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Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.restriction;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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/*
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* Elvish Champion
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* Creature — Elf 2/2, 1GG
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* Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
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*/
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public class ElvishChampionForestwalkTest extends CardTestPlayerBase {
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/**
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* Tests "If all other elves get the Forestwalk ability and can't be blockt from creatures whose controler has a forest in game"
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*/
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@Test
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public void testCannotBlockCreatureWithForestwalk() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elvish Champion");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Arbor Elf");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Defiant Elf");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Forest");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Canyon Minotaur");
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attack(3, playerA, "Arbor Elf");
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attack(3, playerA, "Defiant Elf");
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block(3, playerB, "Silvercoat Lion", "Arbor Elf");
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block(3, playerB, "Canyon Minotaur", "Defiant Elf");
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setStopAt(3, Constants.PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Arbor Elf", 1);
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assertPermanentCount(playerA, "Defiant Elf", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 16);
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}
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}
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@ -187,6 +187,7 @@ public abstract class PermanentImpl<T extends PermanentImpl<T>> extends CardImpl
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public void addAbility(Ability ability, UUID sourceId, Game game) {
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if (!abilities.containsKey(ability.getId())) {
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Ability copyAbility = ability.copy();
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copyAbility.newId(); // needed e.g. if a gainAll ability gives Forestwalk to multiple creatures
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copyAbility.setControllerId(controllerId);
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copyAbility.setSourceId(objectId);
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game.getState().addAbility(copyAbility, sourceId, this);
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