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Added some test.
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3 changed files with 110 additions and 22 deletions
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@ -45,5 +45,7 @@ public class CombatTest extends CardTestPlayerBaseAI {
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* AI is not blocking also if able if the damage the attacker will do will kill the AI
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* AI is not able to block with two or more creatures one attacking creature to kill it. Even if none of the AI creatures will die
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* AI attacks with a flyer even if opponent has a bigger flyer that kills AI
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* Opponent of AI has only 1 life. AI has more creatures that can attack taht do at least 1 damage than opponent has blockers. Ai should attack with all needed creatures
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*
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*/
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}
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@ -0,0 +1,47 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.AI.basic;
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import org.mage.test.serverside.base.CardTestPlayerBaseAI;
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/**
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*
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* @author LevelX2
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*/
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public class TriggeredAbilityTest extends CardTestPlayerBaseAI {
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/*
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*
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* TODO: Create tests and fix AI to be able to handle tested situations
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*
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* Tests to create:
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* AI has the only one creature in play and plays a Gilt-Leaf Winnower. AI should select No if asked to use the destray effect becuase it targets the AI creature
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*
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*
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*/
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}
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@ -25,11 +25,11 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -37,27 +37,24 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class OmniscienceTest extends CardTestPlayerBase {
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/**
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* Omniscience {7}{U}{U}{U}
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* Omniscience {7}{U}{U}{U}
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*
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* Enchantment
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* You may cast nonland cards from your hand without paying their mana costs.
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* Enchantment You may cast nonland cards from your hand without paying
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* their mana costs.
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*
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*/
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@Test
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public void testCastingCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
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/* player.getPlayable does not take alternate
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casting costs in account, so for the test the mana has to be available
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but won't be used
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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/* player.getPlayable does not take alternate
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casting costs in account, so for the test the mana has to be available
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but won't be used
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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@ -80,7 +77,7 @@ public class OmniscienceTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
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addCard(Zone.HAND, playerA, "Fire // Ice");
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@ -94,7 +91,7 @@ public class OmniscienceTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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assertTapped("Island", false);
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assertTapped("Mountain", false);
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}
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@ -104,9 +101,9 @@ public class OmniscienceTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
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/* player.getPlayable does not take alternate
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casting costs in account, so for the test the mana has to be available
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but won't be used
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*/
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casting costs in account, so for the test the mana has to be available
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but won't be used
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
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@ -124,12 +121,13 @@ public class OmniscienceTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Ornithopter", 1);
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assertTapped("Mountain", false);
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}
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/**
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* Spell get cast for 0 if Omniscience is being in play.
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* But with Trinisphere it costs at least {3}.
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* Cost/alternate cost (Omniscience) + additional costs - cost reductions + minimum cost (Trinishpere) = total cost.
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*/
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/**
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* Spell get cast for 0 if Omniscience is being in play. But with
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* Trinisphere it costs at least {3}. Cost/alternate cost (Omniscience) +
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* additional costs - cost reductions + minimum cost (Trinishpere) = total
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* cost.
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*/
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@Test
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public void testCastingWithTrinisphere() {
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addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
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@ -153,4 +151,45 @@ public class OmniscienceTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertTapped("Plains", true); // plains have to be tapped because {3} have to be paid
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}
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/**
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* Omniscience is not allowing me to cast spells for free. I'm playing a
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* Commander game against the Computer, if that helps.
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*
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* Edit: It's not letting me cast fused spells for free. Others seems to be
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* working.
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*/
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@Test
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@Ignore // targeting of fused/split spells not supported by thestplayer
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public void testCastingFusedSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Omniscience");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox");
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/*
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* Instant
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* Far {1}{U} Return target creature to its owner's hand.
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* Away{2}{B} Target player sacrifices a creature.
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* Fuse (You may cast one or both halves of this card from your hand.)
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*/
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addCard(Zone.HAND, playerA, "Far // Away");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Far // Away", "Silvercoat Lion^targetPlayer=PlayerB");
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playerB.addTarget("Pillarfield Ox");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 1);
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assertHandCount(playerB, 0);
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assertGraveyardCount(playerA, "Far // Away", 1);
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assertPermanentCount(playerB, "Pillarfield Ox", 0);
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assertGraveyardCount(playerB, "Pillarfield Ox", 1);
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}
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}
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