diff --git a/Mage.Sets/src/mage/cards/b/BaronVonCount.java b/Mage.Sets/src/mage/cards/b/BaronVonCount.java index 3e0ec5afa1..8b54721a7c 100644 --- a/Mage.Sets/src/mage/cards/b/BaronVonCount.java +++ b/Mage.Sets/src/mage/cards/b/BaronVonCount.java @@ -200,10 +200,11 @@ class BaronVonCountMoveDoomCounterEffect extends OneShotEffect { return false; } Integer doomNumber = (Integer) game.getState().getValue(mageObject.getId() + "_doom"); - if (doomNumber <= 1) { + if (doomNumber == 1) { // not completely sure if counter should be moving here or not (relevant in case the second trigger gets countered) game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CUSTOM_EVENT, source.getSourceId(), source.getSourceId(), controller.getId(), "DoomCounterReset", 1)); - } else { + } + if (doomNumber > 0) { doomNumber--; game.getState().setValue(mageObject.getId() + "_doom", doomNumber); ((Permanent) mageObject).addInfo("doom counter", CardUtil.addToolTipMarkTags("Doom counter at: " + doomNumber), game);