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https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
Fixed a critical bug that caused game freezes. Updated plugin jars.
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parent
f94c529410
commit
0ef737fe20
35 changed files with 39 additions and 46 deletions
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@ -118,6 +118,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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@Override
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public boolean priority(Game game) {
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logState(game);
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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@ -87,6 +87,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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logState(game);
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if (logger.isDebugEnabled())
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logger.debug("Game State: Turn-" + game.getTurnNum() + " Step-" + game.getTurn().getStepType() + " ActivePlayer-" + game.getPlayer(game.getActivePlayerId()).getName() + " PriorityPlayer-" + name);
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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@ -27,11 +27,6 @@
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*/
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package mage.player.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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import mage.Constants.Zone;
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@ -50,6 +45,12 @@ import mage.player.ai.MCTSPlayer.NextAction;
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import mage.players.Player;
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import org.apache.log4j.Logger;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -91,6 +92,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer<ComputerPlayerMCTS> imple
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public boolean priority(Game game) {
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if (game.getStep().getType() == PhaseStep.PRECOMBAT_MAIN)
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logList("computer player " + name + " hand: ", new ArrayList(hand.getCards(game)));
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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getNextAction(game, NextAction.PRIORITY);
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Ability ability = root.getAction();
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@ -133,6 +133,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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@Override
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public boolean priority(Game game) {
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logState(game);
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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@ -28,9 +28,6 @@
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package mage.player.ai;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.AbilityType;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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@ -41,26 +38,14 @@ import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.turn.BeginCombatStep;
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import mage.game.turn.BeginningPhase;
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import mage.game.turn.CleanupStep;
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import mage.game.turn.CombatDamageStep;
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import mage.game.turn.CombatPhase;
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import mage.game.turn.DeclareAttackersStep;
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import mage.game.turn.DeclareBlockersStep;
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import mage.game.turn.DrawStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndStep;
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import mage.game.turn.FirstCombatDamageStep;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.Step;
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import mage.game.turn.UntapStep;
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import mage.game.turn.UpkeepStep;
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import mage.game.turn.*;
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import mage.players.Player;
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import org.apache.log4j.Logger;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -100,6 +85,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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logState(game);
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if (logger.isDebugEnabled())
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logger.debug("Game State: Turn-" + game.getTurnNum() + " Step-" + game.getTurn().getStepType() + " ActivePlayer-" + game.getPlayer(game.getActivePlayerId()).getName() + " PriorityPlayer-" + name);
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game.getState().setPriorityPlayerId(playerId);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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@ -28,25 +28,8 @@
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package mage.server.game;
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import java.io.BufferedOutputStream;
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import mage.MageException;
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import mage.server.*;
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import java.io.FileOutputStream;
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import java.io.IOException;
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import java.io.ObjectOutput;
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import java.io.ObjectOutputStream;
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import java.io.OutputStream;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Future;
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import java.util.zip.GZIPOutputStream;
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import mage.Constants.Zone;
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import mage.MageException;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.Cards;
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@ -59,14 +42,26 @@ import mage.game.events.PlayerQueryEvent;
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import mage.game.events.TableEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.server.util.SystemUtil;
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import mage.server.*;
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import mage.server.util.Splitter;
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import mage.server.util.SystemUtil;
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import mage.server.util.ThreadExecutor;
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import mage.sets.Sets;
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import mage.view.*;
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import mage.view.AbilityPickerView;
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import mage.view.CardsView;
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import mage.view.ChatMessage.MessageColor;
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import mage.view.GameView;
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import mage.view.PermanentView;
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import org.apache.log4j.Logger;
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import java.io.*;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Future;
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import java.util.zip.GZIPOutputStream;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -596,10 +591,17 @@ public class GameController implements GameCallback {
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else {
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//System.out.println("asThough: " + playerId + " " + game.getPriorityPlayerId());
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Player player = game.getPlayer(playerId);
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boolean found = false;
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for (UUID controlled : player.getPlayersUnderYourControl()) {
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if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled))
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if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled)) {
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command.execute(controlled);
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found = true;
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}
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}
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if (!found) {
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// something wrong - it may cause game freezes
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logger.warn("WARNING! GameController.sendMessage - couldn't find session for action execution.");
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}
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}
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} else {
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// ignore - no control over the turn
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