {
assertCounterCount(playerA, CounterType.EXPERIENCE, 2);
assertLife(playerA, 17);
}
@Test
public void test_SplitCards_EachPartMustGainFlashback() {
// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains
// flashback until end of turn. The flashback cost is equal to its mana cost.
addCard(Zone.HAND, playerA, "Snapcaster Mage", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
//
// Fire, {1}{R}
// Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
// Ice, {1}{U}
// Tap target permanent.
// Draw a card.
addCard(Zone.GRAVEYARD, playerA, "Fire // Ice", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Fire", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ice", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}{1}{U}", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{U}", false);
// cast mage and give flashback
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
addTarget(playerA, "Fire // Ice");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Fire", false);
checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Ice", false);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}{1}{U}", false); // no fuse
checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", true);
checkPlayableAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{U}", true);
runCode("test", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
long flashbackCount = player.getPlayable(game, true).stream()
.filter(ability -> ability instanceof FlashbackAbility)
.count();
Assert.assertEquals("must have only two playable abilities without duplicates", 2, flashbackCount);
});
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
}
}

View file

@ -3427,8 +3427,7 @@ public abstract class PlayerImpl implements Player, Serializable {
getPlayableFromObjectSingle(game, fromZone, mainCard.getLeftHalfCard(), mainCard.getLeftHalfCard().getAbilities(game), availableMana, output);
getPlayableFromObjectSingle(game, fromZone, mainCard.getRightHalfCard(), mainCard.getRightHalfCard().getAbilities(game), availableMana, output);
getPlayableFromObjectSingle(game, fromZone, mainCard, mainCard.getSharedAbilities(game), availableMana, output);
}
if (object instanceof ModalDoubleFacesCard) {
} else if (object instanceof ModalDoubleFacesCard) {
ModalDoubleFacesCard mainCard = (ModalDoubleFacesCard) object;
getPlayableFromObjectSingle(game, fromZone, mainCard.getLeftHalfCard(), mainCard.getLeftHalfCard().getAbilities(game), availableMana, output);
getPlayableFromObjectSingle(game, fromZone, mainCard.getRightHalfCard(), mainCard.getRightHalfCard().getAbilities(game), availableMana, output);