* Hissing Quagmire - Fixed wrong token colores (fixes #2247).

This commit is contained in:
LevelX2 2016-09-10 22:26:07 +02:00
parent 6d71a959f1
commit 0e033bd43c

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@ -56,11 +56,11 @@ public class HissingQuagmire extends CardImpl {
// Hissing Quagmire enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// {T}: Add {B} or {G} to your mana pool.
this.addAbility(new BlackManaAbility());
this.addAbility(new GreenManaAbility());
// {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Effect effect = new BecomesCreatureSourceEffect(new HissingQuagmireToken(), "land", Duration.EndOfTurn);
effect.setText("{this} becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land");
@ -83,8 +83,8 @@ class HissingQuagmireToken extends Token {
super("", "2/2 black and green Elemental creature with deathtouch");
cardType.add(CardType.CREATURE);
subtype.add("Elemental");
color.setRed(true);
color.setWhite(true);
color.setBlack(true);
color.setGreen(true);
power = new MageInt(2);
toughness = new MageInt(2);
addAbility(DeathtouchAbility.getInstance());