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Merge pull request #4232 from spjspj/master
Add in Unstable cards (possibly implementable ones at least)
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1 changed files with 59 additions and 1 deletions
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@ -32702,3 +32702,61 @@ Ghalta, Primal Hunger|Rivals of Ixalan|130|R|{10}{G}{G}|Legendary Creature - Eld
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Storm the Vault|Rivals of Ixalan|173|R|{2}{U}{R}|Legendary Enchantment|||Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."$At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.|
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Vault of Catlacan|Rivals of Ixalan|173|R||Legendary Land|||<i>(Transforms from Storm the Vault.)</i>${T}: Add one mana of any color to your mana pool.${T}: Add {U} to your mana pool for each artifact you control.|
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The Immortal Sun|Rivals of Ixalan|180|M|{6}|Legendary Artifact|||Players can't activate loyalty abilities of planeswalkers.$At the beginning of your draw step, draw an additional card.$Spells you cast cost {1} less to cast.$Creatures you control get +1/+1.|
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Angelic Rocket|Unstable|139|R|{8}|Host Creature - Angel|4|4|Flying$When this creature enters the battlefield, you may destroy target nonland permanent.|
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As Luck Would Have It|Unstable|102|R|{G}|Enchantment|||Hexproof$Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then is there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)|
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Baron Von Count|Unstable|127|M|{1}{B}{R}|Legendary Creature - Human Villain|3|3|Baron Von Count enters the battlefield with a doom counter on "5."$Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.$When the doom counter moves from "1," destroy target player and put that doom counter on "5."|
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Big Boa Constrictor|Unstable|51|C|{3}{B}|Host Creature - Snake|1|2|When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.|
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Bumbling Pangolin|Unstable|78|C|{3}{R}|Host Creature - Beast|2|2|When this creature enters the battlefield, you may destroy target artifact.|
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Buzzing Whack-a-Doodle|Unstable|141|U|{4}|Artifact|||As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.$*Whack - T: Target player loses 2 life. $*Doodle - T: You gain 3 life.$*Buzz - 2, T: Draw a card.|
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Chittering Doom|Unstable|104|U|{3}{G}|Enchantment|||Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.|
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Common Iguana|Unstable|79|C|{1}{R}|Host Creature - Lizard|1|3|When this creature enters the battlefield, you may discard a card. If you do, draw a card.|
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Contraption Cannon|Unstable|144|U|{4}|Artifact|||2, Sacrifice Contraption Cannon: It deals damage to target creature or player equal to the number of Contraptions you control.|
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Crow Storm|Unstable|31|U|{2}{U}|Sorcery|||Create a 1/2 blue Bird creature token with flying named Storm Crow.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)|
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Curious Killbot|Unstable|145|C|{2}|Artifact Creature - Killbot|2|1||
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Dirty Rat|Unstable|53|C|{1}{B}|Host Creature - Rat|1|1|When this creature enters the battlefield, target opponent discards a card.|
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Eager Beaver|Unstable|107|C|{2}{G}|Host Creature - Beaver|3|2|When this creature enters the battlefield, you may untap target permanent.|
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Earl of Squirrel|Unstable|108|R|{4}{G}{G}|Creature - Squirrel Advisor|4|4|Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)$Creature tokens you control are Squirrels in addition to their other creature types.$Other Squirrels you control get +1/+1.|
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Feisty Stegosaurus|Unstable|81|C|{4}{R}|Host Creature - Dinosaur|2|1|When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.|
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Forest|Unstable|216|C||Basic Land - Forest|||G|
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GO TO JAIL|Unstable|8|C|{W}|Enchantment|||When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.$At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.|
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Gnome-Made Engine|Unstable|148|C|{4}|Host Creature - Construct|2|2|When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.|
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Ground Pounder|Unstable|110|C|{1}{G}|Creature - Goblin Warrior|2|2|3G: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.$Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.|
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Hammer Helper|Unstable|85|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.|
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Hammer Jammer|Unstable|86|U|{3}{R}|Creature - Goblin Warrior|0|0|As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.$Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.|
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Hangman|Unstable|56|R|{B}|Creature - Human Villain|1|1|As Hangman enters the battlefield, secretly note a word with six to eight letters.$1: Target player who doesn't control Hangman guesses he noted word or an unguessed letter in that word. If he or she guesses wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.$When a player guesses the noted word of all of its letters, sacrifice Hangman.|
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Hazmat Suit (Used)|Unstable|57|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has menace.$Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.|
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Hot Fix|Unstable|133|R|{4}{W}{U}|Sorcery||| You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.|
