Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug.

This commit is contained in:
LevelX2 2013-04-13 18:18:24 +02:00
parent 6e4b06fc5b
commit 0ebd265197
2 changed files with 79 additions and 0 deletions

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@ -0,0 +1,78 @@
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package org.mage.test.cards.restriction;
import mage.Constants;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
/*
* Elvish Champion
* Creature Elf 2/2, 1GG
* Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
*/
public class ElvishChampionForestwalkTest extends CardTestPlayerBase {
/**
* Tests "If all other elves get the Forestwalk ability and can't be blockt from creatures whose controler has a forest in game"
*/
@Test
public void testCannotBlockCreatureWithForestwalk() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elvish Champion");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Arbor Elf");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Defiant Elf");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Forest");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Canyon Minotaur");
attack(3, playerA, "Arbor Elf");
attack(3, playerA, "Defiant Elf");
block(3, playerB, "Silvercoat Lion", "Arbor Elf");
block(3, playerB, "Canyon Minotaur", "Defiant Elf");
setStopAt(3, Constants.PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Arbor Elf", 1);
assertPermanentCount(playerA, "Defiant Elf", 1);
assertLife(playerA, 20);
assertLife(playerB, 16);
}
}

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@ -187,6 +187,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
public void addAbility(Ability ability, UUID sourceId, Game game) {
if (!abilities.containsKey(ability.getId())) {
Ability copyAbility = ability.copy();
copyAbility.newId(); // needed e.g. if a gainAll ability gives Forestwalk to multiple creatures
copyAbility.setControllerId(controllerId);
copyAbility.setSourceId(objectId);
game.getState().addAbility(copyAbility, sourceId, this);