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Hydradoodle|Unstable|112|R|{X}{X}{G}{G}|Creature - Hydra Hound|0|0|As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results.$Reach, trample|
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Incite Insight|Unstable|36|R|{X}{U}{U}|Sorcery|||Assemble X Contraptions.|
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Inhumaniac|Unstable|59|U|{1}{B}|Creature - Brainiac|1|1|At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.|
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Island|Unstable|213|C||Basic Land - Island|||U|
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Jackknight|Unstable|11|R|{1}{W}|Artifact Creature - Cyborg Knight|1|1|Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.|
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Krark's Other Thumb|Unstable|151|U|{2}|Legendary Artifact|||If you would roll a die, instead roll two of those dice and ignore one of those results.|
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Lobe Lobber|Unstable|153|U|{2}|Artifact - Equipment|||Equipped creature has "T: This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it."$Equip 2|
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Mad Science Fair Project|Unstable|154|C|{3}|Artifact|||T: Roll a six-sided die. On a 3 or lower, target player adds {C} to his or her mana pool. Otherwise, that player adds one mana of any color he or she chooses to his or her mana pool.|
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Mer Man|Unstable|39|C|{4}{U}|Host Creature - Human Fish|3|3|When this creature enters the battlefield, you may draw a card.|
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Mountain|Unstable|215|C||Basic Land - Mountain|||R|
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Numbing Jellyfish|Unstable|42|C|{3}{U}|Host Creature - Jellyfish|2|3|When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of his or her library into his or her graveyard, where X is the result.|
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Ordinary Pony|Unstable|17|C|{2}{W}|Host Creature - Horse|2|3|When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control.|
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Painiac|Unstable|91|C|{2}{R}|Creature - Brainiac|0|3|At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.|
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Plains|Unstable|212|C||Basic Land - Plains|||W|
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Shaggy Camel|Unstable|22|C|{3}{W}|Host Creature - Camel|3|3|When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.|
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Skull Saucer|Unstable|66|U|{4}{B}{B}|Creature - Zombie Head|4|1|Flying$When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.|
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Snickering Squirrel|Unstable|68|C|{B}|Creature - Squirrel Advisor|1|1|You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.|
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Split Screen|Unstable|158|R|{4}|Artifact|||When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.$Play with your libraries' top cards revealed.$When Split Screen leaves the battlefield, shuffle your libraries together.|
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Spy Eye|Unstable|46|U|{2}{U}{U}|Creature - Eye Spy|1|3|Flying$Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.|
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Squirrel-Powered Scheme|Unstable|70|U|{2}{B}|Enchantment|||Increase the result of each die you roll by 2.|
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Staff of the Letter Magus|Unstable|159|U|{3}|Artifact|||As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.$Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.|
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Steamflogger Boss|Unstable|93|R|{3}{R}|Creature - Goblin Rigger|3|3|Other Riggers you control get +1/+0 and have haste.$If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.|
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Steamflogger Service Rep|Unstable|124|U|{2}{G}|Creature - Goblin Rigger|1|1|Whenever another Goblin enters the battlefield under your control, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption.|
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Steel Squirrel|Unstable|162|U|{2}|Artifact Creature - Squirrel|1|1|Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.$6: Roll a six-sided die.|
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Stinging Scorpion|Unstable|72|C|{4}{B}|Host Creature - Scorpion|3|2|When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.|
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Summon the Pack|Unstable|74|M|{7}{B}|Sorcery|||Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game)|
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Swamp|Unstable|214|C||Basic Land - Swamp|||B|
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Sword of Dungeons and Dragons|Unstable|1|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.$Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20. If you roll a 20, repeat this process.$Equip {2}|
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The Big Idea|Unstable|76|R|{4}{R}{R}|Legendary Creature - Brainiac Villain|4|4|2{BR}{BR}, T: Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result. $Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.|
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Time Out|Unstable|48|C|{4}{U}|Instant|||Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.|
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Voracious Vacuum|Unstable|164|C|{3}|Host Creature - Construct|1|1|When this creature enters the battlefield, put a +1/+1 counter on target creature.|
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Wall of Fortune|Unstable|50|C|{1}{U}|Artifact Creature - Wall|0|4|Defender$You may tap an untapped Wall you control to have any player reroll a die that player rolled.|
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Wild Crocodile|Unstable|125|C|{1}{G}|Host Creature - Crocodile|1|1|When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.|
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Willing Test Subject|Unstable|126|C|{2}{G}|Creature- Spider Monkey Scientist|2|2|Reach$Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.$6: Roll a six-sided die.|
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